public class MeshBucket extends RenderBucket
| Modifier and Type | Class and Description |
|---|---|
static class |
MeshBucket.Renderer |
Inlist.List<T extends Inlist<?>>| Modifier and Type | Field and Description |
|---|---|
AreaStyle |
area |
float |
heightOffset |
BITMAP, EXTRUSION, HAIRLINE, indiceItems, indiceOffset, LINE, MESH, numIndices, numVertices, POLYGON, SDF, SYMBOL, TEXLINE, type, vertexItems, vertexOffset| Constructor and Description |
|---|
MeshBucket(int level) |
| Modifier and Type | Method and Description |
|---|---|
void |
addConvexMesh(GeometryBuffer geom) |
void |
addMesh(GeometryBuffer geom) |
protected void |
prepare()
Final preparation of content before compilation
for stuff that should not be done on render-thread.
|
clear, compile, compileIndicesItems, compileVertexItems, getIndiceOffset, getVertexOffset, setLevel, setVertexOffsetappendItem, appendList, get, last, next, prependRelative, push, remove, sizepublic AreaStyle area
public float heightOffset
public void addMesh(GeometryBuffer geom)
public void addConvexMesh(GeometryBuffer geom)
protected void prepare()
RenderBucketprepare in class RenderBucket