Class: base/chains

base/chains

Chains define the primary composition elements (functions) that determine the order of execution.

new base/chains()

Members

close

The `close` method asks an object to shut itself down in a way that will allow it to be reopened, unlike the end method which will call the destroy method which should make the object unusable, but also devoid of all resources whereas `close` may still keep some resources open. This uses the `before` chain which means the last one defined in the first one destroyed
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<private> destroy

Destroy is called by the end method and it is here that you should clean up after yourself. The difference between `destroy` and end is the `end` is the verb that you raise on an object to ask it to go away and `destroy` is where you actually do the work to clean up. Think of this as the counterpart of `constructor` yet not called automatically. This uses the `before` chain which means the last one defined is the first one destroyed

end

The `end` method will call the destroy method which should make the object unusable and devoid of all resources, unlike the close method asks an object to shut itself down in a way that will allow it to be reopened. This uses the `before` chain which means the last one defined in the first one destroyed

open

If you are using the open/close paradigm for an object that can kind of go dormant on base/chains#close and can be "reopened" again later, here is where the "open" code will go. This used the `after` chain which means that the first one defined is the first one destroyed.
See: