LegendScheme |
LegendScheme.convertTo(ShapeTypes shapeType) |
Convert to other shape type
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LegendScheme |
LegendScheme.convertTo(ShapeTypes shapeType,
boolean edgeColor) |
Convert to other shape type
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static LegendScheme |
LegendManage.createCloudLegendScheme(int size,
Color color) |
Create could amount legend scheme
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static LegendScheme |
LegendFactory.createGraduatedLegendScheme(double[] values,
Color[] colors,
ShapeTypes aST,
double min,
double max) |
Create graduated color legend scheme
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static LegendScheme |
LegendFactory.createGraduatedLegendScheme(double[] CValues,
Color[] colors,
ShapeTypes aST,
double min,
double max,
Boolean hasNodata,
double unDef) |
Create graduated color legend scheme
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static LegendScheme |
LegendManage.createGraduatedLegendScheme(double[] values,
Color[] colors,
ShapeTypes shapeType) |
Create graduated color legend scheme
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static LegendScheme |
LegendManage.createGraduatedLegendScheme(double[] values,
Color[] colors,
ShapeTypes aST,
double min,
double max) |
Create graduated color legend scheme
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static LegendScheme |
LegendManage.createGraduatedLegendScheme(double[] CValues,
Color[] colors,
ShapeTypes aST,
double min,
double max,
Boolean hasNodata,
double unDef) |
Create graduated color legend scheme
|
static LegendScheme |
LegendManage.createGraduatedLegendScheme(BoundaryNorm norm,
ColorMap colorMap) |
Create graduated color legend scheme
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static LegendScheme |
LegendManage.createImageLegend(Array array,
int n,
ColorMap colorMap) |
Create image legend from grid data
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static LegendScheme |
LegendManage.createImageLegend(Array array,
List<Number> levels,
ColorMap colorMap) |
Create image legend from array data
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static LegendScheme |
LegendManage.createImageLegend(Array array,
ColorMap colorMap) |
Create image legend from array data
|
static LegendScheme |
LegendFactory.createLegendScheme(double min,
double max) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(double min,
double max,
double[] values,
Color[] colors,
LegendType legendType,
ShapeTypes shapeType,
boolean hasNodata,
double unDef) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(double min,
double max,
double interval,
LegendType legendType,
ShapeTypes shapeType) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(double min,
double max,
double interval,
LegendType legendType,
ShapeTypes shapeType,
boolean hasNodata,
double unDef) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(double min,
double max,
int n) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(double min,
double max,
int n,
ColorMap ct) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(double min,
double max,
int n,
ColorMap ct,
LegendType legendType,
ShapeTypes shapeType,
boolean hasNodata,
double unDef) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(double min,
double max,
int n,
LegendType legendType,
ShapeTypes shapeType) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(double min,
double max,
int n,
LegendType legendType,
ShapeTypes shapeType,
boolean hasNodata,
double unDef) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(double min,
double max,
List<Number> levs,
ColorMap ct) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(double min,
double max,
List<Number> levs,
ColorMap ct,
LegendType legendType,
ShapeTypes shapeType,
boolean hasNodata,
double unDef) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(double min,
double max,
ColorMap ct) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(double min,
double max,
ColorMap ct,
double missingValue) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(List<Number> values,
List<Color> colors) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createLegendScheme(TransferFunction transferFunction) |
Create legend scheme by transfer function
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static LegendScheme |
LegendFactory.createLegendScheme(ShapeTypes shapeType,
List<Number> values,
List<Color> colors) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double[] values,
Color[] colors) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
double[] values,
Color[] colors,
LegendType legendType,
ShapeTypes shapeType,
boolean hasNodata,
double unDef) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
double interval,
LegendType legendType,
ShapeTypes shapeType) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
double interval,
LegendType legendType,
ShapeTypes shapeType,
boolean hasNodata,
double unDef) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
int n) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
int n,
ColorMap ct) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
int n,
ColorMap ct,
ExtendType extendType) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
int n,
ColorMap ct,
LegendType legendType,
ShapeTypes shapeType,
boolean hasNodata,
double unDef) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
int n,
LegendType legendType,
ShapeTypes shapeType) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
