public class WebGLRenderingContext
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
static double |
ACTIVE_ATTRIBUTES |
static double |
ACTIVE_TEXTURE |
static double |
ACTIVE_UNIFORMS |
static double |
ALIASED_LINE_WIDTH_RANGE |
static double |
ALIASED_POINT_SIZE_RANGE |
static double |
ALPHA |
static double |
ALPHA_BITS |
static double |
ALWAYS |
static double |
ARRAY_BUFFER |
static double |
ARRAY_BUFFER_BINDING |
static double |
ATTACHED_SHADERS |
static double |
BACK |
static double |
BLEND |
static double |
BLEND_COLOR |
static double |
BLEND_DST_ALPHA |
static double |
BLEND_DST_RGB |
static double |
BLEND_EQUATION |
static double |
BLEND_EQUATION_ALPHA |
static double |
BLEND_EQUATION_RGB |
static double |
BLEND_SRC_ALPHA |
static double |
BLEND_SRC_RGB |
static double |
BLUE_BITS |
static double |
BOOL |
static double |
BOOL_VEC2 |
static double |
BOOL_VEC3 |
static double |
BOOL_VEC4 |
static double |
BROWSER_DEFAULT_WEBGL |
static double |
BUFFER_SIZE |
static double |
BUFFER_USAGE |
static double |
BYTE |
HTMLCanvasElement |
canvas |
static double |
CCW |
static double |
CLAMP_TO_EDGE |
static double |
COLOR_ATTACHMENT0 |
static double |
COLOR_BUFFER_BIT |
static double |
COLOR_CLEAR_VALUE |
static double |
COLOR_WRITEMASK |
static double |
COMPILE_STATUS |
static double |
COMPRESSED_TEXTURE_FORMATS |
static double |
CONSTANT_ALPHA |
static double |
CONSTANT_COLOR |
static double |
CONTEXT_LOST_WEBGL |
static double |
CULL_FACE |
static double |
CULL_FACE_MODE |
static double |
CURRENT_PROGRAM |
static double |
CURRENT_VERTEX_ATTRIB |
static double |
CW |
static double |
DECR |
static double |
DECR_WRAP |
static double |
DELETE_STATUS |
static double |
DEPTH_ATTACHMENT |
static double |
DEPTH_BITS |
static double |
DEPTH_BUFFER_BIT |
static double |
DEPTH_CLEAR_VALUE |
static double |
DEPTH_COMPONENT |
static double |
DEPTH_COMPONENT16 |
static double |
DEPTH_FUNC |
static double |
DEPTH_RANGE |
static double |
DEPTH_STENCIL |
static double |
DEPTH_STENCIL_ATTACHMENT |
static double |
DEPTH_TEST |
static double |
DEPTH_WRITEMASK |
static double |
DITHER |
static double |
DONT_CARE |
int |
drawingBufferHeight |
int |
drawingBufferWidth |
static double |
DST_ALPHA |
static double |
DST_COLOR |
static double |
DYNAMIC_DRAW |
static double |
ELEMENT_ARRAY_BUFFER |
static double |
ELEMENT_ARRAY_BUFFER_BINDING |
static double |
EQUAL |
static double |
FASTEST |
static double |
FLOAT |
static double |
FLOAT_MAT2 |
static double |
FLOAT_MAT3 |
static double |
FLOAT_MAT4 |
static double |
FLOAT_VEC2 |
static double |
FLOAT_VEC3 |
static double |
FLOAT_VEC4 |
static double |
FRAGMENT_SHADER |
static double |
FRAMEBUFFER |
static double |
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
static double |
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
static double |
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
static double |
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
static double |
FRAMEBUFFER_BINDING |
static double |
FRAMEBUFFER_COMPLETE |
static double |
FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
static double |
FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
static double |
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
static double |
FRAMEBUFFER_UNSUPPORTED |
static double |
FRONT |
static double |
FRONT_AND_BACK |
static double |
FRONT_FACE |
static double |
FUNC_ADD |
static double |
FUNC_REVERSE_SUBTRACT |
static double |
FUNC_SUBTRACT |
static double |
GENERATE_MIPMAP_HINT |
static double |
GEQUAL |
static double |
GREATER |
static double |
GREEN_BITS |
static double |
HIGH_FLOAT |
static double |
HIGH_INT |
static double |
IMPLEMENTATION_COLOR_READ_FORMAT |
static double |
IMPLEMENTATION_COLOR_READ_TYPE |
static double |
INCR |
static double |
INCR_WRAP |
static double |
INT |
static double |
INT_VEC2 |
static double |
INT_VEC3 |
static double |
INT_VEC4 |
static double |
INVALID_ENUM |
static double |
INVALID_FRAMEBUFFER_OPERATION |
static double |
INVALID_OPERATION |
static double |
INVALID_VALUE |
static double |
INVERT |
static double |
KEEP |
static double |
LEQUAL |
static double |
LESS |
static double |
LINE_LOOP |
static double |
LINE_STRIP |
static double |
LINE_WIDTH |
static double |
LINEAR |
static double |
LINEAR_MIPMAP_LINEAR |
static double |
LINEAR_MIPMAP_NEAREST |
static double |
LINES |
static double |
LINK_STATUS |
static double |
LOW_FLOAT |
static double |
LOW_INT |
static double |
LUMINANCE |
static double |
LUMINANCE_ALPHA |
static double |
MAX_COMBINED_TEXTURE_IMAGE_UNITS |
static double |
MAX_CUBE_MAP_TEXTURE_SIZE |
static double |
MAX_FRAGMENT_UNIFORM_VECTORS |
static double |
MAX_RENDERBUFFER_SIZE |
static double |
MAX_TEXTURE_IMAGE_UNITS |
static double |
MAX_TEXTURE_SIZE |
static double |
MAX_VARYING_VECTORS |
static double |
MAX_VERTEX_ATTRIBS |
static double |
MAX_VERTEX_TEXTURE_IMAGE_UNITS |
static double |
MAX_VERTEX_UNIFORM_VECTORS |
static double |
MAX_VIEWPORT_DIMS |
static double |
MEDIUM_FLOAT |
static double |
MEDIUM_INT |
static double |
MIRRORED_REPEAT |
static double |
NEAREST |
static double |
NEAREST_MIPMAP_LINEAR |
static double |
NEAREST_MIPMAP_NEAREST |
static double |
NEVER |
static double |
NICEST |
static double |
NO_ERROR |
static double |
NONE |
static double |
NOTEQUAL |
static double |
ONE |
static double |
ONE_MINUS_CONSTANT_ALPHA |
static double |
ONE_MINUS_CONSTANT_COLOR |
static double |
ONE_MINUS_DST_ALPHA |
static double |
ONE_MINUS_DST_COLOR |
static double |
ONE_MINUS_SRC_ALPHA |
static double |
ONE_MINUS_SRC_COLOR |
static double |
OUT_OF_MEMORY |
static double |
PACK_ALIGNMENT |
static double |
POINTS |
static double |
POLYGON_OFFSET_FACTOR |
static double |
POLYGON_OFFSET_FILL |
static double |
POLYGON_OFFSET_UNITS |
static double |
RED_BITS |
static double |
RENDERBUFFER |
static double |
RENDERBUFFER_ALPHA_SIZE |
static double |
RENDERBUFFER_BINDING |
static double |
RENDERBUFFER_BLUE_SIZE |
static double |
RENDERBUFFER_DEPTH_SIZE |
static double |
RENDERBUFFER_GREEN_SIZE |
static double |
RENDERBUFFER_HEIGHT |
static double |
RENDERBUFFER_INTERNAL_FORMAT |
static double |
RENDERBUFFER_RED_SIZE |
static double |
RENDERBUFFER_STENCIL_SIZE |
static double |
RENDERBUFFER_WIDTH |
static double |
RENDERER |
static double |
REPEAT |
static double |
REPLACE |
static double |
RGB |
static double |
RGB5_A1 |
static double |
RGB565 |
static double |
RGBA |
static double |
RGBA4 |
static double |
SAMPLE_ALPHA_TO_COVERAGE |
static double |
SAMPLE_BUFFERS |
static double |
SAMPLE_COVERAGE |
static double |
SAMPLE_COVERAGE_INVERT |
static double |
SAMPLE_COVERAGE_VALUE |
static double |
SAMPLER_2D |
static double |
SAMPLER_CUBE |
static double |
SAMPLES |
static double |
SCISSOR_BOX |
static double |
SCISSOR_TEST |
static double |
SHADER_TYPE |
static double |
SHADING_LANGUAGE_VERSION |
static double |
SHORT |
static double |
SRC_ALPHA |
static double |
SRC_ALPHA_SATURATE |
static double |
SRC_COLOR |
static double |
STATIC_DRAW |
static double |
STENCIL_ATTACHMENT |
static double |
STENCIL_BACK_FAIL |
static double |
STENCIL_BACK_FUNC |
static double |
STENCIL_BACK_PASS_DEPTH_FAIL |
static double |
STENCIL_BACK_PASS_DEPTH_PASS |
static double |
STENCIL_BACK_REF |
static double |
STENCIL_BACK_VALUE_MASK |
static double |
STENCIL_BACK_WRITEMASK |
static double |
STENCIL_BITS |
static double |
STENCIL_BUFFER_BIT |
static double |
STENCIL_CLEAR_VALUE |
static double |
STENCIL_FAIL |
static double |
STENCIL_FUNC |
static double |
STENCIL_INDEX |
static double |
STENCIL_INDEX8 |
static double |
STENCIL_PASS_DEPTH_FAIL |
static double |
STENCIL_PASS_DEPTH_PASS |
static double |
STENCIL_REF |
static double |
STENCIL_TEST |
static double |
STENCIL_VALUE_MASK |
static double |
STENCIL_WRITEMASK |
static double |
STREAM_DRAW |
static double |
SUBPIXEL_BITS |
static double |
TEXTURE |
static double |
TEXTURE_2D |
static double |
TEXTURE_BINDING_2D |
static double |
TEXTURE_BINDING_CUBE_MAP |
static double |
TEXTURE_CUBE_MAP |
static double |
TEXTURE_CUBE_MAP_NEGATIVE_X |
static double |
TEXTURE_CUBE_MAP_NEGATIVE_Y |
static double |
TEXTURE_CUBE_MAP_NEGATIVE_Z |
static double |
TEXTURE_CUBE_MAP_POSITIVE_X |
static double |
TEXTURE_CUBE_MAP_POSITIVE_Y |
static double |
TEXTURE_CUBE_MAP_POSITIVE_Z |
static double |
TEXTURE_MAG_FILTER |
static double |
TEXTURE_MIN_FILTER |
static double |
TEXTURE_WRAP_S |
static double |
