ConsoleGameEngine
1.2.1
jvm
ConsoleGameEngine
/
top.kmar.game.map
/
GMap
/
Companion
Companion
object
Companion
Members
Properties
AFTER_LOGIC
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const
val
AFTER_LOGIC
:
Int
=
4
在整个逻辑循环执行完毕并确定继续下一次逻辑循环后调用
AFTER_RENDER
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const
val
AFTER_RENDER
:
Int
=
3
render
执行后调用(在渲染线程执行)
AFTER_UPDATE
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const
val
AFTER_UPDATE
:
Int
=
1
update
执行后调用
BEFORE_RENDER
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const
val
BEFORE_RENDER
:
Int
=
2
render
执行前调用(在渲染线程执行)
BEFORE_UPDATE
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const
val
BEFORE_UPDATE
:
Int
=
0
update
执行前调用
run
Flag
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@
JvmStatic
@
Volatile
var
runFlag
:
Boolean