Class PShape

  • All Implemented Interfaces:
    PConstants
    Direct Known Subclasses:
    PShapeOBJ, PShapeOpenGL, PShapeSVG

    public class PShape
    extends Object
    implements PConstants
    ( begin auto-generated from PShape.xml ) Datatype for storing shapes. Processing can currently load and display SVG (Scalable Vector Graphics) shapes. Before a shape is used, it must be loaded with the loadShape() function. The shape() function is used to draw the shape to the display window. The PShape object contain a group of methods, linked below, that can operate on the shape data.

    The loadShape() function supports SVG files created with Inkscape and Adobe Illustrator. It is not a full SVG implementation, but offers some straightforward support for handling vector data. ( end auto-generated )

    Advanced

    In-progress class to handle shape data, currently to be considered of alpha or beta quality. Major structural work may be performed on this class after the release of Processing 1.0. Such changes may include:
    • addition of proper accessors to read shape vertex and coloring data (this is the second most important part of having a PShape class after all).
    • a means of creating PShape objects ala beginShape() and endShape().
    • load(), update(), and cache methods ala PImage, so that shapes can have renderer-specific optimizations, such as vertex arrays in OpenGL.
    • splitting this class into multiple classes to handle different varieties of shape data (primitives vs collections of vertices vs paths)
    • change of package declaration, for instance moving the code into package processing.shape (if the code grows too much).

    For the time being, this class and its shape() and loadShape() friends in PApplet exist as placeholders for more exciting things to come. If you'd like to work with this class, make a subclass (see how PShapeSVG works) and you can play with its internal methods all you like.

    Library developers are encouraged to create PShape objects when loading shape data, so that they can eventually hook into the bounty that will be the PShape interface, and the ease of loadShape() and shape().

    See Also:
    PApplet.loadShape(String), PApplet.createShape(), PApplet.shapeMode(int)
    • Field Detail

      • PRIMITIVE

        public static final int PRIMITIVE
        A line, ellipse, arc, image, etc.
        See Also:
        Constant Field Values
      • PATH

        public static final int PATH
        A series of vertex, curveVertex, and bezierVertex calls.
        See Also:
        Constant Field Values
      • GEOMETRY

        public static final int GEOMETRY
        Collections of vertices created with beginShape().
        See Also:
        Constant Field Values
      • family

        protected int family
        The shape type, one of GROUP, PRIMITIVE, PATH, or GEOMETRY.
      • kind

        protected int kind
        ELLIPSE, LINE, QUAD; TRIANGLE_FAN, QUAD_STRIP; etc.
      • textureMode

        protected int textureMode
      • image

        protected PImage image
        Texture or image data associated with this shape.
      • imagePath

        protected String imagePath
      • width

        public float width
        ( begin auto-generated from PShape_width.xml ) The width of the PShape document. ( end auto-generated )
        See Also:
        height
      • height

        public float height
        ( begin auto-generated from PShape_height.xml ) The height of the PShape document. ( end auto-generated )
        See Also:
        width
      • depth

        public float depth
      • visible

        protected boolean visible
      • openShape

        protected boolean openShape
        Retained shape being created with beginShape/endShape
      • openContour

        protected boolean openContour
      • stroke

        protected boolean stroke
      • strokeColor

        protected int strokeColor
      • strokeWeight

        protected float strokeWeight
      • strokeCap

        protected int strokeCap
      • strokeJoin

        protected int strokeJoin
      • fill

        protected boolean fill
      • fillColor

        protected int fillColor
      • tint

        protected boolean tint
      • tintColor

        protected int tintColor
      • ambientColor

        protected int ambientColor
      • setAmbient

        protected boolean setAmbient
      • specularColor

        protected int specularColor
      • emissiveColor

        protected int emissiveColor
      • shininess

        protected float shininess
      • sphereDetailU

        protected int sphereDetailU
      • sphereDetailV

        protected int sphereDetailV
      • rectMode

        protected int rectMode
      • ellipseMode

        protected int ellipseMode
      • style

        protected boolean style
        Temporary toggle for whether styles should be honored.
      • params