TEXTURE_WRAP_T |
static double |
TEXTURE0 |
static double |
TEXTURE1 |
static double |
TEXTURE10 |
static double |
TEXTURE11 |
static double |
TEXTURE12 |
static double |
TEXTURE13 |
static double |
TEXTURE14 |
static double |
TEXTURE15 |
static double |
TEXTURE16 |
static double |
TEXTURE17 |
static double |
TEXTURE18 |
static double |
TEXTURE19 |
static double |
TEXTURE2 |
static double |
TEXTURE20 |
static double |
TEXTURE21 |
static double |
TEXTURE22 |
static double |
TEXTURE23 |
static double |
TEXTURE24 |
static double |
TEXTURE25 |
static double |
TEXTURE26 |
static double |
TEXTURE27 |
static double |
TEXTURE28 |
static double |
TEXTURE29 |
static double |
TEXTURE3 |
static double |
TEXTURE30 |
static double |
TEXTURE31 |
static double |
TEXTURE4 |
static double |
TEXTURE5 |
static double |
TEXTURE6 |
static double |
TEXTURE7 |
static double |
TEXTURE8 |
static double |
TEXTURE9 |
static double |
TRIANGLE_FAN |
static double |
TRIANGLE_STRIP |
static double |
TRIANGLES |
static double |
UNPACK_ALIGNMENT |
static double |
UNPACK_COLORSPACE_CONVERSION_WEBGL |
static double |
UNPACK_FLIP_Y_WEBGL |
static double |
UNPACK_PREMULTIPLY_ALPHA_WEBGL |
static double |
UNSIGNED_BYTE |
static double |
UNSIGNED_INT |
static double |
UNSIGNED_SHORT |
static double |
UNSIGNED_SHORT_4_4_4_4 |
static double |
UNSIGNED_SHORT_5_5_5_1 |
static double |
UNSIGNED_SHORT_5_6_5 |
static double |
VALIDATE_STATUS |
static double |
VENDOR |
static double |
VERSION |
static double |
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING |
static double |
VERTEX_ATTRIB_ARRAY_ENABLED |
static double |
VERTEX_ATTRIB_ARRAY_NORMALIZED |
static double |
VERTEX_ATTRIB_ARRAY_POINTER |
static double |
VERTEX_ATTRIB_ARRAY_SIZE |
static double |
VERTEX_ATTRIB_ARRAY_STRIDE |
static double |
VERTEX_ATTRIB_ARRAY_TYPE |
static double |
VERTEX_SHADER |
static double |
VIEWPORT |
static double |
ZERO |
| Constructor and Description |
|---|
WebGLRenderingContext() |
| Modifier and Type | Method and Description |
|---|---|
void |
activeTexture(int texture) |
void |
attachShader(WebGLProgram program,
WebGLShader shader) |
void |
bindAttribLocation(WebGLProgram program,
int index,
java.lang.String name) |
void |
bindBuffer(int target,
WebGLBuffer buffer) |
void |
bindFramebuffer(int target,
WebGLFramebuffer buffer) |
void |
bindRenderbuffer(int target,
WebGLRenderbuffer buffer) |
void |
bindTexture(int target,
WebGLTexture texture) |
void |
blendColor(double red,
double green,
double blue,
double alpha) |
void |
blendEquation(int mode) |
void |
blendEquationSeparate(int modeRGB,
int modeAlpha) |
void |
blendFunc(int sfactor,
int dfactor) |
void |
blendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha) |
void |
bufferData(int target,
ArrayBuffer data,
int usage) |
void |
bufferData(int target,
ArrayBufferView data,
int usage) |
void |
bufferSubData(int target,
double offset,
ArrayBuffer data) |
void |
bufferSubData(int target,
double offset,
ArrayBufferView data) |
int |
checkFramebufferStatus(int target) |
void |
clear(int mask) |
void |
clearColor(double red,
double green,
double blue,
double alpha) |
void |
clearDepth(double depth) |
void |
clearStencil(int s) |
void |
colorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
void |
compileShader(WebGLShader shader) |
void |
compressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
ArrayBufferView data) |
void |
compressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
ArrayBufferView data) |
void |
copyTexImage2D(int target,
int level,
int format,
int x,
int y,
int width,
int height,
int border) |
void |
copyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
WebGLBuffer |
createBuffer() |
WebGLFramebuffer |
createFramebuffer() |
WebGLProgram |
createProgram() |
WebGLRenderbuffer |
createRenderbuffer() |
WebGLShader |
createShader(int type) |
WebGLTexture |
createTexture() |
void |
cullFace(int mode) |
void |
deleteBuffer(WebGLBuffer buffer) |
void |
deleteFramebuffer(WebGLFramebuffer buffer) |
void |
deleteProgram(WebGLProgram program) |
void |
deleteRenderbuffer(WebGLRenderbuffer buffer) |
void |
deleteShader(WebGLShader shader) |
void |
deleteTexture(WebGLTexture texture) |
void |
depthFunc(int func) |
void |
depthMask(boolean flag) |
void |
depthRange(double nearVal,
double farVal) |
void |
detachShader(WebGLProgram program,
WebGLShader shader) |
void |
disable(int flags) |
void |
disableVertexAttribArray(int index) |
void |
drawArrays(int mode,
int first,
int count) |
void |
drawElements(int mode,
int count,
int type,
double offset) |
void |
enable(int cap) |
void |
enableVertexAttribArray(int index) |
java.lang.Object |
finish() |
java.lang.Object |
flush() |
void |
framebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
WebGLRenderbuffer renderbuffer) |
void |
framebufferTexture2D(int target,
int attachment,
int textarget,
WebGLTexture texture,
int level) |
void |
frontFace(int mode) |
void |
generateMipmap(int target) |
WebGLActiveInfo |
getActiveAttrib(WebGLProgram program,
int index) |
WebGLActiveInfo |
getActiveUniform(WebGLProgram program,
int index) |
WebGLShader[] |
getAttachedShaders(WebGLProgram program) |
int |
getAttribLocation(WebGLProgram program,
java.lang.String name) |
java.lang.Object |
getBufferParameter(int target,
int pname) |
WebGLContextAttributes |
getContextAttributes() |
int |
getError() |
JsObject |
getExtension(java.lang.String name) |
java.lang.Object |
getFramebufferAttachmentParameter(int target,
int attachment,
int pname) |
java.lang.Object |
getParameter(int pname) |
java.lang.String |
getProgramInfoLog(WebGLProgram program) |
java.lang.Object |
getProgramParameter(WebGLProgram program,
int pname) |
java.lang.Object |
getRenderbufferParameter(int target,
int pname) |
java.lang.String |
getShaderInfoLog(WebGLShader shader) |
java.lang.Object |
getShaderParameter(WebGLShader shader,
int pname) |
WebGLShaderPrecisionFormat |
getShaderPrecisionFormat(int shadertype,
int precisiontype) |
java.lang.String |
getShaderSource(WebGLShader shader) |
java.lang.String[] |
getSupportedExtensions() |
java.lang.Object |
getTexParameter(int target,
int pname) |
java.lang.Object |
getUniform(WebGLProgram program,
WebGLUniformLocation location) |
WebGLUniformLocation |
getUniformLocation(WebGLProgram program,
java.lang.String name) |
java.lang.Object |
getVertexAttrib(int index,
int pname) |
double |
getVertexAttribOffset(int index,
int pname) |
void |
hint(int target,
int mode) |
boolean |
isBuffer(WebGLObject buffer) |
boolean |
isContextLost() |
boolean |
isEnabled(int cap) |
boolean |
isFramebuffer(WebGLObject framebuffer) |
boolean |
isProgram(WebGLObject program) |
boolean |
isRenderbuffer(WebGLObject renderbuffer) |
boolean |
isShader(WebGLObject shader) |
boolean |
isTexture(WebGLObject texture) |
void |
lineWidth(double width) |
void |
linkProgram(WebGLProgram program) |
void |
pixelStorei(int pname,
boolean param) |
void |
pixelStorei(int pname,
int param) |
void |
pixelStorei(int pname,
WebGLRenderingContext.PixelStoreiParamUnionType param) |
void |
polygonOffset(double factor,
double units) |
void |
readPixels(int x,
int y,
int width,
int height,
int format,
int type,
ArrayBufferView pixels) |
void |
renderbufferStorage(int target,
int internalformat,
int width,
int height) |
void |
sampleCoverage(double coverage,
boolean invert) |
void |
scissor(int x,
int y,
int width,
int height) |
void |
shaderSource(WebGLShader shader,
java.lang.String source) |
void |
stencilFunc(int func,
int ref,
int mask) |
void |
stencilFuncSeparate(int face,
int func,
int ref,
int mask) |
void |
stencilMask(int mask) |
void |
stencilMaskSeparate(int face,
int mask) |
void |
stencilOp(int fail,
int zfail,
int zpass) |
void |
stencilOpSeparate(int face,
int fail,
int zfail,
int zpass) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLCanvasElement img) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLCanvasElement img,
int format0) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLCanvasElement img,
int format0,
int type0) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLCanvasElement img,
int format0,
int type0,
ArrayBufferView pixels) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLImageElement img) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLImageElement img,
int format0) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLImageElement img,
int format0,
