public interface MutableTransition<T extends StateMachine<T,S,E,C>,S,E,C> extends ImmutableTransition<T,S,E,C>
| Modifier and Type | Method and Description |
|---|---|
void |
addAction(Action<T,S,E,C> newAction) |
void |
addActions(List<? extends Action<T,S,E,C>> newActions) |
void |
setCondition(Condition<C> condition) |
void |
setEvent(E event) |
void |
setPriority(int priority) |
void |
setSourceState(ImmutableState<T,S,E,C> state) |
void |
setTargetState(ImmutableState<T,S,E,C> state) |
void |
setType(TransitionType type) |
getActions, getCondition, getEvent, getPriority, getSourceState, getTargetState, getType, internalFire, isMatch, isMatch, transit, verifyvoid setSourceState(ImmutableState<T,S,E,C> state)
void setTargetState(ImmutableState<T,S,E,C> state)
void setEvent(E event)
void setType(TransitionType type)
void setPriority(int priority)
Copyright © 2013–2016. All rights reserved.