public class SymbolItem extends Inlist<SymbolItem>
Inlist.List<T extends Inlist<?>>| Modifier and Type | Field and Description |
|---|---|
boolean |
billboard |
Bitmap |
bitmap |
PointF |
offset |
static SyncPool<SymbolItem> |
pool |
float |
rotation |
TextureRegion |
texRegion |
float |
x |
float |
y |
| Constructor and Description |
|---|
SymbolItem() |
| Modifier and Type | Method and Description |
|---|---|
void |
set(float x,
float y,
Bitmap bitmap,
boolean billboard) |
void |
set(float x,
float y,
Bitmap bitmap,
float rotation,
boolean billboard) |
void |
set(float x,
float y,
TextureRegion texture,
boolean billboard) |
void |
set(float x,
float y,
TextureRegion texture,
float rotation,
boolean billboard) |
appendItem, appendList, get, last, next, prependRelative, push, remove, sizepublic static final SyncPool<SymbolItem> pool
public boolean billboard
public float x
public float y
public TextureRegion texRegion
public Bitmap bitmap
public PointF offset
public float rotation
public void set(float x,
float y,
TextureRegion texture,
boolean billboard)
public void set(float x,
float y,
TextureRegion texture,
float rotation,
boolean billboard)
public void set(float x,
float y,
Bitmap bitmap,
boolean billboard)
public void set(float x,
float y,
Bitmap bitmap,
float rotation,
boolean billboard)