@Generated(value="org.realityforge.webtack")
@JsType(isNative=true,
namespace="<global>",
name="Object")
public class OES_vertex_array_object
extends JsObject
implements WebGL1Extension
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
NAME |
static int |
VERTEX_ARRAY_BINDING_OES |
| Modifier | Constructor and Description |
|---|---|
protected |
OES_vertex_array_object() |
| Modifier and Type | Method and Description |
|---|---|
void |
bindVertexArrayOES(WebGLVertexArrayObjectOES arrayObject)
The OES_vertex_array_object.bindVertexArrayOES() method of the WebGL API binds a passed WebGLVertexArrayObject object to the buffer.
|
@JsNullable WebGLVertexArrayObjectOES |
createVertexArrayOES()
The OES_vertex_array_object.createVertexArrayOES() method of the WebGL API creates and initializes a WebGLVertexArrayObject object that represents a vertex array object (VAO) pointing to vertex array data and which provides names for different sets of vertex data.
|
void |
deleteVertexArrayOES(WebGLVertexArrayObjectOES arrayObject)
The OES_vertex_array_object.deleteVertexArrayOES() method of the WebGL API deletes a given WebGLVertexArrayObject object.
|
boolean |
isVertexArrayOES(WebGLVertexArrayObjectOES arrayObject)
The OES_vertex_array_object.isVertexArrayOES() method of the WebGL API returns true if the passed object is a WebGLVertexArrayObject object.
|
assign, create, create, defineProperties, defineProperty, defineProperty, entries, freeze, fromEntries, getOwnPropertyDescriptor, getOwnPropertyDescriptor, getOwnPropertyDescriptors, getOwnPropertyNames, getOwnPropertySymbols, getPrototypeOf, hasOwnProperty, hasOwnProperty, is, isExtensible, isFrozen, isPrototypeOf, isSealed, keys, preventExtensions, propertyIsEnumerable, seal, setPrototypeOf, toString_, valueOf_, values@JsOverlay public static final java.lang.String NAME
@JsOverlay public static final int VERTEX_ARRAY_BINDING_OES
public void bindVertexArrayOES(@Nullable
WebGLVertexArrayObjectOES arrayObject)
public @JsNullable WebGLVertexArrayObjectOES createVertexArrayOES()
public void deleteVertexArrayOES(@Nullable
WebGLVertexArrayObjectOES arrayObject)
public boolean isVertexArrayOES(@Nullable
WebGLVertexArrayObjectOES arrayObject)