@Generated(value="org.realityforge.webtack")
@JsType(isNative=true,
namespace="<global>",
name="WEBGL_debug_shaders")
public class WEBGL_debug_shaders
extends JsObject
implements WebGLCommonExtension
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
NAME |
| Modifier | Constructor and Description |
|---|---|
protected |
WEBGL_debug_shaders() |
| Modifier and Type | Method and Description |
|---|---|
java.lang.String |
getTranslatedShaderSource(WebGLShader shader)
The WEBGL_debug_shaders.getTranslatedShaderSource() method is part of the WebGL API and allows you to debug a translated shader.
|
assign, create, create, defineProperties, defineProperty, defineProperty, entries, freeze, fromEntries, getOwnPropertyDescriptor, getOwnPropertyDescriptor, getOwnPropertyDescriptors, getOwnPropertyNames, getOwnPropertySymbols, getPrototypeOf, is, isExtensible, isFrozen, isSealed, keys, preventExtensions, seal, setPrototypeOf, valueOf_, values@JsOverlay public static final java.lang.String NAME
@Nonnull
public java.lang.String getTranslatedShaderSource(@Nonnull
WebGLShader shader)