Continuous Rounded Rectangle
fun ContinuousRoundedRectangle(corner: CornerSize, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle(source)
fun ContinuousRoundedRectangle(size: Dp, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle(source)
fun ContinuousRoundedRectangle(@FloatRange(from = 0.0 ) size: Float, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle(source)
fun ContinuousRoundedRectangle(@IntRange(from = 0, to = 100 ) percent: Int, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle(source)
fun ContinuousRoundedRectangle(topStart: Dp = 0f.dp, topEnd: Dp = 0f.dp, bottomEnd: Dp = 0f.dp, bottomStart: Dp = 0f.dp, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle(source)
fun ContinuousRoundedRectangle(@FloatRange(from = 0.0 ) topStart: Float = 0.0f, @FloatRange(from = 0.0 ) topEnd: Float = 0.0f, @FloatRange(from = 0.0 ) bottomEnd: Float = 0.0f, @FloatRange(from = 0.0 ) bottomStart: Float = 0.0f, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle(source)
fun ContinuousRoundedRectangle(@IntRange(from = 0, to = 100 ) topStartPercent: Int = 0, @IntRange(from = 0, to = 100 ) topEndPercent: Int = 0, @IntRange(from = 0, to = 100 ) bottomEndPercent: Int = 0, @IntRange(from = 0, to = 100 ) bottomStartPercent: Int = 0, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle(source)