public interface PlayRecordFsm extends org.squirrelframework.foundation.fsm.StateMachine<PlayRecordFsm,PlayRecordState,PlayRecordEvent,PlayRecordContext>
org.squirrelframework.foundation.fsm.StateMachine.StartEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.StartListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.StateMachineEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.StateMachineExceptionEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.StateMachineExceptionListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.StateMachineListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TerminateEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TerminateListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionBeginEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionBeginListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionCompleteEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionCompleteListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionDeclinedEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionDeclinedListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionEndEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionEndListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionExceptionEvent<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>, org.squirrelframework.foundation.fsm.StateMachine.TransitionExceptionListener<T extends org.squirrelframework.foundation.fsm.StateMachine<T,S,E,C>,S,E,C>addDeclarativeListener, addExecActionListener, addStartListener, addStateMachineExceptionListener, addStateMachineListener, addTerminateListener, addTransitionBeginListener, addTransitionCompleteListener, addTransitionDeclinedListener, addTransitionEndListener, addTransitionExceptionListener, canAccept, dumpSavedData, exportXMLDefinition, fire, fire, fireImmediate, fireImmediate, getAllRawStates, getAllStates, getCurrentRawState, getCurrentState, getDescription, getIdentifier, getInitialRawState, getInitialState, getLastActiveChildStateOf, getLastException, getLastRawState, getLastState, getRawStateFrom, getStatus, getSubStatesOn, getThis, isContextSensitive, isError, isRemoteMonitorEnabled, isStarted, isTerminated, loadSavedData, removeDeclarativeListener, removeExecActionListener, removeStartListener, removeStateMachineExceptionListener, removeStateMachineListener, removeTerminateListener, removeTransitionBeginListener, removeTransitionCompleteListener, removeTransitionDecleindListener, removeTransitionDeclinedListener, removeTransitionEndListener, removeTransitionExceptionListener, start, start, terminate, terminate, test, test, typeOfContext, typeOfEvent, typeOfStatevoid enterLoadingPlaylist(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void exitLoadingPlaylist(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterPrompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void onPrompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void exitPrompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterReprompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void onReprompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void exitReprompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterNoSpeechReprompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void onNoSpeechReprompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void exitNoSpeechReprompting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterCollecting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void onCollecting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void exitCollecting(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterCollected(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterRecording(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void onRecording(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void exitRecording(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterRecorded(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterCanceled(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void exitCanceled(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterSucceeding(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void exitSucceeding(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterPlayingSuccess(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void onPlayingSuccess(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void exitPlayingSuccess(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterSucceeded(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterFailing(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void exitFailing(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterPlayingFailure(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void onPlayingFailure(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void exitPlayingFailure(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
void enterFailed(PlayRecordState from, PlayRecordState to, PlayRecordEvent event, PlayRecordContext context)
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