        protected float[] params
        For primitive shapes in particular, params like x/y/w/h or x1/y1/x2/y2.
      • vertexCount

        protected int vertexCount
      • vertices

        protected float[][] vertices
        When drawing POLYGON shapes, the second param is an array of length VERTEX_FIELD_COUNT. When drawing PATH shapes, the second param has only two variables.
      • parent

        protected PShape parent
      • childCount

        protected int childCount
      • children

        protected PShape[] children
      • vertexCodeCount

        protected int vertexCodeCount
        Array of VERTEX, BEZIER_VERTEX, and CURVE_VERTEX calls.
      • vertexCodes

        protected int[] vertexCodes
      • close

        protected boolean close
        True if this is a closed path.
      • calcR

        protected float calcR
      • calcG

        protected float calcG
      • calcB

        protected float calcB
      • calcA

        protected float calcA
      • calcRi

        protected int calcRi
      • calcGi

        protected int calcGi
      • calcBi

        protected int calcBi
      • calcAi

        protected int calcAi
      • calcColor

        protected int calcColor
      • calcAlpha

        protected boolean calcAlpha
      • colorMode

        public int colorMode
        The current colorMode
      • colorModeX

        public float colorModeX
        Max value for red (or hue) set by colorMode
      • colorModeY

        public float colorModeY
        Max value for green (or saturation) set by colorMode
      • colorModeZ

        public float colorModeZ
        Max value for blue (or value) set by colorMode
      • colorModeA

        public float colorModeA
        Max value for alpha set by colorMode
      • is3D

        protected boolean is3D
        True if contains 3D data
      • perVertexStyles

        protected boolean perVertexStyles
    • Constructor Detail

      • PShape

        public PShape()
      • PShape

        public PShape​(int family)
      • PShape

        public PShape​(PGraphics g,
                      int family)
      • PShape

        public PShape​(PGraphics g,
                      int kind,
                      float... params)
    • Method Detail

      • setFamily

        public void setFamily​(int family)
      • setKind

        public void setKind​(int kind)
      • setName

        public void setName​(String name)
      • getName

        public String getName()
      • isVisible

        public boolean isVisible()
        ( begin auto-generated from PShape_isVisible.xml ) Returns a boolean value "true" if the image is set to be visible, "false" if not. This is modified with the setVisible() parameter.

        The visibility of a shape is usually controlled by whatever program created the SVG file. For instance, this parameter is controlled by showing or hiding the shape in the layers palette in Adobe Illustrator. ( end auto-generated )
        See Also:
        setVisible(boolean)
      • setVisible

        public void setVisible​(boolean visible)
        ( begin auto-generated from PShape_setVisible.xml ) Sets the shape to be visible or invisible. This is determined by the value of the visible parameter.

        The visibility of a shape is usually controlled by whatever program created the SVG file. For instance, this parameter is controlled by showing or hiding the shape in the layers palette in Adobe Illustrator. ( end auto-generated )
        Parameters:
        visible - "false" makes the shape invisible and "true" makes it visible
        See Also:
        isVisible()
      • disableStyle

        public void disableStyle()
        ( begin auto-generated from PShape_disableStyle.xml ) Disables the shape's style data and uses Processing's current styles. Styles include attributes such as colors, stroke weight, and stroke joints. ( end auto-generated )

        Advanced

        Overrides this shape's style information and uses PGraphics styles and colors. Identical to ignoreStyles(true). Also disables styles for all child shapes.
        See Also:
        enableStyle()
      • enableStyle

        public void enableStyle()
        ( begin auto-generated from PShape_enableStyle.xml ) Enables the shape's style data and ignores Processing's current styles. Styles include attributes such as colors, stroke weight, and stroke joints. ( end auto-generated )
        See Also:
        disableStyle()
      • getWidth

        public float getWidth()
        Get the width of the drawing area (not necessarily the shape boundary).
      • getHeight

        public float getHeight()
        Get the height of the drawing area (not necessarily the shape boundary).
      • getDepth

        public float getDepth()
        Get the depth of the shape area (not necessarily the shape boundary). Only makes sense for 3D PShape subclasses, such as PShape3D.
      • is2D

        public boolean is2D()
        Return true if this shape is 2D. Defaults to true.
      • is3D

        public boolean is3D()
        Return true if this shape is 3D. Defaults to false.
      • set3D

        public void set3D​(boolean val)
      • textureMode

        public void textureMode​(int mode)
      • texture

        public void texture​(PImage tex)
      • noTexture

        public void noTexture()
      • solid

        protected void solid​(boolean solid)
      • beginContour

        public void beginContour()
        See Also:
        endContour()
      • beginContourImpl

        protected void beginContourImpl()
      • endContourImpl

        protected void endContourImpl()
      • vertex

        public void vertex​(float x,
                           float y)
      • vertex

        public void vertex​(float x,
                           float y,
                           float u,
                           float v)
      • vertex

        public void vertex​(float x,
                           float y,
                           float z)
      • vertex

        public void vertex​(float x,
                           float y,
                           float z,
                           float u,
                           float v)
      • normal

        public void normal​(float nx,
                           float ny,
                           float nz)
      • attribPosition

        public void attribPosition​(String name,
                                   float x,
                                   float y,
                                   float z)
      • attribNormal

        public void attribNormal​(String name,
                                 float nx,
                                 float ny,
                                 float nz)
      • attribColor

        public void attribColor​(String name,
                                int color)
      • attrib

        public void attrib​(String name,
                           float... values)
      • attrib

        public void attrib​(String name,
                           int... values)
      • attrib

        public void attrib​(String name,
                           boolean... values)
      • beginShape

        public void beginShape​(int kind)
      • endShape

        public void endShape​(int mode)
      • strokeWeight

        public void strokeWeight​(float weight)
      • strokeJoin

        public void strokeJoin​(int join)
      • strokeCap

        public void strokeCap​(int cap)
      • noFill

        public void noFill()
      • fill

        public void fill​(int rgb)
      • fill

        public void fill​(int rgb,
                         float alpha)
      • fill

        public void fill​(float gray)
      • fill

        public void fill​(float gray,
                         float alpha)
      • fill

        public void fill​(float x,
                         float y,
                         float z)
      • fill

        public void fill​(float x,
                         float y,
                         float z,
                         float a)
      • noStroke

        public void noStroke()
      • stroke

        public void stroke​(int rgb)
      • stroke

        public void stroke​(int rgb,
                           float alpha)
      • stroke

        public void stroke​(float gray)
      • stroke

        public void stroke​(float gray,
                           float alpha)
      • stroke

        public void stroke​(float x,
                           float y,
                           float z)
      • stroke

        public void stroke​(float x,
                           float y,
                           float z,
                           float alpha)
      • noTint

        public void noTint()
      • tint

        public void tint​(int rgb)
      • tint

        public void tint​(int rgb,
                         float alpha)
      • tint

        public void tint​(float gray)
      • tint

        public void tint​(float gray,
                         float alpha)
      • tint

        public void tint​(float x,
                         float y,
                         float z)
      • tint

        public void tint​(float x,
                         float y,
                         float z,
                         float alpha)
      • ambient

        public void ambient​(int rgb)
      • ambient

        public void ambient​(float gray)
      • ambient

        public void ambient​(float x,
                            float y,
                            float z)
      • specular

        public void specular​(int rgb)
      • specular

        public void specular​(float gray)
      • specular

        public void specular​(float x,
                             float y,
                             float z)
      • emissive

        public void emissive​(int rgb)
      • emissive

        public void emissive​(float gray)
      • emissive

        public void emissive​(float x,
                             float y,
                             float z)
      • shininess

        public void shininess​(float shine)
      • bezierDetail

        public void bezierDetail​(int detail)
      • bezierVertex

        public void bezierVertex​(float x2,
                                 float y2,
                                 float x3,
                                 float y3,
                                 float x4,
                                 float y4)
      • bezierVertex

        public void bezierVertex​(float x2,
                                 float y2,
                                 float z2,
                                 float x3,
                                 float y3,
                                 float z3,
                                 float x4,
                                 float y4,
                                 float z4)
      • quadraticVertex

