Class PMatrix3D

  • All Implemented Interfaces:
    PMatrix

    public final class PMatrix3D
    extends Object
    implements PMatrix
    4x4 matrix implementation. Matrices are used to describe a transformation; see PMatrix for a general description. This matrix looks like the following when multiplying a vector (x, y, z, w) in mult().
     [m00 m01 m02 m03][x]   [m00*x + m01*y + m02*z + m03*w]   [x']
     [m10 m11 m12 m13][y] = [m10*x + m11*y + m12*z + m13*w] = [y']
     [m20 m21 m22 m23][z]   [m20*x + m21*y + m22*z + m23*w]   [z']
     [m30 m31 m32 m33][w]   [m30*x + m31*y + m32*z + m33*w]   [w']
    (x', y', z', w') is returned. The values in the matrix determine the transformation. They are modified by the various transformation functions. To transform 3D coordinates, w is set to 1, amd w' is made to be 1 by setting the bottom row of the matrix to [0 0 0 1]. The resulting point is then (x', y', z').
    • Constructor Summary

      Constructors 
      Constructor Description
      PMatrix3D()  
      PMatrix3D​(float m00, float m01, float m02, float m10, float m11, float m12)  
      PMatrix3D​(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)  
      PMatrix3D​(PMatrix matrix)  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void apply​(float n00, float n01, float n02, float n10, float n11, float n12)
      Multiply this matrix by another.
      void apply​(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33)
      Multiply this matrix by another.
      void apply​(PMatrix source)
      Multiply this matrix by another.
      void apply​(PMatrix2D source)
      Multiply this matrix by another.
      void apply​(PMatrix3D source)
      Multiply this matrix by another.
      float determinant()  
      PMatrix3D get()
      Returns a copy of this PMatrix.
      float[] get​(float[] target)
      Copies the matrix contents into a 16 entry float array.
      protected boolean invApply​(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33)  
      boolean invert()
      Invert this matrix.
      protected void invRotate​(float angle, float v0, float v1, float v2)  
      protected void invRotateX​(float angle)  
      protected void invRotateY​(float angle)  
      protected void invRotateZ​(float angle)  
      protected void invScale​(float x, float y, float z)  
      protected void invTranslate​(float tx, float ty, float tz)  
      float[] mult​(float[] source, float[] target)
      Multiply a three or four element vector against this matrix.
      PVector mult​(PVector source, PVector target)
      Multiply source by this matrix, and return the result.
      float multW​(float x, float y, float z)
      Returns the fourth element of the result of multiplying the vector (x, y, z) by this matrix.
      float multW​(float x, float y, float z, float w)
      Returns the w-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
      float multX​(float x, float y)
      Returns the x-coordinate of the result of multiplying the point (x, y) by this matrix.
      float multX​(float x, float y, float z)
      Returns the x-coordinate of the result of multiplying the point (x, y, z) by this matrix.
      float multX​(float x, float y, float z, float w)
      Returns the x-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
      float multY​(float x, float y)
      Returns the y-coordinate of the result of multiplying the point (x, y) by this matrix.
      float multY​(float x, float y, float z)
      Returns the y-coordinate of the result of multiplying the point (x, y, z) by this matrix.
      float multY​(float x, float y, float z, float w)
      Returns the y-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
      float multZ​(float x, float y, float z)
      Returns the z-coordinate of the result of multiplying the point (x, y, z) by this matrix.
      float multZ​(float x, float y, float z, float w)
      Returns the z-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
      void preApply​(float n00, float n01, float n02, float n10, float n11, float n12)
      Apply the 3D equivalent of the 2D matrix supplied to the left of this one.
      void preApply​(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33)
      Apply another matrix to the left of this one.
      void preApply​(PMatrix source)
      Apply another matrix to the left of this one.
      void preApply​(PMatrix2D left)
      Apply the 3D equivalent of the 2D matrix supplied to the left of this one.
      void preApply​(PMatrix3D left)
      Apply another matrix to the left of this one.
      void print()  
      void reset()
      Make this an identity matrix.
      void rotate​(float angle)  
      void rotate​(float angle, float v0, float v1, float v2)  
      void rotateX​(float angle)  
      void rotateY​(float angle)  
      void rotateZ​(float angle)  
      void scale​(float s)  
      void scale​(float sx, float sy)  
      void scale​(float x, float y, float z)  
      void set​(float[] source)
      Set the contents of this matrix to the contents of source.
      void set​(float m00, float m01, float m02, float m10, float m11, float m12)
      Set the matrix content to this 2D matrix or its 3D equivalent.
      void set​(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)
      Set the matrix content to the 3D matrix supplied, if this matrix is 3D.
      void set​(PMatrix matrix)
      Make this matrix become a copy of src.
      void shearX​(float angle)  
      void shearY​(float angle)  
      void translate​(float tx, float ty)  
      void translate​(float tx, float ty, float tz)  
      void transpose()
      Transpose this matrix; rows become columns and columns rows.
    • Field Detail

