public interface PlayCollectFsm extends org.squirrelframework.foundation.fsm.StateMachine<PlayCollectFsm,PlayCollectState,PlayCollectEvent,PlayCollectContext>
org.squirrelframework.foundation.fsm.StateMachine.StartEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.StartListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.StateMachineEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.StateMachineExceptionEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.StateMachineExceptionListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.StateMachineListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TerminateEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TerminateListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionBeginEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionBeginListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionCompleteEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionCompleteListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionDeclinedEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionDeclinedListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionEndEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionEndListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionExceptionEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionExceptionListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>addDeclarativeListener, addExecActionListener, addStartListener, addStateMachineExceptionListener, addStateMachineListener, addTerminateListener, addTransitionBeginListener, addTransitionCompleteListener, addTransitionDeclinedListener, addTransitionEndListener, addTransitionExceptionListener, canAccept, dumpSavedData, exportXMLDefinition, fire, fire, fireImmediate, fireImmediate, getAllRawStates, getAllStates, getCurrentRawState, getCurrentState, getDescription, getIdentifier, getInitialRawState, getInitialState, getLastActiveChildStateOf, getLastException, getLastRawState, getLastState, getRawStateFrom, getStatus, getSubStatesOn, getThis, isContextSensitive, isError, isRemoteMonitorEnabled, isStarted, isTerminated, loadSavedData, removeDeclarativeListener, removeExecActionListener, removeStartListener, removeStateMachineExceptionListener, removeStateMachineListener, removeTerminateListener, removeTransitionBeginListener, removeTransitionCompleteListener, removeTransitionDecleindListener, removeTransitionDeclinedListener, removeTransitionEndListener, removeTransitionExceptionListener, start, start, terminate, terminate, test, test, typeOfContext, typeOfEvent, typeOfStatevoid enterPlayCollect(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void exitPlayCollect(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterLoadingPlaylist(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void exitLoadingPlaylist(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterPrompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void onPrompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void exitPrompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterReprompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void onReprompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void exitReprompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterNoDigitsReprompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void onNoDigitsReprompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void exitNoDigitsReprompting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterPrompted(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterCollecting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void onCollecting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void exitCollecting(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterEvaluating(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void exitEvaluating(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterCanceled(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void exitCanceled(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterSucceeding(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void exitSucceeding(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterPlayingSuccess(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void onPlayingSuccess(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void exitPlayingSuccess(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterSucceeded(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterFailing(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void exitFailing(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterPlayingFailure(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void onPlayingFailure(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void exitPlayingFailure(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
void enterFailed(PlayCollectState from, PlayCollectState to, PlayCollectEvent event, PlayCollectContext context)
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