        public void quadraticVertex​(float cx,
                                    float cy,
                                    float x3,
                                    float y3)
      • quadraticVertex

        public void quadraticVertex​(float cx,
                                    float cy,
                                    float cz,
                                    float x3,
                                    float y3,
                                    float z3)
      • curveDetail

        public void curveDetail​(int detail)
      • curveTightness

        public void curveTightness​(float tightness)
      • curveVertex

        public void curveVertex​(float x,
                                float y)
      • curveVertex

        public void curveVertex​(float x,
                                float y,
                                float z)
      • styles

        protected void styles​(PGraphics g)
      • post

        protected void post​(PGraphics g)
      • copyPrimitive

        protected static void copyPrimitive​(PShape src,
                                            PShape dest)
      • copyGeometry

        protected static void copyGeometry​(PShape src,
                                           PShape dest)
      • copyPath

        protected static void copyPath​(PShape src,
                                       PShape dest)
      • copyMatrix

        protected static void copyMatrix​(PShape src,
                                         PShape dest)
      • copyStyles

        protected static void copyStyles​(PShape src,
                                         PShape dest)
      • copyImage

        protected static void copyImage​(PShape src,
                                        PShape dest)
      • draw

        public void draw​(PGraphics g)
        Called by the following (the shape() command adds the g) PShape s = loadShape("blah.svg"); shape(s);
      • drawImpl

        protected void drawImpl​(PGraphics g)
        Draws the SVG document.
      • drawGroup

        protected void drawGroup​(PGraphics g)
      • drawPrimitive

        protected void drawPrimitive​(PGraphics g)
      • drawGeometry

        protected void drawGeometry​(PGraphics g)
      • drawPath

        protected void drawPath​(PGraphics g)
      • getParent

        public PShape getParent()
      • getChildCount

        public int getChildCount()
      • crop

        protected void crop()
        Resize the children[] array to be in line with childCount
      • getChildren

        public PShape[] getChildren()
      • getChild

        public PShape getChild​(int index)
        ( begin auto-generated from PShape_getChild.xml ) Extracts a child shape from a parent shape. Specify the name of the shape with the target parameter. The shape is returned as a PShape object, or null is returned if there is an error. ( end auto-generated )
        Parameters:
        index - the layer position of the shape to get
        See Also:
        addChild(PShape)
      • getChild

        public PShape getChild​(String target)
        Parameters:
        target - the name of the shape to get
      • findChild

        public PShape findChild​(String target)
        Same as getChild(name), except that it first walks all the way up the hierarchy to the eldest grandparent, so that children can be found anywhere.
      • addChild

        public void addChild​(PShape who)
        Parameters:
        who - any variable of type PShape
        See Also:
        getChild(int)
      • addChild

        public void addChild​(PShape who,
                             int idx)
        Parameters:
        idx - the layer position in which to insert the new child
      • removeChild

        public void removeChild​(int idx)
        Remove the child shape with index idx.
      • addName

        public void addName​(String nom,
                            PShape shape)
        Add a shape to the name lookup table.
      • getChildIndex

        public int getChildIndex​(PShape who)
        Returns the index of child who.
      • getTessellation

        public PShape getTessellation()
      • getFamily

        public int getFamily()
        The shape type, one of GROUP, PRIMITIVE, PATH, or GEOMETRY.
      • getKind

        public int getKind()
      • getParams

        public float[] getParams()
      • getParams

        public float[] getParams​(float[] target)
      • getParam

        public float getParam​(int index)
      • setParams

        protected void setParams​(float[] source)
      • setPath

        public void setPath​(int vcount,
                            float[][] verts)
      • setPath

        protected void setPath​(int vcount,
                               float[][] verts,
                               int ccount,
                               int[] codes)
      • getVertex

        public PVector getVertex​(int index,
                                 PVector vec)
        Parameters:
        vec - PVector to assign the data to
      • getVertexX

        public float getVertexX​(int index)
      • getVertexY

        public float getVertexY​(int index)
      • getVertexZ

        public float getVertexZ​(int index)
      • setVertex

        public void setVertex​(int index,
                              float x,
                              float y)
        Parameters:
        index - the location of the vertex
        x - the x value for the vertex
        y - the y value for the vertex
        See Also:
        getVertex(int), getVertexCount()
      • setVertex