int type0) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLImageElement img,
int format0,
int type0,
ArrayBufferView pixels) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLVideoElement img) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLVideoElement img,
int format0) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLVideoElement img,
int format0,
int type0) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLVideoElement img,
int format0,
int type0,
ArrayBufferView pixels) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageBitmap img) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageBitmap img,
int format0) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageBitmap img,
int format0,
int type0) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageBitmap img,
int format0,
int type0,
ArrayBufferView pixels) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageData img) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageData img,
int format0) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageData img,
int format0,
int type0) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageData img,
int format0,
int type0,
ArrayBufferView pixels) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
int img,
int format0,
int type0,
ArrayBufferView pixels) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
OffscreenCanvas img) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
OffscreenCanvas img,
int format0) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
OffscreenCanvas img,
int format0,
int type0) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
OffscreenCanvas img,
int format0,
int type0,
ArrayBufferView pixels) |
void |
texImage2D(int target,
int level,
int internalformat,
int format,
int type,
WebGLRenderingContext.TexImage2DImgUnionType img,
int format0,
int type0,
ArrayBufferView pixels) |
void |
texParameterf(int target,
int pname,
double param) |
void |
texParameteri(int target,
int pname,
int param) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
double data,
int type0,
ArrayBufferView pixels) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLCanvasElement data) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLCanvasElement data,
int type0) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLCanvasElement data,
int type0,
ArrayBufferView pixels) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLImageElement data) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLImageElement data,
int type0) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLImageElement data,
int type0,
ArrayBufferView pixels) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLVideoElement data) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLVideoElement data,
int type0) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLVideoElement data,
int type0,
ArrayBufferView pixels) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageBitmap data) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageBitmap data,
int type0) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageBitmap data,
int type0,
ArrayBufferView pixels) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageData data) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageData data,
int type0) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageData data,
int type0,
ArrayBufferView pixels) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
OffscreenCanvas data) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
OffscreenCanvas data,
int type0) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
OffscreenCanvas data,
int type0,
ArrayBufferView pixels) |
void |
texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
WebGLRenderingContext.TexSubImage2DDataUnionType data,
int type0,
ArrayBufferView pixels) |
void |
uniform1f(WebGLUniformLocation location,
double value) |
void |
uniform1fv(WebGLUniformLocation location,
Float32Array value) |
void |
uniform1i(WebGLUniformLocation location,
boolean value) |
void |
uniform1i(WebGLUniformLocation location,
int value) |
void |
uniform1i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform1iValueUnionType value) |
void |
uniform1iv(WebGLUniformLocation location,
Int32Array value) |
void |
uniform2f(WebGLUniformLocation location,
double value1,
double value2) |
void |
uniform2fv(WebGLUniformLocation location,
Float32Array value) |
void |
uniform2i(WebGLUniformLocation location,
boolean value1,
boolean value2) |
void |
uniform2i(WebGLUniformLocation location,
boolean value1,
int value2) |
void |
uniform2i(WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform2iValue2UnionType value2) |
void |
uniform2i(WebGLUniformLocation location,
int value1,
boolean value2) |
void |
uniform2i(WebGLUniformLocation location,
int value1,
int value2) |
void |
uniform2i(WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform2iValue2UnionType value2) |
void |
uniform2i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform2iValue1UnionType value1,
boolean value2) |
void |
uniform2i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform2iValue1UnionType value1,
int value2) |
void |
uniform2i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform2iValue1UnionType value1,
WebGLRenderingContext.Uniform2iValue2UnionType value2) |
void |
uniform2iv(WebGLUniformLocation location,
Int32Array value) |
void |
uniform3f(WebGLUniformLocation location,
double value1,
double value2,
double value3) |
void |
uniform3fv(WebGLUniformLocation location,
Float32Array value) |
void |
uniform3i(WebGLUniformLocation location,
boolean value1,
boolean value2,
boolean value3) |
void |
uniform3i(WebGLUniformLocation location,
boolean value1,
boolean value2,
int value3) |
void |
uniform3i(WebGLUniformLocation location,
boolean value1,
boolean value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) |
void |
uniform3i(WebGLUniformLocation location,
boolean value1,
int value2,
boolean value3) |
void |
uniform3i(WebGLUniformLocation location,
boolean value1,
int value2,
int value3) |
void |
uniform3i(WebGLUniformLocation location,
boolean value1,
int value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) |
void |
uniform3i(WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
boolean value3) |
void |
uniform3i(WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
int value3) |
void |
uniform3i(WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) |
void |
uniform3i(WebGLUniformLocation location,
int value1,
boolean value2,
boolean value3) |
void |
uniform3i(WebGLUniformLocation location,
int value1,
boolean value2,
int value3) |
void |
uniform3i(WebGLUniformLocation location,
int value1,
boolean value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) |
void |
uniform3i(WebGLUniformLocation location,
int value1,
int value2,
boolean value3) |
void |
uniform3i(WebGLUniformLocation location,
int value1,
int value2,
int value3) |
void |
uniform3i(WebGLUniformLocation location,
int value1,
int value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) |
void |
uniform3i(WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
boolean value3) |
void |
uniform3i(WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
int value3) |
void |
uniform3i(WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) |
void |
uniform3i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
boolean value2,
boolean value3) |
void |
uniform3i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
boolean value2,
int value3) |
void |
uniform3i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
boolean value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) |
void |
uniform3i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
int value2,
boolean value3) |
void |
uniform3i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
int value2,
int value3) |
void |
uniform3i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
int value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) |
void |
uniform3i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
boolean value3) |
void |
uniform3i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
int value3) |
void |
uniform3i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform3iValue1UnionType value1,
WebGLRenderingContext.Uniform3iValue2UnionType value2,
WebGLRenderingContext.Uniform3iValue3UnionType value3) |
void |
uniform3iv(WebGLUniformLocation location,
Int32Array value) |
void |
