java.lang.Object
processing.opengl.PShader
org.praxislive.video.pgl.PGLShader
- All Implemented Interfaces:
processing.core.PConstants
public class PGLShader
extends processing.opengl.PShader
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Nested Class Summary
Nested classes/interfaces inherited from class processing.opengl.PShader
processing.opengl.PShader.UniformValue -
Field Summary
Fields inherited from class processing.opengl.PShader
ambientLoc, bound, COLOR, colorLoc, colorShaderDefRegexp, context, currentPG, directionLoc, emissiveLoc, floatBuffer, fragmentFilename, fragmentShaderSource, fragmentURL, glFragment, glProgram, glVertex, intBuffer, LIGHT, lightAmbientLoc, lightCountLoc, lightDiffuseLoc, lightFalloffLoc, lightNormalLoc, lightPositionLoc, lightShaderDefRegexp, lightSpecularLoc, lightSpotLoc, LINE, lineShaderAttrRegexp, lineShaderDefRegexp, lineShaderInRegexp, loadedAttributes, loadedUniforms, modelviewMatLoc, normalLoc, normalMatLoc, offsetLoc, parent, perspectiveLoc, pgl, POINT, pointShaderAttrRegexp, pointShaderDefRegexp, pointShaderInRegexp, POLY, polyShaderDefRegexp, ppixelsLoc, ppixelsUnit, primaryPG, projectionMatLoc, quadShaderAttrRegexp, resolutionLoc, scaleLoc, shininessLoc, specularLoc, tcmat, texCoordLoc, TEXLIGHT, texlightShaderDefRegexp, texMatrixLoc, texOffsetLoc, texShaderDefRegexp, texture, TEXTURE, textureLoc, textures, texUnit, texUnits, transformMatLoc, triShaderAttrRegexp, type, uniformValues, vertexFilename, vertexLoc, vertexShaderSource, vertexURL, viewportLocFields inherited from interface processing.core.PConstants
ADD, ALPHA, ALT, AMBIENT, ARC, ARGB, ARROW, BACKSPACE, BASELINE, BEVEL, BEZIER_VERTEX, BLEND, BLUR, BOTTOM, BOX, BREAK, BURN, CENTER, CHATTER, CHORD, CLAMP, CLOSE, CODED, COMPLAINT, CONTROL, CORNER, CORNERS, CROSS, CURVE_VERTEX, CUSTOM, DARKEST, DEG_TO_RAD, DELETE, DIAMETER, DIFFERENCE, DILATE, DIRECTIONAL, DISABLE_ASYNC_SAVEFRAME, DISABLE_BUFFER_READING, DISABLE_DEPTH_MASK, DISABLE_DEPTH_SORT, DISABLE_DEPTH_TEST, DISABLE_KEY_REPEAT, DISABLE_NATIVE_FONTS, DISABLE_OPENGL_ERRORS, DISABLE_OPTIMIZED_STROKE, DISABLE_STROKE_PERSPECTIVE, DISABLE_STROKE_PURE, DISABLE_TEXTURE_MIPMAPS, DODGE, DOWN, DXF, ELLIPSE, ENABLE_ASYNC_SAVEFRAME, ENABLE_BUFFER_READING, ENABLE_DEPTH_MASK, ENABLE_DEPTH_SORT, ENABLE_DEPTH_TEST, ENABLE_KEY_REPEAT, ENABLE_NATIVE_FONTS, ENABLE_OPENGL_ERRORS, ENABLE_OPTIMIZED_STROKE, ENABLE_STROKE_PERSPECTIVE, ENABLE_STROKE_PURE, ENABLE_TEXTURE_MIPMAPS, ENTER, EPSILON, ERODE, ESC, EXCLUSION, FX2D, GIF, GRAY, GROUP, HALF_PI, HAND, HARD_LIGHT, HINT_COUNT, HSB, IMAGE, INVERT, JAVA2D, JPEG, LANDSCAPE, LEFT, LIGHTEST, LINE_LOOP, LINE_STRIP, LINES, LINUX, MACOS, MACOSX, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MITER, MODEL, MODELVIEW, MOVE, MULTIPLY, NORMAL, OPAQUE, OPEN, OPENGL, ORTHOGRAPHIC, OTHER, OVERLAY, P2D, P3D, PATH, PDF, PERSPECTIVE, PI, PIE, platformNames, POINTS, POLYGON, PORTRAIT, POSTERIZE, PROBLEM, PROJECT, PROJECTION, QUAD, QUAD_BEZIER_VERTEX, QUAD_STRIP, QUADRATIC_VERTEX, QUADS, QUARTER_PI, RAD_TO_DEG, RADIUS, RECT, REPEAT, REPLACE, RETURN, RGB, RIGHT, ROUND, SCREEN, SHAPE, SHIFT, SOFT_LIGHT, SPAN, SPHERE, SPOT, SQUARE, SUBTRACT, SVG, TAB, TARGA, TAU, TEXT, THIRD_PI, THRESHOLD, TIFF, TOP, TRIANGLE, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TWO_PI, UP, VERTEX, WAIT, WHITESPACE, WINDOWS, X, Y, Z -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class processing.opengl.PShader
accessLightAttribs, accessNormals, accessTexCoords, bind, bindTextures, bindTyped, bound, checkPolyType, compile, compileFragmentShader, compileVertexShader, consumeUniforms, contextIsOutdated, create, draw, getAttributeLoc, getLastTexUnit, getShaderType, getType, getUniformLoc, hasFragmentShader, hasType, hasVertexShader, init, isLineShader, isPointShader, isPolyShader, loadAttributes, loadUniforms, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, setAmbientAttribute, setAttributeVBO, setColorAttribute, setCommonUniforms, setEmissiveAttribute, setFragmentShader, setFragmentShader, setFragmentShader, setLineAttribute, setNormalAttribute, setPointAttribute, setRenderer, setShininessAttribute, setSpecularAttribute, setTexcoordAttribute, setTexture, setType, setUniformImpl, setUniformMatrix, setUniformTex, setUniformValue, setUniformValue, setUniformValue, setUniformValue, setUniformValue, setUniformValue, setUniformValue, setUniformValue, setUniformVector, setUniformVector, setup, setVertexAttribute, setVertexShader, setVertexShader, setVertexShader, supportLighting, supportsTexturing, unbind, unbindTextures, unbindTyped, updateFloatBuffer, updateIntBuffer, validate
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Constructor Details
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PGLShader
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Method Details
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set
- Overrides:
setin classprocessing.opengl.PShader
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dispose
public void dispose()- Overrides:
disposein classprocessing.opengl.PShader
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