@Generated(value="org.realityforge.webtack")
@JsType(isNative=true,
namespace="<global>",
name="Object")
public class ANGLE_instanced_arrays
extends java.lang.Object
implements WebGL1Extension
| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
NAME |
static int |
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE |
| Modifier | Constructor and Description |
|---|---|
protected |
ANGLE_instanced_arrays() |
| Modifier and Type | Method and Description |
|---|---|
void |
drawArraysInstancedANGLE(int mode,
int first,
int count,
int primcount)
The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawArrays() method.
|
void |
drawElementsInstancedANGLE(int mode,
int count,
int type,
int offset,
int primcount)
The ANGLE_instanced_arrays.drawElementsInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawElements() method.
|
void |
vertexAttribDivisorANGLE(int index,
int divisor)
The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE().
|
@JsOverlay public static final java.lang.String NAME
@JsOverlay public static final int VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
public void drawArraysInstancedANGLE(int mode,
int first,
int count,
int primcount)
public void drawElementsInstancedANGLE(int mode,
int count,
int type,
int offset,
int primcount)
public void vertexAttribDivisorANGLE(int index,
int divisor)