Package prometheus

Interface PrometheusTypes.ChunkedSeriesOrBuilder

    • Method Detail

      • getLabelsList

        List<PrometheusTypes.Label> getLabelsList()
         Labels should be sorted.
         
        repeated .prometheus.Label labels = 1 [(.gogoproto.nullable) = false];
      • getLabels

        PrometheusTypes.Label getLabels​(int index)
         Labels should be sorted.
         
        repeated .prometheus.Label labels = 1 [(.gogoproto.nullable) = false];
      • getLabelsCount

        int getLabelsCount()
         Labels should be sorted.
         
        repeated .prometheus.Label labels = 1 [(.gogoproto.nullable) = false];
      • getLabelsOrBuilderList

        List<? extends PrometheusTypes.LabelOrBuilder> getLabelsOrBuilderList()
         Labels should be sorted.
         
        repeated .prometheus.Label labels = 1 [(.gogoproto.nullable) = false];
      • getLabelsOrBuilder

        PrometheusTypes.LabelOrBuilder getLabelsOrBuilder​(int index)
         Labels should be sorted.
         
        repeated .prometheus.Label labels = 1 [(.gogoproto.nullable) = false];
      • getChunksList

        List<PrometheusTypes.Chunk> getChunksList()
         Chunks will be in start time order and may overlap.
         
        repeated .prometheus.Chunk chunks = 2 [(.gogoproto.nullable) = false];
      • getChunks

        PrometheusTypes.Chunk getChunks​(int index)
         Chunks will be in start time order and may overlap.
         
        repeated .prometheus.Chunk chunks = 2 [(.gogoproto.nullable) = false];
      • getChunksCount

        int getChunksCount()
         Chunks will be in start time order and may overlap.
         
        repeated .prometheus.Chunk chunks = 2 [(.gogoproto.nullable) = false];
      • getChunksOrBuilderList

        List<? extends PrometheusTypes.ChunkOrBuilder> getChunksOrBuilderList()
         Chunks will be in start time order and may overlap.
         
        repeated .prometheus.Chunk chunks = 2 [(.gogoproto.nullable) = false];
      • getChunksOrBuilder

        PrometheusTypes.ChunkOrBuilder getChunksOrBuilder​(int index)
         Chunks will be in start time order and may overlap.
         
        repeated .prometheus.Chunk chunks = 2 [(.gogoproto.nullable) = false];