uniform4f(WebGLUniformLocation location,
double value1,
double value2,
double value3,
double value4) |
void |
uniform4fv(WebGLUniformLocation location,
Float32Array value) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
boolean value2,
boolean value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
boolean value2,
boolean value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
boolean value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
boolean value2,
int value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
boolean value2,
int value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
boolean value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
int value2,
boolean value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
int value2,
boolean value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
int value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
int value2,
int value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
int value2,
int value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
int value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
boolean value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
boolean value2,
boolean value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
boolean value2,
boolean value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
boolean value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
boolean value2,
int value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
boolean value2,
int value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
boolean value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
int value2,
boolean value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
int value2,
boolean value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
int value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
int value2,
int value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
int value2,
int value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
int value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
int value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
boolean value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
boolean value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
int value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
int value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
boolean value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
boolean value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
boolean value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
int value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
int value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
int value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
boolean value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
int value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
boolean value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
int value4) |
void |
uniform4i(WebGLUniformLocation location,
WebGLRenderingContext.Uniform4iValue1UnionType value1,
WebGLRenderingContext.Uniform4iValue2UnionType value2,
WebGLRenderingContext.Uniform4iValue3UnionType value3,
WebGLRenderingContext.Uniform4iValue4UnionType value4) |
void |
uniform4iv(WebGLUniformLocation location,
Int32Array value) |
void |
uniformMatrix2fv(WebGLUniformLocation location,
boolean transpose,
Float32Array data) |
void |
uniformMatrix3fv(WebGLUniformLocation location,
boolean transpose,
Float32Array data) |
void |
uniformMatrix4fv(WebGLUniformLocation location,
boolean transpose,
Float32Array data) |
void |
useProgram(WebGLProgram program) |
void |
validateProgram(WebGLProgram program) |
void |
vertexAttrib1f(int indx,
double x) |
void |
vertexAttrib1fv(int indx,
Float32Array values) |
void |
vertexAttrib2f(int indx,
double x,
double y) |
void |
vertexAttrib2fv(int indx,
Float32Array values) |
void |
vertexAttrib3f(int indx,
double x,
double y,
double z) |
void |
vertexAttrib3fv(int indx,
Float32Array values) |
void |
vertexAttrib4f(int indx,
double x,
double y,
double z,
double w) |
void |
vertexAttrib4fv(int indx,
Float32Array values) |
void |
vertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
double offset) |
void |
viewport(int x,
int y,
int width,
int height) |
public static final double ACTIVE_ATTRIBUTES
public static final double ACTIVE_TEXTURE
public static final double ACTIVE_UNIFORMS
public static final double ALIASED_LINE_WIDTH_RANGE
public static final double ALIASED_POINT_SIZE_RANGE
public static final double ALPHA
public static final double ALPHA_BITS
public static final double ALWAYS
public static final double ARRAY_BUFFER
public static final double ARRAY_BUFFER_BINDING
public static final double ATTACHED_SHADERS
public static final double BACK
public static final double BLEND
public static final double BLEND_COLOR
public static final double BLEND_DST_ALPHA
public static final double BLEND_DST_RGB
public static final double BLEND_EQUATION
public static final double BLEND_EQUATION_ALPHA
public static final double BLEND_EQUATION_RGB
public static final double BLEND_SRC_ALPHA
public static final double BLEND_SRC_RGB
public static final double BLUE_BITS
public static final double BOOL
public static final double BOOL_VEC2
public static final double BOOL_VEC3
public static final double BOOL_VEC4
public static final double BROWSER_DEFAULT_WEBGL
public static final double BUFFER_SIZE
public static final double BUFFER_USAGE
public static final double BYTE
public static final double CCW
public static final double CLAMP_TO_EDGE
public static final double COLOR_ATTACHMENT0
public static final double COLOR_BUFFER_BIT
public static final double COLOR_CLEAR_VALUE
public static final double COLOR_WRITEMASK
public static final double COMPILE_STATUS
public static final double COMPRESSED_TEXTURE_FORMATS
public static final double CONSTANT_ALPHA
public static final double CONSTANT_COLOR
public static final double CONTEXT_LOST_WEBGL
public static final double CULL_FACE
public static final double CULL_FACE_MODE
public static final double CURRENT_PROGRAM
public static final double CURRENT_VERTEX_ATTRIB
public static final double CW
public static final double DECR
public static final double DECR_WRAP
public static final double DELETE_STATUS
public static final double DEPTH_ATTACHMENT
public static final double DEPTH_BITS
public static final double DEPTH_BUFFER_BIT
public static final double DEPTH_CLEAR_VALUE
public static final double DEPTH_COMPONENT
public static final double DEPTH_COMPONENT16
public static final double DEPTH_FUNC
public static final double DEPTH_RANGE
public static final double DEPTH_STENCIL
public static final double DEPTH_STENCIL_ATTACHMENT
public static final double DEPTH_TEST
public static final double DEPTH_WRITEMASK
public static final double DITHER
public static final double DONT_CARE
public static final double DST_ALPHA
public static final double DST_COLOR
public static final double DYNAMIC_DRAW
public static final double ELEMENT_ARRAY_BUFFER
public static final double ELEMENT_ARRAY_BUFFER_BINDING
public static final double EQUAL
public static final double FASTEST
public static final double FLOAT
public static final double FLOAT_MAT2
public static final double FLOAT_MAT3
public static final double FLOAT_MAT4
public static final double FLOAT_VEC2
public static final double FLOAT_VEC3
public static final double FLOAT_VEC4
public static final double FRAGMENT_SHADER
public static final double FRAMEBUFFER
public static final double FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
public static final double FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
public static final double FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
public static final double FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
public static final double FRAMEBUFFER_BINDING
public static final double FRAMEBUFFER_COMPLETE
public static final double FRAMEBUFFER_INCOMPLETE_ATTACHMENT
public static final double FRAMEBUFFER_INCOMPLETE_DIMENSIONS
public static final double FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
public static final double FRAMEBUFFER_UNSUPPORTED
public static final double FRONT
public static final double FRONT_AND_BACK
public static final double FRONT_FACE
public static final double FUNC_ADD
public static final double FUNC_REVERSE_SUBTRACT
