public class SymbolItem extends Inlist<SymbolItem>
Inlist.List<T extends Inlist<?>>| Modifier and Type | Field and Description |
|---|---|
boolean |
billboard |
Bitmap |
bitmap |
PointF |
offset |
static SyncPool<SymbolItem> |
pool |
TextureRegion |
texRegion |
float |
x |
float |
y |
| Constructor and Description |
|---|
SymbolItem() |
| Modifier and Type | Method and Description |
|---|---|
void |
set(float x,
float y,
Bitmap bitmap,
boolean billboard) |
void |
set(float x,
float y,
TextureRegion texture,
boolean billboard) |
appendItem, appendList, get, last, next, prependRelative, push, remove, sizepublic static final SyncPool<SymbolItem> pool
public boolean billboard
public float x
public float y
public TextureRegion texRegion
public Bitmap bitmap
public PointF offset
public void set(float x,
float y,
TextureRegion texture,
boolean billboard)
public void set(float x,
float y,
Bitmap bitmap,
boolean billboard)