        public void setVertex​(int index,
                              float x,
                              float y,
                              float z)
        Parameters:
        z - the z value for the vertex
      • setVertex

        public void setVertex​(int index,
                              PVector vec)
        Parameters:
        vec - the PVector to define the x, y, z coordinates
      • getNormal

        public PVector getNormal​(int index)
      • getNormalX

        public float getNormalX​(int index)
      • getNormalY

        public float getNormalY​(int index)
      • getNormalZ

        public float getNormalZ​(int index)
      • setNormal

        public void setNormal​(int index,
                              float nx,
                              float ny,
                              float nz)
      • setAttrib

        public void setAttrib​(String name,
                              int index,
                              float... values)
      • setAttrib

        public void setAttrib​(String name,
                              int index,
                              int... values)
      • setAttrib

        public void setAttrib​(String name,
                              int index,
                              boolean... values)
      • getTextureU

        public float getTextureU​(int index)
      • getTextureV

        public float getTextureV​(int index)
      • setTextureUV

        public void setTextureUV​(int index,
                                 float u,
                                 float v)
      • setTextureMode

        public void setTextureMode​(int mode)
      • setTexture

        public void setTexture​(PImage tex)
      • getFill

        public int getFill​(int index)
      • setFill

        public void setFill​(boolean fill)
      • setFill

        public void setFill​(int fill)
        ( begin auto-generated from PShape_setFill.xml ) The setFill() method defines the fill color of a PShape. This method is used after shapes are created or when a shape is defined explicitly (e.g. createShape(RECT, 20, 20, 80, 80)) as shown in the above example. When a shape is created with beginShape() and endShape(), its attributes may be changed with fill() and stroke() within beginShape() and endShape(). However, after the shape is created, only the setFill() method can define a new fill value for the PShape. ( end auto-generated )
        Parameters:
        fill -
      • setFill

        public void setFill​(int index,
                            int fill)
      • getTint

        public int getTint​(int index)
      • setTint

        public void setTint​(boolean tint)
      • setTint

        public void setTint​(int fill)
      • setTint

        public void setTint​(int index,
                            int tint)
      • getStroke

        public int getStroke​(int index)
      • setStroke

        public void setStroke​(boolean stroke)
      • setStroke

        public void setStroke​(int stroke)
        ( begin auto-generated from PShape_setStroke.xml ) The setStroke() method defines the outline color of a PShape. This method is used after shapes are created or when a shape is defined explicitly (e.g. createShape(RECT, 20, 20, 80, 80)) as shown in the above example. When a shape is created with beginShape() and endShape(), its attributes may be changed with fill() and stroke() within beginShape() and endShape(). However, after the shape is created, only the setStroke() method can define a new stroke value for the PShape. ( end auto-generated )
        Parameters:
        stroke -
      • setStroke

        public void setStroke​(int index,
                              int stroke)
      • getStrokeWeight

        public float getStrokeWeight​(int index)
      • setStrokeWeight

        public void setStrokeWeight​(float weight)
      • setStrokeWeight

        public void setStrokeWeight​(int index,
                                    float weight)
      • setStrokeJoin

        public void setStrokeJoin​(int join)
      • setStrokeCap

        public void setStrokeCap​(int cap)
      • getAmbient

        public int getAmbient​(int index)
      • setAmbient

        public void setAmbient​(int ambient)
      • setAmbient

        public void setAmbient​(int index,
                               int ambient)
      • getSpecular

        public int getSpecular​(int index)
      • setSpecular

        public void setSpecular​(int specular)
      • setSpecular

        public void setSpecular​(int index,
                                int specular)
      • getEmissive

        public int getEmissive​(int index)
      • setEmissive

        public void setEmissive​(int emissive)
      • setEmissive

        public void setEmissive​(int index,
                                int emissive)
      • getShininess

        public float getShininess​(int index)
      • setShininess

        public void setShininess​(float shine)
      • setShininess

        public void setShininess​(int index,
                                 float shine)
      • getVertexCodes