public static final double FUNC_SUBTRACT
public static final double GENERATE_MIPMAP_HINT
public static final double GEQUAL
public static final double GREATER
public static final double GREEN_BITS
public static final double HIGH_FLOAT
public static final double HIGH_INT
public static final double IMPLEMENTATION_COLOR_READ_FORMAT
public static final double IMPLEMENTATION_COLOR_READ_TYPE
public static final double INCR
public static final double INCR_WRAP
public static final double INT
public static final double INT_VEC2
public static final double INT_VEC3
public static final double INT_VEC4
public static final double INVALID_ENUM
public static final double INVALID_FRAMEBUFFER_OPERATION
public static final double INVALID_OPERATION
public static final double INVALID_VALUE
public static final double INVERT
public static final double KEEP
public static final double LEQUAL
public static final double LESS
public static final double LINEAR
public static final double LINEAR_MIPMAP_LINEAR
public static final double LINEAR_MIPMAP_NEAREST
public static final double LINES
public static final double LINE_LOOP
public static final double LINE_STRIP
public static final double LINE_WIDTH
public static final double LINK_STATUS
public static final double LOW_FLOAT
public static final double LOW_INT
public static final double LUMINANCE
public static final double LUMINANCE_ALPHA
public static final double MAX_COMBINED_TEXTURE_IMAGE_UNITS
public static final double MAX_CUBE_MAP_TEXTURE_SIZE
public static final double MAX_FRAGMENT_UNIFORM_VECTORS
public static final double MAX_RENDERBUFFER_SIZE
public static final double MAX_TEXTURE_IMAGE_UNITS
public static final double MAX_TEXTURE_SIZE
public static final double MAX_VARYING_VECTORS
public static final double MAX_VERTEX_ATTRIBS
public static final double MAX_VERTEX_TEXTURE_IMAGE_UNITS
public static final double MAX_VERTEX_UNIFORM_VECTORS
public static final double MAX_VIEWPORT_DIMS
public static final double MEDIUM_FLOAT
public static final double MEDIUM_INT
public static final double MIRRORED_REPEAT
public static final double NEAREST
public static final double NEAREST_MIPMAP_LINEAR
public static final double NEAREST_MIPMAP_NEAREST
public static final double NEVER
public static final double NICEST
public static final double NONE
public static final double NOTEQUAL
public static final double NO_ERROR
public static final double ONE
public static final double ONE_MINUS_CONSTANT_ALPHA
public static final double ONE_MINUS_CONSTANT_COLOR
public static final double ONE_MINUS_DST_ALPHA
public static final double ONE_MINUS_DST_COLOR
public static final double ONE_MINUS_SRC_ALPHA
public static final double ONE_MINUS_SRC_COLOR
public static final double OUT_OF_MEMORY
public static final double PACK_ALIGNMENT
public static final double POINTS
public static final double POLYGON_OFFSET_FACTOR
public static final double POLYGON_OFFSET_FILL
public static final double POLYGON_OFFSET_UNITS
public static final double RED_BITS
public static final double RENDERBUFFER
public static final double RENDERBUFFER_ALPHA_SIZE
public static final double RENDERBUFFER_BINDING
public static final double RENDERBUFFER_BLUE_SIZE
public static final double RENDERBUFFER_DEPTH_SIZE
public static final double RENDERBUFFER_GREEN_SIZE
public static final double RENDERBUFFER_HEIGHT
public static final double RENDERBUFFER_INTERNAL_FORMAT
public static final double RENDERBUFFER_RED_SIZE
public static final double RENDERBUFFER_STENCIL_SIZE
public static final double RENDERBUFFER_WIDTH
public static final double RENDERER
public static final double REPEAT
public static final double REPLACE
public static final double RGB
public static final double RGB565
public static final double RGB5_A1
public static final double RGBA
public static final double RGBA4
public static final double SAMPLER_2D
public static final double SAMPLER_CUBE
public static final double SAMPLES
public static final double SAMPLE_ALPHA_TO_COVERAGE
public static final double SAMPLE_BUFFERS
public static final double SAMPLE_COVERAGE
public static final double SAMPLE_COVERAGE_INVERT
public static final double SAMPLE_COVERAGE_VALUE
public static final double SCISSOR_BOX
public static final double SCISSOR_TEST
public static final double SHADER_TYPE
public static final double SHADING_LANGUAGE_VERSION
public static final double SHORT
public static final double SRC_ALPHA
public static final double SRC_ALPHA_SATURATE
public static final double SRC_COLOR
public static final double STATIC_DRAW
public static final double STENCIL_ATTACHMENT
public static final double STENCIL_BACK_FAIL
public static final double STENCIL_BACK_FUNC
public static final double STENCIL_BACK_PASS_DEPTH_FAIL
public static final double STENCIL_BACK_PASS_DEPTH_PASS
public static final double STENCIL_BACK_REF
public static final double STENCIL_BACK_VALUE_MASK
public static final double STENCIL_BACK_WRITEMASK
public static final double STENCIL_BITS
public static final double STENCIL_BUFFER_BIT
public static final double STENCIL_CLEAR_VALUE
public static final double STENCIL_FAIL
public static final double STENCIL_FUNC
public static final double STENCIL_INDEX
public static final double STENCIL_INDEX8
public static final double STENCIL_PASS_DEPTH_FAIL
public static final double STENCIL_PASS_DEPTH_PASS
public static final double STENCIL_REF
public static final double STENCIL_TEST
public static final double STENCIL_VALUE_MASK
public static final double STENCIL_WRITEMASK
public static final double STREAM_DRAW
public static final double SUBPIXEL_BITS
public static final double TEXTURE
public static final double TEXTURE0
public static final double TEXTURE1
public static final double TEXTURE10
public static final double TEXTURE11
public static final double TEXTURE12
public static final double TEXTURE13
public static final double TEXTURE14
public static final double TEXTURE15
public static final double TEXTURE16
public static final double TEXTURE17
public static final double TEXTURE18
public static final double TEXTURE19
public static final double TEXTURE2
public static final double TEXTURE20
public static final double TEXTURE21
public static final double TEXTURE22
public static final double TEXTURE23
public static final double TEXTURE24
public static final double TEXTURE25
public static final double TEXTURE26
public static final double TEXTURE27
public static final double TEXTURE28
public static final double TEXTURE29
public static final double TEXTURE3
public static final double TEXTURE30
public static final double TEXTURE31
public static final double TEXTURE4
public static final double TEXTURE5
public static final double TEXTURE6
public static final double TEXTURE7
public static final double TEXTURE8
public static final double TEXTURE9
public static final double TEXTURE_2D
public static final double TEXTURE_BINDING_2D
public static final double TEXTURE_BINDING_CUBE_MAP
public static final double TEXTURE_CUBE_MAP
public static final double TEXTURE_CUBE_MAP_NEGATIVE_X
public static final double TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final double TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final double TEXTURE_CUBE_MAP_POSITIVE_X
public static final double TEXTURE_CUBE_MAP_POSITIVE_Y
public static final double TEXTURE_CUBE_MAP_POSITIVE_Z
public static final double TEXTURE_MAG_FILTER
public static final double TEXTURE_MIN_FILTER
public static final double TEXTURE_WRAP_S
public static final double TEXTURE_WRAP_T
public static final double TRIANGLES
public static final double TRIANGLE_FAN
public static final double TRIANGLE_STRIP
public static final double UNPACK_ALIGNMENT
public static final double UNPACK_COLORSPACE_CONVERSION_WEBGL
public static final double UNPACK_FLIP_Y_WEBGL
public static final double UNPACK_PREMULTIPLY_ALPHA_WEBGL
public static final double UNSIGNED_BYTE
public static final double UNSIGNED_INT
public static final double UNSIGNED_SHORT
public static final double UNSIGNED_SHORT_4_4_4_4
public static final double UNSIGNED_SHORT_5_5_5_1
public static final double UNSIGNED_SHORT_5_6_5
public static final double VALIDATE_STATUS
public static final double VENDOR
public static final double VERSION
public static final double VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
public static final double VERTEX_ATTRIB_ARRAY_ENABLED
public static final double VERTEX_ATTRIB_ARRAY_NORMALIZED
