| CameraStream |
Displays the Camera stream using Filament.
|
| CleanupRegistry<T> |
Maintains a ReferenceQueue and executes a Runnable after each object in the queue
is garbage collected.
|
| Color |
An RGBA color.
|
| DpToMetersViewSizer |
Controls the size of a ViewRenderable in a Scene by
defining how many dp (density-independent pixels) there are per meter.
|
| EngineInstance |
Store a single Filament Engine instance.
|
| EnvironmentalHdrLightEstimate |
Serialization structure for saving light estimate state for offline use, e.g.
|
| ExternalTexture |
Creates an Android SurfaceTexture and Surface that can be displayed by Sceneform.
|
| FilamentEngineWrapper |
Wraps calls to Filament engine.
|
| FixedHeightViewSizer |
|
| FixedWidthViewSizer |
|
| GLHelper |
Convenience class to perform common GL operations
|
| HeadlessEngineWrapper |
Interface for the swiftshader backed version of the Filament engine.
|
| Light |
Light property store.
|
| Light.Builder |
|
| LightInstance |
Wraps a Filament Light.
|
| LightProbe |
Loads "light probe" data needed for Image Based Lighting.
|
| LightProbe.Builder |
|
| LoadRenderableFromFilamentGltfTask<T extends Renderable> |
Task for initializing a renderable with glTF data loaded with gltfio.
|
| LullModel |
Helper functions for loading and processing lull models.
|
| Material |
Represents a reference to a material.
|
| Material.Builder |
|
| MaterialFactory |
Utility class used to construct default Materials.
|
| MaterialInternalDataGltfImpl |
|
| ModelRenderable |
|
| ModelRenderable.Builder |
|
| PlaneRenderer |
Control rendering of ARCore planes.
|
| Renderable |
|
| RenderableDefinition |
Represents the visual information of a Renderable.
|
| RenderableDefinition.Builder |
|
| RenderableDefinition.Submesh |
Represents a Submesh for a RenderableDefinition.
|
| RenderableDefinition.Submesh.Builder |
|
| RenderableInstance |
|
| RenderableInternalFilamentAssetData |
Represents the data used by a Renderable for rendering natively loaded glTF data.
|
| Renderer |
A rendering context.
|
| ResourceManager |
Minimal resource manager.
|
| SceneformBundle |
Helper functions for loading and processing rendercore bundles.
|
| ShapeFactory |
Utility class used to dynamically construct ModelRenderables for various shapes.
|
| Texture |
Represents a reference to a texture.
|
| Texture.Builder |
|
| Texture.Sampler |
Controls what settings are used to sample Textures when rendering.
|
| Texture.Sampler.Builder |
Builder for constructing Sampler objects.
|
| TextureInternalData |
Represents shared data used by Textures for rendering.
|
| ThreadPools |
Provides access to default Executors to be used
|
| Vertex |
|
| Vertex.Builder |
|
| Vertex.UvCoordinate |
Represents a texture Coordinate for a Vertex.
|
| ViewRenderable |
|
| ViewRenderable.Builder |
|