      • m00

        public float m00
      • m01

        public float m01
      • m02

        public float m02
      • m03

        public float m03
      • m10

        public float m10
      • m11

        public float m11
      • m12

        public float m12
      • m13

        public float m13
      • m20

        public float m20
      • m21

        public float m21
      • m22

        public float m22
      • m23

        public float m23
      • m30

        public float m30
      • m31

        public float m31
      • m32

        public float m32
      • m33

        public float m33
      • inverseCopy

        protected PMatrix3D inverseCopy
    • Constructor Detail

      • PMatrix3D

        public PMatrix3D()
      • PMatrix3D

        public PMatrix3D​(float m00,
                         float m01,
                         float m02,
                         float m10,
                         float m11,
                         float m12)
      • PMatrix3D

        public PMatrix3D​(float m00,
                         float m01,
                         float m02,
                         float m03,
                         float m10,
                         float m11,
                         float m12,
                         float m13,
                         float m20,
                         float m21,
                         float m22,
                         float m23,
                         float m30,
                         float m31,
                         float m32,
                         float m33)
      • PMatrix3D

        public PMatrix3D​(PMatrix matrix)
    • Method Detail

      • reset

        public void reset()
        Description copied from interface: PMatrix
        Make this an identity matrix. Multiplying by it will have no effect.
        Specified by:
        reset in interface PMatrix
      • get

        public PMatrix3D get()
        Returns a copy of this PMatrix.
        Specified by:
        get in interface PMatrix
      • get

        public float[] get​(float[] target)
        Copies the matrix contents into a 16 entry float array. If target is null (or not the correct size), a new array will be created.
        Specified by:
        get in interface PMatrix
      • set

        public void set​(PMatrix matrix)
        Description copied from interface: PMatrix
        Make this matrix become a copy of src.
        Specified by:
        set in interface PMatrix
      • set

        public void set​(float[] source)
        Description copied from interface: PMatrix
        Set the contents of this matrix to the contents of source. Fills the matrix left-to-right, starting in the top row.
        Specified by:
        set in interface PMatrix
      • set

        public void set​(float m00,
                        float m01,
                        float m02,
                        float m10,
                        float m11,
                        float m12)
        Description copied from interface: PMatrix
        Set the matrix content to this 2D matrix or its 3D equivalent.
        Specified by:
        set in interface PMatrix
      • set

        public void set​(float m00,
                        float m01,
                        float m02,
                        float m03,
                        float m10,
                        float m11,
                        float m12,
                        float m13,
                        float m20,
                        float m21,
                        float m22,
                        float m23,
                        float m30,
                        float m31,
                        float m32,
                        float m33)
        Description copied from interface: PMatrix
        Set the matrix content to the 3D matrix supplied, if this matrix is 3D.
        Specified by:
        set in interface PMatrix
      • translate

        public void translate​(float tx,
                              float ty)
        Specified by:
        translate in interface PMatrix
      • translate

        public void translate​(float tx,
                              float ty,
                              float tz)
        Specified by:
        translate in interface PMatrix
      • rotate

        public void rotate​(float angle)
        Specified by:
        rotate in interface PMatrix
      • rotateX

        public void rotateX​(float angle)
        Specified by:
        rotateX in interface PMatrix
      • rotateY

        public void rotateY​(float angle)
        Specified by:
        rotateY in interface PMatrix
      • rotateZ

        public void rotateZ​(float angle)
        Specified by:
        rotateZ in interface PMatrix
      • rotate

        public void rotate​(float angle,
                           float v0,
                           float v1,
                           float v2)
        Specified by:
        rotate in interface PMatrix
      • scale

        public void scale​(float s)
        Specified by:
        scale in interface PMatrix
      • scale

        public void scale​(float sx,
                          float sy)
        Specified by:
        scale in interface PMatrix
      • scale

        public void scale​(float x,
                          float y,
                          float z)
        Specified by:
        scale in interface PMatrix
      • shearX

        public void shearX​(float angle)
        Specified by:
        shearX in interface PMatrix
      • shearY

        public void shearY​(float angle)
        Specified by:
        shearY in interface PMatrix
      • apply

        public void apply​(PMatrix source)
        Description copied from interface: PMatrix
        Multiply this matrix by another.
        Specified by:
        apply in interface PMatrix
      • apply

        public void apply​(PMatrix2D source)
        Description copied from interface: PMatrix
        Multiply this matrix by another.
        Specified by:
        apply in interface PMatrix
      • apply

        public void apply​(PMatrix3D source)
        Description copied from interface: PMatrix
        Multiply this matrix by another.
        Specified by:
        apply in interface PMatrix
      • apply

        public void apply​(float n00,
                          float n01,
                          float n02,
                          float n10,
                          float n11,
                          float n12)
        Description copied from interface: PMatrix
        Multiply this matrix by another.
        Specified by:
        apply in interface PMatrix
      • apply