public static final double VERTEX_ATTRIB_ARRAY_POINTER
public static final double VERTEX_ATTRIB_ARRAY_SIZE
public static final double VERTEX_ATTRIB_ARRAY_STRIDE
public static final double VERTEX_ATTRIB_ARRAY_TYPE
public static final double VERTEX_SHADER
public static final double VIEWPORT
public static final double ZERO
public HTMLCanvasElement canvas
public int drawingBufferHeight
public int drawingBufferWidth
public void activeTexture(int texture)
public void attachShader(WebGLProgram program, WebGLShader shader)
public void bindAttribLocation(WebGLProgram program, int index, java.lang.String name)
public void bindBuffer(int target,
WebGLBuffer buffer)
public void bindFramebuffer(int target,
WebGLFramebuffer buffer)
public void bindRenderbuffer(int target,
WebGLRenderbuffer buffer)
public void bindTexture(int target,
WebGLTexture texture)
public void blendColor(double red,
double green,
double blue,
double alpha)
public void blendEquation(int mode)
public void blendEquationSeparate(int modeRGB,
int modeAlpha)
public void blendFunc(int sfactor,
int dfactor)
public void blendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
public final void bufferData(int target,
ArrayBuffer data,
int usage)
public final void bufferData(int target,
ArrayBufferView data,
int usage)
public final void bufferSubData(int target,
double offset,
ArrayBuffer data)
public final void bufferSubData(int target,
double offset,
ArrayBufferView data)
public int checkFramebufferStatus(int target)
public void clear(int mask)
public void clearColor(double red,
double green,
double blue,
double alpha)
public void clearDepth(double depth)
public void clearStencil(int s)
public void colorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
public void compileShader(WebGLShader shader)
public void compressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
ArrayBufferView data)
public void compressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
ArrayBufferView data)
public void copyTexImage2D(int target,
int level,
int format,
int x,
int y,
int width,
int height,
int border)
public void copyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
public WebGLBuffer createBuffer()
public WebGLFramebuffer createFramebuffer()
public WebGLProgram createProgram()
public WebGLRenderbuffer createRenderbuffer()
public WebGLShader createShader(int type)
public WebGLTexture createTexture()
public void cullFace(int mode)
public void deleteBuffer(WebGLBuffer buffer)
public void deleteFramebuffer(WebGLFramebuffer buffer)
public void deleteProgram(WebGLProgram program)
public void deleteRenderbuffer(WebGLRenderbuffer buffer)
public void deleteShader(WebGLShader shader)
public void deleteTexture(WebGLTexture texture)
public void depthFunc(int func)
public void depthMask(boolean flag)
public void depthRange(double nearVal,
double farVal)
public void detachShader(WebGLProgram program, WebGLShader shader)
public void disable(int flags)
public void disableVertexAttribArray(int index)
public void drawArrays(int mode,
int first,
int count)
public void drawElements(int mode,
int count,
int type,
double offset)
public void enable(int cap)
public void enableVertexAttribArray(int index)
public java.lang.Object finish()
public java.lang.Object flush()
public void framebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
WebGLRenderbuffer renderbuffer)
public void framebufferTexture2D(int target,
int attachment,
int textarget,
WebGLTexture texture,
int level)
public void frontFace(int mode)
public void generateMipmap(int target)
public WebGLActiveInfo getActiveAttrib(WebGLProgram program, int index)
public WebGLActiveInfo getActiveUniform(WebGLProgram program, int index)
public WebGLShader[] getAttachedShaders(WebGLProgram program)
public int getAttribLocation(WebGLProgram program, java.lang.String name)
public java.lang.Object getBufferParameter(int target,
int pname)
public WebGLContextAttributes getContextAttributes()
public int getError()
public JsObject getExtension(java.lang.String name)
public java.lang.Object getFramebufferAttachmentParameter(int target,
int attachment,
int pname)
public java.lang.Object getParameter(int pname)
public java.lang.String getProgramInfoLog(WebGLProgram program)
public java.lang.Object getProgramParameter(WebGLProgram program, int pname)
public java.lang.Object getRenderbufferParameter(int target,
int pname)
public java.lang.String getShaderInfoLog(WebGLShader shader)
public java.lang.Object getShaderParameter(WebGLShader shader, int pname)
public WebGLShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype)
public java.lang.String getShaderSource(WebGLShader shader)
public java.lang.String[] getSupportedExtensions()
public java.lang.Object getTexParameter(int target,
int pname)
public java.lang.Object getUniform(WebGLProgram program, WebGLUniformLocation location)
public WebGLUniformLocation getUniformLocation(WebGLProgram program, java.lang.String name)
public java.lang.Object getVertexAttrib(int index,
int pname)
public double getVertexAttribOffset(int index,
int pname)
public void hint(int target,
int mode)
public boolean isBuffer(WebGLObject buffer)
public boolean isContextLost()
public boolean isEnabled(int cap)
public boolean isFramebuffer(WebGLObject framebuffer)
public boolean isProgram(WebGLObject program)
public boolean isRenderbuffer(WebGLObject renderbuffer)
public boolean isShader(WebGLObject shader)
public boolean isTexture(WebGLObject texture)
public void lineWidth(double width)
public void linkProgram(WebGLProgram program)
public void pixelStorei(int pname,
WebGLRenderingContext.PixelStoreiParamUnionType param)
public final void pixelStorei(int pname,
boolean param)
public final void pixelStorei(int pname,
int param)
public void polygonOffset(double factor,
double units)
public void readPixels(int x,
int y,
int width,
int height,
int format,
int type,
ArrayBufferView pixels)
public void renderbufferStorage(int target,
int internalformat,
int width,
int height)
public void sampleCoverage(double coverage,
boolean invert)
public void scissor(int x,
int y,
int width,
int height)
public void shaderSource(WebGLShader shader, java.lang.String source)
public void stencilFunc(int func,
int ref,
int mask)
public void stencilFuncSeparate(int face,
int func,
int ref,
int mask)
public void stencilMask(int mask)
public void stencilMaskSeparate(int face,
int mask)
public void stencilOp(int fail,
int zfail,
int zpass)
public void stencilOpSeparate(int face,
int fail,
int zfail,
int zpass)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLCanvasElement img,
int format0,
int type0,
ArrayBufferView pixels)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLCanvasElement img,
int format0,
int type0)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLCanvasElement img,
int format0)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLCanvasElement img)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLImageElement img,
int format0,
int type0,
ArrayBufferView pixels)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLImageElement img,
int format0,
int type0)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLImageElement img,
int format0)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLImageElement img)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLVideoElement img,
int format0,
int type0,
ArrayBufferView pixels)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLVideoElement img,
int format0,
int type0)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLVideoElement img,
int format0)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
HTMLVideoElement img)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageBitmap img,
int format0,
int type0,
ArrayBufferView pixels)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageBitmap img,
int format0,
int type0)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageBitmap img,
int format0)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageBitmap img)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageData img,
int format0,
int type0,
ArrayBufferView pixels)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageData img,
int format0,
int type0)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageData img,
int format0)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
ImageData img)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
OffscreenCanvas img,
int format0,
int type0,
