Module org.praxislive.libp5x.core
Package processing.opengl
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Interface Summary Interface Description PGL.FontOutline PGL.Tessellator PGL.TessellatorCallback -
Class Summary Class Description FrameBuffer Encapsulates a Frame Buffer Object for offscreen rendering.LinePath TheLinePathclass allows to represent polygonal paths, potentially composed by several disjoint polygonal segments.LinePath.PathIterator LineStroker PGL Processing-OpenGL abstraction layer.PGraphics2D PGraphics3D PGraphicsOpenGL OpenGL renderer.PGraphicsOpenGL.AttributeMap PGraphicsOpenGL.DepthSorter PGraphicsOpenGL.GLResourceFrameBuffer PGraphicsOpenGL.GLResourceShader PGraphicsOpenGL.GLResourceTexture PGraphicsOpenGL.GLResourceVertexBuffer PGraphicsOpenGL.IndexCache PGraphicsOpenGL.InGeometry PGraphicsOpenGL.Tessellator PGraphicsOpenGL.TessGeometry PGraphicsOpenGL.TexCache PGraphicsOpenGL.VertexAttribute PShader This class encapsulates a GLSL shader program, including a vertex and a fragment shader.PShader.UniformValue PShapeOpenGL This class holds a 3D model composed of vertices, normals, colors (per vertex) and texture coordinates (also per vertex).Texture This class wraps an OpenGL texture.Texture.Parameters This class stores the parameters for a texture: target, internal format, minimization filter and magnification filter.VertexBuffer