        public void apply​(float n00,
                          float n01,
                          float n02,
                          float n03,
                          float n10,
                          float n11,
                          float n12,
                          float n13,
                          float n20,
                          float n21,
                          float n22,
                          float n23,
                          float n30,
                          float n31,
                          float n32,
                          float n33)
        Description copied from interface: PMatrix
        Multiply this matrix by another.
        Specified by:
        apply in interface PMatrix
      • preApply

        public void preApply​(PMatrix2D left)
        Apply the 3D equivalent of the 2D matrix supplied to the left of this one.
        Specified by:
        preApply in interface PMatrix
      • preApply

        public void preApply​(PMatrix source)
        Apply another matrix to the left of this one.
        Specified by:
        preApply in interface PMatrix
      • preApply

        public void preApply​(PMatrix3D left)
        Apply another matrix to the left of this one.
        Specified by:
        preApply in interface PMatrix
      • preApply

        public void preApply​(float n00,
                             float n01,
                             float n02,
                             float n10,
                             float n11,
                             float n12)
        Apply the 3D equivalent of the 2D matrix supplied to the left of this one.
        Specified by:
        preApply in interface PMatrix
      • preApply

        public void preApply​(float n00,
                             float n01,
                             float n02,
                             float n03,
                             float n10,
                             float n11,
                             float n12,
                             float n13,
                             float n20,
                             float n21,
                             float n22,
                             float n23,
                             float n30,
                             float n31,
                             float n32,
                             float n33)
        Apply another matrix to the left of this one.
        Specified by:
        preApply in interface PMatrix
      • mult

        public PVector mult​(PVector source,
                            PVector target)
        Multiply source by this matrix, and return the result. The result will be stored in target if target is non-null, and target will then be the matrix returned. This improves performance if you reuse target, so it's recommended if you call this many times in draw().
        Specified by:
        mult in interface PMatrix
      • mult

        public float[] mult​(float[] source,
                            float[] target)
        Multiply a three or four element vector against this matrix. If out is null or not length 3 or 4, a new float array (length 3) will be returned. Supplying and recycling a target array improves performance, so it's recommended if you call this many times in draw.
        Specified by:
        mult in interface PMatrix
      • multX

        public float multX​(float x,
                           float y)
        Returns the x-coordinate of the result of multiplying the point (x, y) by this matrix.
      • multY

        public float multY​(float x,
                           float y)
        Returns the y-coordinate of the result of multiplying the point (x, y) by this matrix.
      • multX

        public float multX​(float x,
                           float y,
                           float z)
        Returns the x-coordinate of the result of multiplying the point (x, y, z) by this matrix.
      • multY

        public float multY​(float x,
                           float y,
                           float z)
        Returns the y-coordinate of the result of multiplying the point (x, y, z) by this matrix.
      • multZ

        public float multZ​(float x,
                           float y,
                           float z)
        Returns the z-coordinate of the result of multiplying the point (x, y, z) by this matrix.
      • multW

        public float multW​(float x,
                           float y,
                           float z)
        Returns the fourth element of the result of multiplying the vector (x, y, z) by this matrix. (Acts as if w = 1 was supplied.)
      • multX

        public float multX​(float x,
                           float y,
                           float z,
                           float w)
        Returns the x-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
      • multY

        public float multY​(float x,
                           float y,
                           float z,
                           float w)
        Returns the y-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
      • multZ

        public float multZ​(float x,
                           float y,
                           float z,
                           float w)
        Returns the z-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
      • multW

        public float multW​(float x,
                           float y,
                           float z,
                           float w)
        Returns the w-coordinate of the result of multiplying the vector (x, y, z, w) by this matrix.
      • transpose

        public void transpose()
        Transpose this matrix; rows become columns and columns rows.
        Specified by:
        transpose in interface PMatrix
      • invert

        public boolean invert()
        Invert this matrix. Will not necessarily succeed, because some matrices map more than one point to the same image point, and so are irreversible.
        Specified by:
        invert in interface PMatrix
        Returns:
        true if successful
      • determinant

        public float determinant()
        Specified by:
        determinant in interface PMatrix
        Returns:
        the determinant of the matrix
      • invTranslate

        protected void invTranslate​(float tx,
                                    float ty,
                                    float tz)
      • invRotateX

        protected void invRotateX​(float angle)
      • invRotateY

        protected void invRotateY​(float angle)
      • invRotateZ

        protected void invRotateZ​(float angle)
      • invRotate

        protected void invRotate​(float angle,
                                 float v0,
                                 float v1,
                                 float v2)
      • invScale

        protected void invScale​(float x,
                                float y,
                                float z)
      • invApply

        protected boolean invApply​(float n00,
                                   float n01,
                                   float n02,
                                   float n03,
                                   float n10,
                                   float n11,
                                   float n12,
                                   float n13,
                                   float n20,
                                   float n21,
                                   float n22,
                                   float n23,
                                   float n30,
                                   float n31,
                                   float n32,
                                   float n33)
      • print

        public void print()