public interface MutableTimedState<T extends StateMachine<T,S,E,C>,S,E,C> extends MutableState<T,S,E,C>
| Modifier and Type | Method and Description |
|---|---|
void |
setAutoFireContext(C context) |
void |
setAutoFireEvent(E event) |
void |
setInitialDelay(long initialDelay) |
void |
setTimeInterval(long timeInterval) |
addChildState, addEntryAction, addEntryActions, addExitAction, addExitActions, addTransitionOn, prioritizeTransitions, setCompositeType, setFinal, setHistoryType, setInitialState, setLevel, setParentStateenterByHistory, enterDeep, enterShallow, entry, exit, getAcceptableEvents, getAllTransitions, getChildStates, getCompositeType, getEntryActions, getExitActions, getHistoryType, getInitialState, getLevel, getParentState, getPath, getStateId, getThis, getTransitions, hasChildStates, internalFire, isChildStateOf, isFinalState, isParallelState, isRegion, isRootState, verifyCopyright © 2013–2016. All rights reserved.