        public int[] getVertexCodes()
      • getVertexCodeCount

        public int getVertexCodeCount()
      • getVertexCode

        public int getVertexCode​(int index)
        One of VERTEX, BEZIER_VERTEX, CURVE_VERTEX, or BREAK.
      • isClosed

        public boolean isClosed()
      • contains

        public boolean contains​(float x,
                                float y)
        Return true if this x, y coordinate is part of this shape. Only works with PATH shapes or GROUP shapes that contain other GROUPs or PATHs.
      • translate

        public void translate​(float x,
                              float y)
        ( begin auto-generated from PShape_translate.xml ) Specifies an amount to displace the shape. The x parameter specifies left/right translation, the y parameter specifies up/down translation, and the z parameter specifies translations toward/away from the screen. Subsequent calls to the method accumulates the effect. For example, calling translate(50, 0) and then translate(20, 0) is the same as translate(70, 0). This transformation is applied directly to the shape, it's not refreshed each time draw() is run.

        Using this method with the z parameter requires using the P3D parameter in combination with size. ( end auto-generated )
        Parameters:
        x - left/right translation
        y - up/down translation
        See Also:
        rotate(float), scale(float), resetMatrix()
      • translate

        public void translate​(float x,
                              float y,
                              float z)
        Parameters:
        z - forward/back translation
      • rotateX

        public void rotateX​(float angle)
        ( begin auto-generated from PShape_rotateX.xml ) Rotates a shape around the x-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to TWO_PI) or converted to radians with the radians() method.

        Shapes are always rotated around the upper-left corner of their bounding box. Positive numbers rotate objects in a clockwise direction. Subsequent calls to the method accumulates the effect. For example, calling rotateX(HALF_PI) and then rotateX(HALF_PI) is the same as rotateX(PI). This transformation is applied directly to the shape, it's not refreshed each time draw() is run.

        This method requires a 3D renderer. You need to use P3D as a third parameter for the size() function as shown in the example above. ( end auto-generated )
        Parameters:
        angle - angle of rotation specified in radians
        See Also:
        rotate(float), rotateY(float), rotateZ(float), scale(float), translate(float, float), resetMatrix()
      • rotateY

        public void rotateY​(float angle)
        ( begin auto-generated from PShape_rotateY.xml ) Rotates a shape around the y-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to TWO_PI) or converted to radians with the radians() method.

        Shapes are always rotated around the upper-left corner of their bounding box. Positive numbers rotate objects in a clockwise direction. Subsequent calls to the method accumulates the effect. For example, calling rotateY(HALF_PI) and then rotateY(HALF_PI) is the same as rotateY(PI). This transformation is applied directly to the shape, it's not refreshed each time draw() is run.

        This method requires a 3D renderer. You need to use P3D as a third parameter for the size() function as shown in the example above. ( end auto-generated )
        Parameters:
        angle - angle of rotation specified in radians
        See Also:
        rotate(float), rotateX(float), rotateZ(float), scale(float), translate(float, float), resetMatrix()
      • rotateZ

        public void rotateZ​(float angle)
        ( begin auto-generated from PShape_rotateZ.xml ) Rotates a shape around the z-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to TWO_PI) or converted to radians with the radians() method.

        Shapes are always rotated around the upper-left corner of their bounding box. Positive numbers rotate objects in a clockwise direction. Subsequent calls to the method accumulates the effect. For example, calling rotateZ(HALF_PI) and then rotateZ(HALF_PI) is the same as rotateZ(PI). This transformation is applied directly to the shape, it's not refreshed each time draw() is run.

        This method requires a 3D renderer. You need to use P3D as a third parameter for the size() function as shown in the example above. ( end auto-generated )
        Parameters:
        angle - angle of rotation specified in radians
        See Also:
        rotate(float), rotateX(float), rotateY(float), scale(float), translate(float, float), resetMatrix()
      • rotate

        public void rotate​(float angle)
        ( begin auto-generated from PShape_rotate.xml ) Rotates a shape the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to TWO_PI) or converted to radians with the radians() method.

