// This file is automatically generated, do not edit
goog.provide('ol.render.webgl.linestringreplay.defaultshader.Locations');
goog.require('ol');
/**
* @constructor
* @param {WebGLRenderingContext} gl GL.
* @param {WebGLProgram} program Program.
* @struct
*/
ol.render.webgl.linestringreplay.defaultshader.Locations = function(gl, program) {
/**
* @type {WebGLUniformLocation}
*/
this.u_projectionMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetScaleMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
/**
* @type {WebGLUniformLocation}
*/
this.u_offsetRotateMatrix = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
/**
* @type {WebGLUniformLocation}
*/
this.u_lineWidth = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_lineWidth' : 'k');
/**
* @type {WebGLUniformLocation}
*/
this.u_miterLimit = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_miterLimit' : 'l');
/**
* @type {WebGLUniformLocation}
*/
this.u_opacity = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'm');
/**
* @type {WebGLUniformLocation}
*/
this.u_color = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_color' : 'n');
/**
* @type {WebGLUniformLocation}
*/
this.u_size = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_size' : 'o');
/**
* @type {WebGLUniformLocation}
*/
this.u_pixelRatio = gl.getUniformLocation(
program, ol.DEBUG_WEBGL ? 'u_pixelRatio' : 'p');
/**
* @type {number}
*/
this.a_lastPos = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_lastPos' : 'd');
/**
* @type {number}
*/
this.a_position = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_position' : 'e');
/**
* @type {number}
*/
this.a_nextPos = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_nextPos' : 'f');
/**
* @type {number}
*/
this.a_direction = gl.getAttribLocation(
program, ol.DEBUG_WEBGL ? 'a_direction' : 'g');
};
|