| 程序包 | 说明 |
|---|---|
| org.slingerxv.limitart.game.innerserver | |
| org.slingerxv.limitart.net.binary.distributed |
| 限定符和类型 | 方法和说明 |
|---|---|
InnerSlaveServer |
InnerGameServer.getFightClient(int serverId) |
InnerSlaveServer |
InnerGameServer.getPublicClient() |
InnerSlaveServer |
InnerFightServer.getPublicClient() |
| 限定符和类型 | 方法和说明 |
|---|---|
List<InnerSlaveServer> |
InnerGameServer.getFightClients() |
| 限定符和类型 | 方法和说明 |
|---|---|
protected abstract void |
InnerGameServer.onConnectPublic(InnerSlaveServer slave) |
protected abstract void |
InnerFightServer.onConnectPublic(InnerSlaveServer slave) |
| 限定符和类型 | 方法和说明 |
|---|---|
InnerSlaveServer |
InnerSlaveServer.InnerSlaveServerBuilder.build()
构建配置
|
| 限定符和类型 | 方法和说明 |
|---|---|
InnerSlaveServer.InnerSlaveServerBuilder |
InnerSlaveServer.InnerSlaveServerBuilder.onConnectMasterSuccess(Proc1<InnerSlaveServer> onConnectMasterSuccess) |
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