Class AsyncUnionPipe<T>

  • All Implemented Interfaces:
    Closeable, AutoCloseable, BasePipe

    public class AsyncUnionPipe<T>
    extends AsyncPipe<T>
    An intermediate async pipe fed by a set of other async pipes. This pipe passes on all events produced by the input pipes, on their original threads. It also takes care of detecting end of input properly. Serves in cases where we need a single async pipe as an input for some processing. Similar to SortedUnionPipe, but with no order sensitivity and no deduping option.
    Author:
    Eyal Schneider
    • Constructor Detail

      • AsyncUnionPipe

        public AsyncUnionPipe​(Collection<AsyncPipe<T>> inputPipes)
        Constructor
        Parameters:
        inputPipes - The input pipes to unify
    • Method Detail

      • start

        public void start()
                   throws PipeException,
                          InterruptedException
        Description copied from interface: BasePipe
        Performs pre-processing prior to item flow throw the pipe. Implementations must call the same method for all their input pipes before accessing their items. This is typically done here.
        Throws:
        PipeException - In case of pipe errors in this pipe or somewhere up-stream.
        InterruptedException - In case that the operation has been interrupted by another thread.
      • getProgress

        public float getProgress()
        Returns:
        The pipe flow progress, as a floating number between 0.0 and 1.0. Important implementation rules: 1) Calling this method before start() call is complete isn't allowed and has an undefined behavior. 2) Implementation should do best effort to provide an estimate of the progress this pipe has made (0.0 - 1.0) 3) When the pipe is fully consumed, getProgress() should return 1.0. 4) Results must be monotonous, i.e. results of consecutive calls may never be decreasing. 5) Thread safety: progress may be maintained by some thread/s but monitoring by other threads. Implementations must be thread safe.