Absolute Continuous Rounded Rectangle
fun AbsoluteContinuousRoundedRectangle(corner: CornerSize, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle(source)
fun AbsoluteContinuousRoundedRectangle(size: Dp, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle(source)
fun AbsoluteContinuousRoundedRectangle(@FloatRange(from = 0.0 ) size: Float, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle(source)
fun AbsoluteContinuousRoundedRectangle(@IntRange(from = 0, to = 100 ) percent: Int, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle(source)
fun AbsoluteContinuousRoundedRectangle(topLeft: Dp = 0f.dp, topRight: Dp = 0f.dp, bottomRight: Dp = 0f.dp, bottomLeft: Dp = 0f.dp, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle(source)
fun AbsoluteContinuousRoundedRectangle(@FloatRange(from = 0.0 ) topLeft: Float = 0.0f, @FloatRange(from = 0.0 ) topRight: Float = 0.0f, @FloatRange(from = 0.0 ) bottomRight: Float = 0.0f, @FloatRange(from = 0.0 ) bottomLeft: Float = 0.0f, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle(source)
fun AbsoluteContinuousRoundedRectangle(@IntRange(from = 0, to = 100 ) topLeftPercent: Int = 0, @IntRange(from = 0, to = 100 ) topRightPercent: Int = 0, @IntRange(from = 0, to = 100 ) bottomRightPercent: Int = 0, @IntRange(from = 0, to = 100 ) bottomLeftPercent: Int = 0, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle(source)