int n,
LegendType legendType,
ShapeTypes shapeType,
boolean hasNodata,
double unDef) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
List<Number> levs,
ColorMap ct) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
List<Number> levels,
ColorMap ct,
boolean extend) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
List<Number> levs,
ColorMap ct,
LegendType legendType,
ShapeTypes shapeType,
boolean hasNodata,
double unDef) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
ColorMap ct) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
ColorMap ct,
double missingValue) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(double min,
double max,
ColorMap ct,
ExtendType extendType) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(List<Number> values,
List<Color> colors) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(List<Number> levels,
ColorMap colorMap,
ExtendType extendType) |
Create legend scheme
|
static LegendScheme |
LegendManage.createLegendScheme(TransferFunction transferFunction) |
Create legend scheme by transfer function
|
static LegendScheme |
LegendManage.createLegendScheme(ShapeTypes shapeType,
List<Number> values,
List<Color> colors) |
Create legend scheme
|
static LegendScheme |
LegendFactory.createSingleSymbolLegendScheme(ShapeTypes shapeType) |
Create single symbol legend scheme
|
static LegendScheme |
LegendFactory.createSingleSymbolLegendScheme(ShapeTypes aST,
Color aColor,
float size) |
Create single symbol legend scheme
|
static LegendScheme |
LegendManage.createSingleSymbolLegendScheme(ShapeTypes shapeType) |
Create single symbol legend scheme
|
static LegendScheme |
LegendManage.createSingleSymbolLegendScheme(ShapeTypes aST,
Color aColor,
float size) |
Create single symbol legend scheme
|
static LegendScheme |
LegendFactory.createUniqValueLegendScheme(double[] CValues,
Color[] colors,
ShapeTypes aST,
double min,
double max) |
Create unique value legend scheme
|
static LegendScheme |
LegendFactory.createUniqValueLegendScheme(double[] CValues,
Color[] colors,
ShapeTypes aST,
double min,
double max,
Boolean hasNodata,
double unDef) |
Create unique value legend scheme
|
static LegendScheme |
LegendFactory.createUniqValueLegendScheme(int n,
ShapeTypes aST) |
Create unique value legend scheme
|
static LegendScheme |
LegendFactory.createUniqValueLegendScheme(List<Number> values,
Color[] colors,
ShapeTypes aST) |
Create unique value legend scheme
|
static LegendScheme |
LegendFactory.createUniqValueLegendScheme(List<Number> values,
List<Color> colors,
ShapeTypes aST) |
Create unique value legend scheme
|
static LegendScheme |
LegendFactory.createUniqValueLegendScheme(List<Number> values,
ColorMap cmap,
ShapeTypes aST) |
Create unique value legend scheme
|
static LegendScheme |
LegendFactory.createUniqValueLegendScheme(List<Number> values,
ShapeTypes aST) |
Create unique value legend scheme
|
static LegendScheme |
LegendFactory.createUniqValueLegendScheme(List<String> CValues,
Color[] colors,
ShapeTypes aST,
double min,
double max,
boolean hasNodata,
double unDef) |
Create unique value legend scheme
|
static LegendScheme |
LegendFactory.createUniqValueLegendScheme(List<String> CValues,
List<String> captions,
Color[] colors,
ShapeTypes aST,
double min,
double max) |
Create unique value legend scheme
|
static LegendScheme |
LegendFactory.createUniqValueLegendScheme(List<String> CValues,
List<String> captions,
Color[] colors,
ShapeTypes aST,
double min,
double max,
boolean hasNodata,
double unDef) |
Create unique value legend scheme
|
static LegendScheme |
LegendManage.createUniqValueLegendScheme(double[] CValues,
Color[] colors,
ShapeTypes aST,
double min,
double max) |
Create unique value legend scheme
|
static LegendScheme |
LegendManage.createUniqValueLegendScheme(double[] CValues,
Color[] colors,
ShapeTypes aST,
double min,
double max,
Boolean hasNodata,
double unDef) |
Create unique value legend scheme
|
static LegendScheme |
LegendManage.createUniqValueLegendScheme(int n,
ShapeTypes aST) |
Create unique value legend scheme
|
static LegendScheme |
LegendManage.createUniqValueLegendScheme(List<Number> values,
Color[] colors,
ShapeTypes aST) |
Create unique value legend scheme
|
static LegendScheme |
LegendManage.createUniqValueLegendScheme(List<Number> values,
List<Color> colors,
ShapeTypes aST) |
Create unique value legend scheme
|
static LegendScheme |
LegendManage.createUniqValueLegendScheme(List<Number> values,
ColorMap cmap,
ShapeTypes aST) |
Create unique value legend scheme
|
static LegendScheme |
LegendManage.createUniqValueLegendScheme(List<Number> values,
ShapeTypes aST) |
Create unique value legend scheme
|
static LegendScheme |
LegendManage.createUniqValueLegendScheme(List<String> CValues,
Color[] colors,
ShapeTypes aST,
double min,
double max,
boolean hasNodata,
double unDef) |
Create unique value legend scheme
|
static LegendScheme |
LegendManage.createUniqValueLegendScheme(List<String> CValues,
List<String> captions,
Color[] colors,
ShapeTypes aST,
double min,
double max) |
Create unique value legend scheme
|
static LegendScheme |
LegendManage.createUniqValueLegendScheme(List<String> CValues,
List<String> captions,
Color[] colors,
ShapeTypes aST,
double min,
double max,
boolean hasNodata,
double unDef) |
Create unique value legend scheme
|
static LegendScheme |
LegendManage.createWeatherLegendScheme(List<Integer> wList,
int size,
Color color) |
Create weather legend scheme
|
LegendScheme |
ChartBreak.getLegendScheme() |
Get legend scheme
|