axle.visualize.gl

Scene

abstract class Scene extends AnyRef

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Instance Constructors

  1. new Scene(distanceUnit: UnitOfMeasurement[Distance, Float])

Abstract Value Members

  1. abstract def renderAll(gl: GL2, glu: GLU): Unit

  2. abstract def textureUrls: Seq[(URL, String)]

  3. abstract def tic(): Unit

  4. abstract def title: String

Concrete Value Members

  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. final def asInstanceOf[T0]: T0

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  5. def clone(): AnyRef

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  6. val distanceUnit: UnitOfMeasurement[Distance, Float]

  7. final def eq(arg0: AnyRef): Boolean

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  8. def equals(arg0: Any): Boolean

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  9. def finalize(): Unit

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  10. final def getClass(): Class[_]

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  11. def hashCode(): Int

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  12. final def isInstanceOf[T0]: Boolean

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  13. final def ne(arg0: AnyRef): Boolean

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  14. final def notify(): Unit

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  15. final def notifyAll(): Unit

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  16. def positionLight(position: Position[Float], gl: GL2): Unit

  17. def registerTexture(url: URL, texture: Texture): Unit

  18. def registerTextures(): Unit

  19. def render[A](value: A, orienter: (GL2) ⇒ Unit, gl: GL2, glu: GLU)(implicit arg0: Render[A]): Unit

  20. def rotate(gl: GL2, a: UnittedQuantity[Angle, Float], x: Float, y: Float, z: Float): Unit

  21. def sphericalToCartesian(spherical: SphericalVector[Double]): Position[Double]

  22. final def synchronized[T0](arg0: ⇒ T0): T0

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  23. def textureFor(url: URL): Texture

  24. def toString(): String

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  25. def translate(gl: GL2, x: UnittedQuantity[Distance, Float], y: UnittedQuantity[Distance, Float], z: UnittedQuantity[Distance, Float]): Unit

  26. var url2texture: Map[URL, Texture]

  27. final def wait(): Unit

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  28. final def wait(arg0: Long, arg1: Int): Unit

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  29. final def wait(arg0: Long): Unit

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