ContinuousRoundedRectangle

fun ContinuousRoundedRectangle(size: Dp, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle(source)
fun ContinuousRoundedRectangle(@FloatRange(from = 0.0) size: Float, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle(source)
fun ContinuousRoundedRectangle(@IntRange(from = 0, to = 100) percent: Int, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle(source)
fun ContinuousRoundedRectangle(topStart: Dp = 0f.dp, topEnd: Dp = 0f.dp, bottomEnd: Dp = 0f.dp, bottomStart: Dp = 0f.dp, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle(source)
fun ContinuousRoundedRectangle(@FloatRange(from = 0.0) topStart: Float = 0.0f, @FloatRange(from = 0.0) topEnd: Float = 0.0f, @FloatRange(from = 0.0) bottomEnd: Float = 0.0f, @FloatRange(from = 0.0) bottomStart: Float = 0.0f, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle(source)
fun ContinuousRoundedRectangle(@IntRange(from = 0, to = 100) topStartPercent: Int = 0, @IntRange(from = 0, to = 100) topEndPercent: Int = 0, @IntRange(from = 0, to = 100) bottomEndPercent: Int = 0, @IntRange(from = 0, to = 100) bottomStartPercent: Int = 0, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle(source)