| Class | Description |
|---|---|
| BitmapBucket |
Renderer for a single bitmap, width and height must be power of 2.
|
| BitmapBucket.Renderer | |
| ExtrusionBucket | |
| ExtrusionBuckets | |
| HairLineBucket | |
| HairLineBucket.Renderer | |
| HairLineBucket.Renderer.Shader | |
| LineBucket |
Note:
Coordinates must be in range [-4096..4096] and the maximum
resolution for coordinates is 0.25 as points will be converted
to fixed point values.
|
| LineBucket.Renderer | |
| LineTexBucket |
RenderElement for textured or stippled lines
Interleave two segment quads in one block to be able to use
vertices twice.
|
| LineTexBucket.Renderer | |
| MeshBucket | |
| MeshBucket.Renderer | |
| PolygonBucket |
Special Renderer for drawing tile polygons using the stencil buffer method
|
| PolygonBucket.Renderer | |
| RenderBucket | |
| RenderBuckets |
This class is primarily intended for rendering the vector elements of a
MapTile.
|
| SymbolBucket | |
| SymbolItem | |
| TextBucket | |
| TextItem | |
| TextureBucket | |
| TextureBucket.Renderer | |
| TextureItem | |
| TextureItem.TexturePool | |
| VertexData |
A linked list of array chunks to hold temporary vertex data.
|
| VertexData.Chunk |