ArrayBufferView pixels)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
OffscreenCanvas img,
int format0,
int type0)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
OffscreenCanvas img,
int format0)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
OffscreenCanvas img)
public void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
WebGLRenderingContext.TexImage2DImgUnionType img,
int format0,
int type0,
ArrayBufferView pixels)
public final void texImage2D(int target,
int level,
int internalformat,
int format,
int type,
int img,
int format0,
int type0,
ArrayBufferView pixels)
public void texParameterf(int target,
int pname,
double param)
public void texParameteri(int target,
int pname,
int param)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLCanvasElement data,
int type0,
ArrayBufferView pixels)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLCanvasElement data,
int type0)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLCanvasElement data)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLImageElement data,
int type0,
ArrayBufferView pixels)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLImageElement data,
int type0)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLImageElement data)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLVideoElement data,
int type0,
ArrayBufferView pixels)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLVideoElement data,
int type0)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
HTMLVideoElement data)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageBitmap data,
int type0,
ArrayBufferView pixels)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageBitmap data,
int type0)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageBitmap data)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageData data,
int type0,
ArrayBufferView pixels)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageData data,
int type0)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
ImageData data)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
OffscreenCanvas data,
int type0,
ArrayBufferView pixels)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
OffscreenCanvas data,
int type0)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
OffscreenCanvas data)
public void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
WebGLRenderingContext.TexSubImage2DDataUnionType data,
int type0,
ArrayBufferView pixels)
public final void texSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int format,
int type,
double data,
int type0,
ArrayBufferView pixels)
public void uniform1f(WebGLUniformLocation location, double value)
public final void uniform1fv(WebGLUniformLocation location, Float32Array value)
public void uniform1i(WebGLUniformLocation location, WebGLRenderingContext.Uniform1iValueUnionType value)
public final void uniform1i(WebGLUniformLocation location, boolean value)
public final void uniform1i(WebGLUniformLocation location, int value)
public final void uniform1iv(WebGLUniformLocation location, Int32Array value)
public void uniform2f(WebGLUniformLocation location, double value1, double value2)
public final void uniform2fv(WebGLUniformLocation location, Float32Array value)
public void uniform2i(WebGLUniformLocation location, WebGLRenderingContext.Uniform2iValue1UnionType value1, WebGLRenderingContext.Uniform2iValue2UnionType value2)
public final void uniform2i(WebGLUniformLocation location, WebGLRenderingContext.Uniform2iValue1UnionType value1, boolean value2)
public final void uniform2i(WebGLUniformLocation location, WebGLRenderingContext.Uniform2iValue1UnionType value1, int value2)
public final void uniform2i(WebGLUniformLocation location, boolean value1, WebGLRenderingContext.Uniform2iValue2UnionType value2)
public final void uniform2i(WebGLUniformLocation location, boolean value1, boolean value2)
public final void uniform2i(WebGLUniformLocation location, boolean value1, int value2)
public final void uniform2i(WebGLUniformLocation location, int value1, WebGLRenderingContext.Uniform2iValue2UnionType value2)
public final void uniform2i(WebGLUniformLocation location, int value1, boolean value2)
public final void uniform2i(WebGLUniformLocation location, int value1, int value2)
public final void uniform2iv(WebGLUniformLocation location, Int32Array value)
public void uniform3f(WebGLUniformLocation location, double value1, double value2, double value3)
public final void uniform3fv(WebGLUniformLocation location, Float32Array value)
public void uniform3i(WebGLUniformLocation location, WebGLRenderingContext.Uniform3iValue1UnionType value1, WebGLRenderingContext.Uniform3iValue2UnionType value2, WebGLRenderingContext.Uniform3iValue3UnionType value3)
public final void uniform3i(WebGLUniformLocation location, WebGLRenderingContext.Uniform3iValue1UnionType value1, WebGLRenderingContext.Uniform3iValue2UnionType value2, boolean value3)
public final void uniform3i(WebGLUniformLocation location, WebGLRenderingContext.Uniform3iValue1UnionType value1, WebGLRenderingContext.Uniform3iValue2UnionType value2, int value3)
public final void uniform3i(WebGLUniformLocation location, WebGLRenderingContext.Uniform3iValue1UnionType value1, boolean value2, WebGLRenderingContext.Uniform3iValue3UnionType value3)
public final void uniform3i(WebGLUniformLocation location, WebGLRenderingContext.Uniform3iValue1UnionType value1, boolean value2, boolean value3)
public final void uniform3i(WebGLUniformLocation location, WebGLRenderingContext.Uniform3iValue1UnionType value1, boolean value2, int value3)
public final void uniform3i(WebGLUniformLocation location, WebGLRenderingContext.Uniform3iValue1UnionType value1, int value2, WebGLRenderingContext.Uniform3iValue3UnionType value3)
public final void uniform3i(WebGLUniformLocation location, WebGLRenderingContext.Uniform3iValue1UnionType value1, int value2, boolean value3)
public final void uniform3i(WebGLUniformLocation location, WebGLRenderingContext.Uniform3iValue1UnionType value1, int value2, int value3)
public final void uniform3i(WebGLUniformLocation location, boolean value1, WebGLRenderingContext.Uniform3iValue2UnionType value2, WebGLRenderingContext.Uniform3iValue3UnionType value3)
public final void uniform3i(WebGLUniformLocation location, boolean value1, WebGLRenderingContext.Uniform3iValue2UnionType value2, boolean value3)
public final void uniform3i(WebGLUniformLocation location, boolean value1, WebGLRenderingContext.Uniform3iValue2UnionType value2, int value3)
public final void uniform3i(WebGLUniformLocation location, boolean value1, boolean value2, WebGLRenderingContext.Uniform3iValue3UnionType value3)
public final void uniform3i(WebGLUniformLocation location, boolean value1, boolean value2, boolean value3)
public final void uniform3i(WebGLUniformLocation location, boolean value1, boolean value2, int value3)
public final void uniform3i(WebGLUniformLocation location, boolean value1, int value2, WebGLRenderingContext.Uniform3iValue3UnionType value3)
public final void uniform3i(WebGLUniformLocation location, boolean value1, int value2, boolean value3)
public final void uniform3i(WebGLUniformLocation location, boolean value1, int value2, int value3)
public final void uniform3i(WebGLUniformLocation location, int value1, WebGLRenderingContext.Uniform3iValue2UnionType value2, WebGLRenderingContext.Uniform3iValue3UnionType value3)
public final void uniform3i(WebGLUniformLocation location, int value1, WebGLRenderingContext.Uniform3iValue2UnionType value2, boolean value3)
public final void uniform3i(WebGLUniformLocation location, int value1, WebGLRenderingContext.Uniform3iValue2UnionType value2, int value3)
public final void uniform3i(WebGLUniformLocation location, int value1, boolean value2, WebGLRenderingContext.Uniform3iValue3UnionType value3)
public final void uniform3i(WebGLUniformLocation location, int value1, boolean value2, boolean value3)
public final void uniform3i(WebGLUniformLocation location, int value1, boolean value2, int value3)
public final void uniform3i(WebGLUniformLocation location, int value1, int value2, WebGLRenderingContext.Uniform3iValue3UnionType value3)
public final void uniform3i(WebGLUniformLocation location, int value1, int value2, boolean value3)
public final void uniform3i(WebGLUniformLocation location, int value1, int value2, int value3)
public final void uniform3iv(WebGLUniformLocation location, Int32Array value)
