@Generated(value="org.realityforge.webtack")
@JsType(isNative=true,
namespace="<global>",
name="Object")
@ApiStatus.Experimental
public static interface GPUDepthStencilState.Builder
extends GPUDepthStencilState
GPUDepthStencilState.Builder| Modifier and Type | Method and Description |
|---|---|
default GPUDepthStencilState.Builder |
depthBias(int depthBias) |
default GPUDepthStencilState.Builder |
depthBiasClamp(float depthBiasClamp) |
default GPUDepthStencilState.Builder |
depthBiasSlopeScale(float depthBiasSlopeScale) |
default GPUDepthStencilState.Builder |
depthCompare(java.lang.String depthCompare) |
default GPUDepthStencilState.Builder |
depthWriteEnabled(boolean depthWriteEnabled) |
default GPUDepthStencilState.Builder |
format(java.lang.String format) |
default GPUDepthStencilState.Builder |
stencilBack(GPUStencilFaceState stencilBack) |
default GPUDepthStencilState.Builder |
stencilFront(GPUStencilFaceState stencilFront) |
default GPUDepthStencilState.Builder |
stencilReadMask(int stencilReadMask) |
default GPUDepthStencilState.Builder |
stencilWriteMask(int stencilWriteMask) |
depthBias, depthBiasClamp, depthBiasSlopeScale, depthCompare, depthWriteEnabled, format, format, setDepthBias, setDepthBiasClamp, setDepthBiasSlopeScale, setDepthCompare, setDepthWriteEnabled, setFormat, setStencilBack, setStencilFront, setStencilReadMask, setStencilWriteMask, stencilBack, stencilFront, stencilReadMask, stencilWriteMask@JsOverlay @Nonnull default GPUDepthStencilState.Builder format(@GPUTextureFormat @Nonnull java.lang.String format)
@JsOverlay @Nonnull default GPUDepthStencilState.Builder depthBias(int depthBias)
@JsOverlay @Nonnull default GPUDepthStencilState.Builder depthBiasClamp(float depthBiasClamp)
@JsOverlay @Nonnull default GPUDepthStencilState.Builder depthBiasSlopeScale(float depthBiasSlopeScale)
@JsOverlay @Nonnull default GPUDepthStencilState.Builder depthCompare(@GPUCompareFunction @Nonnull java.lang.String depthCompare)
@JsOverlay @Nonnull default GPUDepthStencilState.Builder depthWriteEnabled(boolean depthWriteEnabled)
@JsOverlay @Nonnull default GPUDepthStencilState.Builder stencilBack(@Nonnull GPUStencilFaceState stencilBack)
@JsOverlay @Nonnull default GPUDepthStencilState.Builder stencilFront(@Nonnull GPUStencilFaceState stencilFront)
@JsOverlay @Nonnull default GPUDepthStencilState.Builder stencilReadMask(int stencilReadMask)
@JsOverlay @Nonnull default GPUDepthStencilState.Builder stencilWriteMask(int stencilWriteMask)