Example
Features
- No images, no external CSS
- No dependencies
- Highly configurable
- Resolution independent
- Uses requestAnimationFrame(), falling back to setTimeout() in IE 9
- Works in all major browsers
- Includes TypeScript definitions
- Distributed as a native ES6 module
- MIT License
Spin.js dynamically creates spinning activity indicators that can be used as a resolution-independent replacement for AJAX loading GIFs.
Installation
Run npm install spin.js (recommended), or save the spin.js file in your repo.
Note: do not use a <script> tag directly referencing the spin.js file on this website.
Doing this is likely to break your app whenever a major new version is released.
Usage
import {Spinner} from 'spin.js';
var opts = {
lines: 12, // The number of lines to draw
length: 7, // The length of each line
width: 5, // The line thickness
radius: 10, // The radius of the inner circle
scale: 1.0, // Scales overall size of the spinner
corners: 1, // Corner roundness (0..1)
color: '#000', // CSS color or array of colors
fadeColor: 'transparent', // CSS color or array of colors
opacity: 0.25, // Opacity of the lines
rotate: 0, // The rotation offset
direction: 1, // 1: clockwise, -1: counterclockwise
speed: 1, // Rounds per second
trail: 100, // Afterglow percentage
fps: 20, // Frames per second when using setTimeout() as a fallback in IE 9
zIndex: 2e9, // The z-index (defaults to 2000000000)
className: 'spinner', // The CSS class to assign to the spinner
top: '50%', // Top position relative to parent
left: '50%', // Left position relative to parent
shadow: none, // Box-shadow for the lines
position: 'absolute' // Element positioning
};
var target = document.getElementById('foo');
var spinner = new Spinner(opts).spin(target);
The spin() method creates the necessary HTML elements and starts the animation. If a target
element is passed as argument, the spinner is added as first child and horizontally and vertically centered.
Manual insertion
In order to manually insert the spinner into the DOM you can invoke the spin() method without any
arguments and use the el property to access the HTML element:
var spinner = new Spinner().spin(); target.appendChild(spinner.el);
Positioning
Since version 2.0.0 the spinner is absolutely positioned at 50% of its offset parent.
You may specify a top and left option to position the spinner manually.
Note: The spinner element is a 0×0 pixel DIV that represents the center of the spinner.
Hence, if you passed {top:0, left:0} only the lower right quater of the spinner would be inside
the target's bounding box.
The spinner element must be surrounded by an element using relative positioning, or the spinner will be outside of the parent element.
Hiding the spinner
To hide the spinner, invoke the stop() method, which removes the UI elements from the DOM and stops
the animation. Stopped spinners may be reused by calling spin() again.
Bundling
Not all browsers support native ES6 module imports yet, so it is recommended to use a module bundler such as Webpack or Rollup to create a production-ready code bundle.
Supported browsers
Spin.js has been successfully tested in the following browsers:
- Chrome
- Firefox
- Opera
- Safari
- Internet Explorer 9+
- Microsoft Edge
Changes
See https://github.com/fgnass/spin.js/releases
Contact
If you encounter any problems, please use the GitHub issue tracker.
For updates follow me on Twitter.
If you like spin.js and use it in the wild, let me know.