all files / ol/render/webgl/texturereplay/defaultshader/ locations.js

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// This file is automatically generated, do not edit
goog.provide('ol.render.webgl.texturereplay.defaultshader.Locations');
 
goog.require('ol');
 
 
/**
 * @constructor
 * @param {WebGLRenderingContext} gl GL.
 * @param {WebGLProgram} program Program.
 * @struct
 */
ol.render.webgl.texturereplay.defaultshader.Locations = function(gl, program) {
 
  /**
   * @type {WebGLUniformLocation}
   */
  this.u_projectionMatrix = gl.getUniformLocation(
      program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
 
  /**
   * @type {WebGLUniformLocation}
   */
  this.u_offsetScaleMatrix = gl.getUniformLocation(
      program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
 
  /**
   * @type {WebGLUniformLocation}
   */
  this.u_offsetRotateMatrix = gl.getUniformLocation(
      program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
 
  /**
   * @type {WebGLUniformLocation}
   */
  this.u_opacity = gl.getUniformLocation(
      program, ol.DEBUG_WEBGL ? 'u_opacity' : 'k');
 
  /**
   * @type {WebGLUniformLocation}
   */
  this.u_image = gl.getUniformLocation(
      program, ol.DEBUG_WEBGL ? 'u_image' : 'l');
 
  /**
   * @type {number}
   */
  this.a_position = gl.getAttribLocation(
      program, ol.DEBUG_WEBGL ? 'a_position' : 'c');
 
  /**
   * @type {number}
   */
  this.a_texCoord = gl.getAttribLocation(
      program, ol.DEBUG_WEBGL ? 'a_texCoord' : 'd');
 
  /**
   * @type {number}
   */
  this.a_offsets = gl.getAttribLocation(
      program, ol.DEBUG_WEBGL ? 'a_offsets' : 'e');
 
  /**
   * @type {number}
   */
  this.a_opacity = gl.getAttribLocation(
      program, ol.DEBUG_WEBGL ? 'a_opacity' : 'f');
 
  /**
   * @type {number}
   */
  this.a_rotateWithView = gl.getAttribLocation(
      program, ol.DEBUG_WEBGL ? 'a_rotateWithView' : 'g');
};