| Animation |
A shared animation, embedded into VRObject.
|
| ArthurBot |
A proprietary bot.
|
| ArthurBot.Response |
|
| Bot |
A Bot is a Client that has no session.
|
| BotLibre |
BotLibre integration point.
|
| BotLibre.Query |
|
| BotLibre.Response |
|
| Client |
Basic client class, adds user-related properties and business logic to
VRObject.
|
| Color |
A color with red, green, blue, alpha components
|
| Content |
Basic content class.
|
| ContentCategory |
A custom category of content.
|
| Embedded |
Entity that hides it's ID from JSON - useful for member variables that need
to be persisted, but cannot exist without their parent object.
|
| Entity |
This is whatever we need to store to the database.
|
| EventRecorder |
Records all events in the world, saves them to the database, plays them back.
|
| GltfModel |
A 3D Model in GLTF format.
|
| Ownership |
|
| PersistentEvent |
Persistent version of event that can be stored to the database.
|
| Point |
A point (3D coordinate) in space.
|
| Quaternion |
Easier than Rotation to propagate quaternions, as it follows quaternion
naming convention (w rather than angle).
|
| RemoteServer |
|
| Rotation |
Rotation of an can be represented either by 3 or 4 coordinates (euler angles,
quaternions), the server will store and distribute it either way.
|
| ServerWorld |
World in which all servers reside, created by WorldManager on startup.
|
| Terrain |
Shared dynamic terrain, work in progress.
|
| Terrain.TerrainChange |
|
| TerrainPoint |
A terrain point.
|
| User |
|
| VRFile |
|
| VRObject |
Basic VR Object encapsulates minimal spatial and other properties.
|
| World |
VRObject container, contains isolated parts of space, like chat room.
|