        Shapes are always rotated around the upper-left corner of their bounding box. Positive numbers rotate objects in a clockwise direction. Transformations apply to everything that happens after and subsequent calls to the method accumulates the effect. For example, calling rotate(HALF_PI) and then rotate(HALF_PI) is the same as rotate(PI). This transformation is applied directly to the shape, it's not refreshed each time draw() is run. ( end auto-generated )
        Parameters:
        angle - angle of rotation specified in radians
        See Also:
        rotateX(float), rotateY(float), rotateZ(float), scale(float), translate(float, float), resetMatrix()
      • rotate

        public void rotate​(float angle,
                           float v0,
                           float v1,
                           float v2)
      • scale

        public void scale​(float s)
        ( begin auto-generated from PShape_scale.xml ) Increases or decreases the size of a shape by expanding and contracting vertices. Shapes always scale from the relative origin of their bounding box. Scale values are specified as decimal percentages. For example, the method call scale(2.0) increases the dimension of a shape by 200%. Subsequent calls to the method multiply the effect. For example, calling scale(2.0) and then scale(1.5) is the same as scale(3.0). This transformation is applied directly to the shape, it's not refreshed each time draw() is run.

        Using this method with the z parameter requires using the P3D parameter in combination with size. ( end auto-generated )
        Parameters:
        s - percentate to scale the object
        See Also:
        rotate(float), translate(float, float), resetMatrix()
      • scale

        public void scale​(float x,
                          float y)
      • scale

        public void scale​(float x,
                          float y,
                          float z)
        Parameters:
        x - percentage to scale the object in the x-axis
        y - percentage to scale the object in the y-axis
        z - percentage to scale the object in the z-axis
      • resetMatrix

        public void resetMatrix()
        ( begin auto-generated from PShape_resetMatrix.xml ) Replaces the current matrix of a shape with the identity matrix. The equivalent function in OpenGL is glLoadIdentity(). ( end auto-generated )
        See Also:
        rotate(float), scale(float), translate(float, float)
      • applyMatrix

        public void applyMatrix​(PMatrix source)
      • applyMatrix

        public void applyMatrix​(PMatrix2D source)
      • applyMatrix

        public void applyMatrix​(float n00,
                                float n01,
                                float n02,
                                float n10,
                                float n11,
                                float n12)
      • applyMatrix

        public void applyMatrix​(PMatrix3D source)
      • applyMatrix

        public void applyMatrix​(float n00,
                                float n01,
                                float n02,
                                float n03,
                                float n10,
                                float n11,
                                float n12,
                                float n13,
                                float n20,
                                float n21,
                                float n22,
                                float n23,
                                float n30,
                                float n31,
                                float n32,
                                float n33)
      • checkMatrix

        protected void checkMatrix​(int dimensions)
        Make sure that the shape's matrix is 1) not null, and 2) has a matrix that can handle at least the specified number of dimensions.
      • colorMode

        public void colorMode​(int mode)
        Set the pivot point for all transformations.
      • colorMode

        public void colorMode​(int mode,
                              float max)
        Parameters:
        max - range for all color elements
      • colorMode

        public void colorMode​(int mode,
                              float maxX,
                              float maxY,
                              float maxZ)
        Parameters:
        maxX - range for the red or hue depending on the current color mode
        maxY - range for the green or saturation depending on the current color mode
        maxZ - range for the blue or brightness depending on the current color mode
      • colorMode

        public void colorMode​(int mode,
                              float maxX,
                              float maxY,
                              float maxZ,
                              float maxA)
        Parameters:
        maxA - range for the alpha
      • colorCalc

        protected void colorCalc​(int rgb)
      • colorCalc

        protected void colorCalc​(int rgb,
                                 float alpha)
      • colorCalc

        protected void colorCalc​(float gray)
      • colorCalc

        protected void colorCalc​(float gray,
                                 float alpha)
      • colorCalc

        protected void colorCalc​(float x,
                                 float y,
                                 float z)
      • colorCalc

        protected void colorCalc​(float x,
                                 float y,
                                 float z,
                                 float a)
      • colorCalcARGB

        protected void colorCalcARGB​(int argb,
                                     float alpha)