public void uniform4f(WebGLUniformLocation location, double value1, double value2, double value3, double value4)
public final void uniform4fv(WebGLUniformLocation location, Float32Array value)
public void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, int value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, boolean value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, boolean value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, boolean value3, int value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, int value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, int value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, int value3, int value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, boolean value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, boolean value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, boolean value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, int value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, boolean value2, boolean value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, boolean value2, boolean value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, boolean value2, boolean value3, int value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, boolean value2, int value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, boolean value2, int value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, boolean value2, int value3, int value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, int value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, int value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, int value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, int value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, int value2, boolean value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, int value2, boolean value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, int value2, boolean value3, int value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, int value2, int value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, int value2, int value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, WebGLRenderingContext.Uniform4iValue1UnionType value1, int value2, int value3, int value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, int value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, boolean value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, boolean value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, boolean value3, int value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, int value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, int value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, int value3, int value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, boolean value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, boolean value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, boolean value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, int value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, boolean value2, boolean value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, boolean value2, boolean value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, boolean value2, boolean value3, int value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, boolean value2, int value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, boolean value2, int value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, boolean value2, int value3, int value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, int value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, int value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, int value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, int value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, int value2, boolean value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, int value2, boolean value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, int value2, boolean value3, int value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, int value2, int value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, int value2, int value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, boolean value1, int value2, int value3, int value4)
public final void uniform4i(WebGLUniformLocation location, int value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, int value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, int value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, int value4)
public final void uniform4i(WebGLUniformLocation location, int value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, boolean value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, int value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, boolean value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, int value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, boolean value3, int value4)
public final void uniform4i(WebGLUniformLocation location, int value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, int value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, int value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, int value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, int value1, WebGLRenderingContext.Uniform4iValue2UnionType value2, int value3, int value4)
public final void uniform4i(WebGLUniformLocation location, int value1, boolean value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, int value1, boolean value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, int value1, boolean value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, int value4)
public final void uniform4i(WebGLUniformLocation location, int value1, boolean value2, boolean value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, int value1, boolean value2, boolean value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, int value1, boolean value2, boolean value3, int value4)
public final void uniform4i(WebGLUniformLocation location, int value1, boolean value2, int value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, int value1, boolean value2, int value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, int value1, boolean value2, int value3, int value4)
public final void uniform4i(WebGLUniformLocation location, int value1, int value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, int value1, int value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, int value1, int value2, WebGLRenderingContext.Uniform4iValue3UnionType value3, int value4)
public final void uniform4i(WebGLUniformLocation location, int value1, int value2, boolean value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, int value1, int value2, boolean value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, int value1, int value2, boolean value3, int value4)
public final void uniform4i(WebGLUniformLocation location, int value1, int value2, int value3, WebGLRenderingContext.Uniform4iValue4UnionType value4)
public final void uniform4i(WebGLUniformLocation location, int value1, int value2, int value3, boolean value4)
public final void uniform4i(WebGLUniformLocation location, int value1, int value2, int value3, int value4)
public final void uniform4iv(WebGLUniformLocation location, Int32Array value)
public final void uniformMatrix2fv(WebGLUniformLocation location, boolean transpose, Float32Array data)
public final void uniformMatrix3fv(WebGLUniformLocation location, boolean transpose, Float32Array data)
public final void uniformMatrix4fv(WebGLUniformLocation location, boolean transpose, Float32Array data)
public void useProgram(WebGLProgram program)
public void validateProgram(WebGLProgram program)
public void vertexAttrib1f(int indx,
double x)
public final void vertexAttrib1fv(int indx,
Float32Array values)
public void vertexAttrib2f(int indx,
double x,
double y)
public final void vertexAttrib2fv(int indx,
Float32Array values)
public void vertexAttrib3f(int indx,
double x,
double y,
double z)
public final void vertexAttrib3fv(int indx,
Float32Array values)
public void vertexAttrib4f(int indx,
double x,
double y,
double z,
double w)
public final void vertexAttrib4fv(int indx,
Float32Array values)
public void vertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
double offset)
public void viewport(int x,
int y,
int width,
int height)