@Generated(value="org.realityforge.webtack")
@JsType(isNative=true,
namespace="<global>",
name="GamepadEvent")
public class GamepadEvent
extends Event
AT_TARGET, BUBBLING_PHASE, cancelBubble, CAPTURING_PHASE, NONE, returnValue| Constructor and Description |
|---|
GamepadEvent(java.lang.String type,
GamepadEventInit eventInitDict)
The GamepadEvent() constructor creates a new GamepadEvent object.
|
| Modifier and Type | Method and Description |
|---|---|
Gamepad |
gamepad()
The GamepadEvent.gamepad property of the GamepadEvent interface returns a Gamepad object, providing access to the associated gamepad data for fired gamepadconnected and gamepaddisconnected events.
|
bubbles, cancelable, composed, composedPath, currentTarget, defaultPrevented, eventPhase, initEvent, initEvent, initEvent, isTrusted, preventDefault, srcElement, stopImmediatePropagation, stopPropagation, target, timeStamp, typeassign, create, create, defineProperties, defineProperty, defineProperty, entries, freeze, fromEntries, getOwnPropertyDescriptor, getOwnPropertyDescriptor, getOwnPropertyDescriptors, getOwnPropertyNames, getOwnPropertySymbols, getPrototypeOf, hasOwnProperty, hasOwnProperty, is, isExtensible, isFrozen, isPrototypeOf, isSealed, keys, preventExtensions, propertyIsEnumerable, seal, setPrototypeOf, toString_, valueOf_, valuespublic GamepadEvent(@Nonnull
java.lang.String type,
@Nonnull
GamepadEventInit eventInitDict)
@JsProperty(name="gamepad") @Nonnull public Gamepad gamepad()