class AutomataBuilder[State] extends AnyRef

The builder creates a state machine with State type of state.

Self Type
AutomataBuilder[State]
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Instance Constructors

  1. new AutomataBuilder(initialState: State, name: String = "automaton")(implicit sb: AutomataDsl.SystemBuilder)

Type Members

  1. class AutomatonContactWithState [T1] extends AutomataDsl.ContactWithState[T1, State]
  2. implicit class StateContact [T] extends AnyRef
  3. implicit class WhenState extends AnyRef

Value Members

  1. final def !=(arg0: Any): Boolean
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  2. final def ##(): Int
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  3. final def ==(arg0: Any): Boolean
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  4. final def asInstanceOf[T0]: T0
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  5. def clone(): AnyRef
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  6. final def eq(arg0: AnyRef): Boolean
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  7. def equals(arg0: Any): Boolean
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  8. def finalize(): Unit
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  9. final def getClass(): Class[_]
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  10. def hashCode(): Int
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  11. def inState(s: State)(body: ⇒ Unit): Unit
  12. final def isInstanceOf[T0]: Boolean
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  13. final def ne(arg0: AnyRef): Boolean
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  14. final def notify(): Unit
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  15. final def notifyAll(): Unit
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  16. def on[T](c: AutomataDsl.Contact[T]): AutomataDsl.Contact[T]
  17. lazy val onAutomatonStateChanged: components.Contact[(State, State)]
  18. lazy val onTransition: components.Contact[(State, State)]
  19. lazy val saveToState: components.Contact[State]

    The only way to change automaton state is to save new state value into saveToState.

  20. def startBuildingState(s: State): State
  21. def stateName: String
    Attributes
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  22. def switchToState(s: State): AutomataDsl.Contact[Any]
  23. final def synchronized[T0](arg0: ⇒ T0): T0
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  24. def toString(): String
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  25. final def wait(): Unit
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  26. final def wait(arg0: Long, arg1: Int): Unit
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  27. final def wait(arg0: Long): Unit
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  28. def when(s: State): WhenState

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