G1Continuity

Properties

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open override val hasSmoothness: Boolean = false

Functions

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open override fun createRoundedRectangleOutline(size: Size, topLeft: Float, topRight: Float, bottomRight: Float, bottomLeft: Float): Outline
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open fun createRoundedRectanglePathSegments(width: Double, height: Double, topLeft: Double, topRight: Double, bottomRight: Double, bottomLeft: Double): PathSegments
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open override fun lerp(stop: Continuity, fraction: Float): Continuity