axle.game

Game

trait Game extends AnyRef

Self Type
Game
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Type Members

  1. trait Event extends AnyRef

  2. type MOVE <: Move

    Attributes
    abstract
  3. class Move extends Event

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    abstract
  4. type OUTCOME <: Outcome

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    abstract
  5. class Outcome extends Event

  6. type PLAYER <: Player

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    abstract
  7. class Player extends AnyRef

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    abstract
  8. type STATE <: State

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    abstract
  9. trait State extends AnyRef

Abstract Value Members

  1. def introMessage (): Unit

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    abstract
  2. def players (): Set[PLAYER]

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    abstract

Concrete Value Members

  1. def != (arg0: AnyRef): Boolean

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  2. def != (arg0: Any): Boolean

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  3. def ## (): Int

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  4. def == (arg0: AnyRef): Boolean

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  5. def == (arg0: Any): Boolean

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  6. def asInstanceOf [T0] : T0

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  7. def clone (): AnyRef

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  8. def eq (arg0: AnyRef): Boolean

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  9. def equals (arg0: Any): Boolean

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  10. def finalize (): Unit

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  11. def getClass (): java.lang.Class[_]

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  12. def hashCode (): Int

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  13. def isInstanceOf [T0] : Boolean

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  14. def moveStateStream (state: STATE): Stream[(MOVE, STATE)]

  15. def ne (arg0: AnyRef): Boolean

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  16. def notify (): Unit

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  17. def notifyAll (): Unit

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  18. def play (start: STATE): Unit

  19. def scriptedMoveStateStream (state: STATE, moveIt: Iterator[MOVE]): Stream[(MOVE, STATE)]

  20. def synchronized [T0] (arg0: ⇒ T0): T0

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  21. def toString (): String

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  22. def wait (): Unit

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  23. def wait (arg0: Long, arg1: Int): Unit

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  24. def wait (arg0: Long): Unit

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