Class

org.sackfix.session.fixstate

ReceiveMsgSeqNumTooHigh

Related Doc: package fixstate

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case class ReceiveMsgSeqNumTooHigh(beginSeqNum: Int, endSeqNum: Int) extends SfSessState with Product with Serializable

Transition state due to missing some message, ask them to resend and move to awaiting catch up.

Linear Supertypes
Serializable, Serializable, Product, Equals, SfSessState, AnyRef, Any
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  1. ReceiveMsgSeqNumTooHigh
  2. Serializable
  3. Serializable
  4. Product
  5. Equals
  6. SfSessState
  7. AnyRef
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Instance Constructors

  1. new ReceiveMsgSeqNumTooHigh(beginSeqNum: Int, endSeqNum: Int)

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Value Members

  1. final def !=(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

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    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  4. val acceptor: Boolean

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    Definition Classes
    SfSessState
  5. final def asInstanceOf[T0]: T0

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    Definition Classes
    Any
  6. val beginSeqNum: Int

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  7. def clone(): AnyRef

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  8. val endSeqNum: Int

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  9. final def eq(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  10. def finalize(): Unit

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  11. final def getClass(): Class[_]

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    Definition Classes
    AnyRef → Any
  12. val id: Int

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    Definition Classes
    SfSessState
  13. val initiator: Boolean

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    Definition Classes
    SfSessState
  14. final def isInstanceOf[T0]: Boolean

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    Definition Classes
    Any
  15. val isSessionOpen: Boolean

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    Definition Classes
    SfSessState
  16. val isSessionSocketOpen: Boolean

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    Definition Classes
    SfSessState
  17. lazy val logger: Logger

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    Attributes
    protected
    Definition Classes
    SfSessState
  18. final def ne(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  19. def nextState(fixSession: SfSession): Option[SfSessState]

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    Some state fire off a stateTransitionAction and then directly transition to a new state, they have no 'steady wait' condition for handling events like messages and sockets

    Some state fire off a stateTransitionAction and then directly transition to a new state, they have no 'steady wait' condition for handling events like messages and sockets

    Attributes
    protected[org.sackfix.session.fixstate]
    Definition Classes
    ReceiveMsgSeqNumTooHighSfSessState
  20. final def notify(): Unit

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    Definition Classes
    AnyRef
  21. final def notifyAll(): Unit

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    Definition Classes
    AnyRef
  22. def receiveControlEvent(fixSession: SfSession, event: SfSessionControlEvent): Option[SfSessState]

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    Attributes
    protected[org.sackfix.session.fixstate]
    Definition Classes
    SfSessState
  23. def receiveEvent(fixSession: SfSession, ev: SfSessionEvent, actionCallback: (SfAction) ⇒ Unit): SfSessState

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    On receipt of an event - a socket connection or a message a series of state transitions can fire off, each may send an action back via the callback, and then transition to anoher state which can again fire an action etc.

    On receipt of an event - a socket connection or a message a series of state transitions can fire off, each may send an action back via the callback, and then transition to anoher state which can again fire an action etc. this continues until no new state transitions occur

    returns

    the eventual new state

    Definition Classes
    SfSessState
  24. def receiveFixMsg(sfSession: SfSession, msgIn: SfMessage, actionCallback: (SfAction) ⇒ Unit): Option[SfSessState]

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    Attributes
    protected[org.sackfix.session.fixstate]
    Definition Classes
    SfSessState
  25. def receiveSocketEvent(sfSession: SfSession, socketEvent: SfSessionSocketEvent): Option[SfSessState]

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    Attributes
    protected[org.sackfix.session.fixstate]
    Definition Classes
    SfSessState
  26. val stateName: String

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    Definition Classes
    SfSessState
  27. def stateTransitionAction(fixSession: SfSession, ev: SfSessionEvent): List[SfAction]

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    Default action on entering a state is to do nothing

    Default action on entering a state is to do nothing

    ev

    The event which entered the previous states handleEvent and which fired off the action

    Attributes
    protected[org.sackfix.session.fixstate]
    Definition Classes
    ReceiveMsgSeqNumTooHighSfSessState
  28. final def synchronized[T0](arg0: ⇒ T0): T0

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    Definition Classes
    AnyRef
  29. final def wait(): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  30. final def wait(arg0: Long, arg1: Int): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  31. final def wait(arg0: Long): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )

Inherited from Serializable

Inherited from Serializable

Inherited from Product

Inherited from Equals

Inherited from SfSessState

Inherited from AnyRef

Inherited from Any

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