Package pro.streem.ar.schemas.sceneform
Class SceneformBundleDef
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- pro.streem.flatbuffers.Table
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- pro.streem.ar.schemas.sceneform.SceneformBundleDef
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public final class SceneformBundleDef extends Table
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Field Summary
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Fields inherited from class pro.streem.flatbuffers.Table
bb, bb_pos, UTF8_CHARSET, vtable_size, vtable_start
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Constructor Summary
Constructors Constructor Description SceneformBundleDef()
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Method Summary
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Methods inherited from class pro.streem.flatbuffers.Table
__has_identifier, __indirect, __indirect, __offset, __offset, __reset, __string, __union, __vector, __vector_as_bytebuffer, __vector_in_bytebuffer, __vector_len, compareStrings, compareStrings, getByteBuffer, keysCompare, sortTables
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Method Detail
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getRootAsSceneformBundleDef
public static SceneformBundleDef getRootAsSceneformBundleDef(java.nio.ByteBuffer _bb)
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getRootAsSceneformBundleDef
public static SceneformBundleDef getRootAsSceneformBundleDef(java.nio.ByteBuffer _bb, SceneformBundleDef obj)
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SceneformBundleDefBufferHasIdentifier
public static boolean SceneformBundleDefBufferHasIdentifier(java.nio.ByteBuffer _bb)
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__init
public void __init(int _i, java.nio.ByteBuffer _bb)
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__assign
public SceneformBundleDef __assign(int _i, java.nio.ByteBuffer _bb)
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version
public VersionDef version()
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version
public VersionDef version(VersionDef obj)
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model
public ModelDef model()
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materials
public MaterialDef materials(int j)
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materials
public MaterialDef materials(MaterialDef obj, int j)
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materialsLength
public int materialsLength()
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compiledMaterials
public CompiledMaterialDef compiledMaterials(int j)
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compiledMaterials
public CompiledMaterialDef compiledMaterials(CompiledMaterialDef obj, int j)
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compiledMaterialsLength
public int compiledMaterialsLength()
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suggestedCollisionShape
public SuggestedCollisionShapeDef suggestedCollisionShape()
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suggestedCollisionShape
public SuggestedCollisionShapeDef suggestedCollisionShape(SuggestedCollisionShapeDef obj)
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samplers
public SamplerDef samplers(int j)
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samplers
public SamplerDef samplers(SamplerDef obj, int j)
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samplersLength
public int samplersLength()
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inputs
public InputDef inputs(int j)
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inputsLength
public int inputsLength()
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lightingDefs
public LightingDef lightingDefs(int j)
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lightingDefs
public LightingDef lightingDefs(LightingDef obj, int j)
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lightingDefsLength
public int lightingDefsLength()
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animations
public AnimationDef animations(int j)
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animations
public AnimationDef animations(AnimationDef obj, int j)
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animationsLength
public int animationsLength()
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transform
public TransformDef transform()
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transform
public TransformDef transform(TransformDef obj)
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runtime
public RuntimeAssetDef runtime()
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runtime
public RuntimeAssetDef runtime(RuntimeAssetDef obj)
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createSceneformBundleDef
public static int createSceneformBundleDef(FlatBufferBuilder builder, int versionOffset, int modelOffset, int materialsOffset, int compiled_materialsOffset, int suggested_collision_shapeOffset, int samplersOffset, int inputsOffset, int lighting_defsOffset, int animationsOffset, int transformOffset, int runtimeOffset)
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startSceneformBundleDef
public static void startSceneformBundleDef(FlatBufferBuilder builder)
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addVersion
public static void addVersion(FlatBufferBuilder builder, int versionOffset)
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addModel
public static void addModel(FlatBufferBuilder builder, int modelOffset)
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addMaterials
public static void addMaterials(FlatBufferBuilder builder, int materialsOffset)
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createMaterialsVector
public static int createMaterialsVector(FlatBufferBuilder builder, int[] data)
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startMaterialsVector
public static void startMaterialsVector(FlatBufferBuilder builder, int numElems)
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addCompiledMaterials
public static void addCompiledMaterials(FlatBufferBuilder builder, int compiledMaterialsOffset)
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createCompiledMaterialsVector
public static int createCompiledMaterialsVector(FlatBufferBuilder builder, int[] data)
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startCompiledMaterialsVector
public static void startCompiledMaterialsVector(FlatBufferBuilder builder, int numElems)
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addSuggestedCollisionShape
public static void addSuggestedCollisionShape(FlatBufferBuilder builder, int suggestedCollisionShapeOffset)
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addSamplers
public static void addSamplers(FlatBufferBuilder builder, int samplersOffset)
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createSamplersVector
public static int createSamplersVector(FlatBufferBuilder builder, int[] data)
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startSamplersVector
public static void startSamplersVector(FlatBufferBuilder builder, int numElems)
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addInputs
public static void addInputs(FlatBufferBuilder builder, int inputsOffset)
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createInputsVector
public static int createInputsVector(FlatBufferBuilder builder, int[] data)
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startInputsVector
public static void startInputsVector(FlatBufferBuilder builder, int numElems)
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addLightingDefs
public static void addLightingDefs(FlatBufferBuilder builder, int lightingDefsOffset)
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createLightingDefsVector
public static int createLightingDefsVector(FlatBufferBuilder builder, int[] data)
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startLightingDefsVector
public static void startLightingDefsVector(FlatBufferBuilder builder, int numElems)
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addAnimations
public static void addAnimations(FlatBufferBuilder builder, int animationsOffset)
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createAnimationsVector
public static int createAnimationsVector(FlatBufferBuilder builder, int[] data)
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startAnimationsVector
public static void startAnimationsVector(FlatBufferBuilder builder, int numElems)
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addTransform
public static void addTransform(FlatBufferBuilder builder, int transformOffset)
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addRuntime
public static void addRuntime(FlatBufferBuilder builder, int runtimeOffset)
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endSceneformBundleDef
public static int endSceneformBundleDef(FlatBufferBuilder builder)
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finishSceneformBundleDefBuffer
public static void finishSceneformBundleDefBuffer(FlatBufferBuilder builder, int offset)
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finishSizePrefixedSceneformBundleDefBuffer
public static void finishSizePrefixedSceneformBundleDefBuffer(FlatBufferBuilder builder, int offset)
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