Package-level declarations
Types
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open class AbsoluteContinuousRoundedRectangle(topLeft: CornerSize, topRight: CornerSize, bottomRight: CornerSize, bottomLeft: CornerSize, val continuity: Continuity = Continuity.Default) : CornerBasedShape
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open class ContinuousRoundedRectangle(topStart: CornerSize, topEnd: CornerSize, bottomEnd: CornerSize, bottomStart: CornerSize, val continuity: Continuity = Continuity.Default) : CornerBasedShape
Properties
Functions
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fun AbsoluteContinuousCapsule(continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle
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fun AbsoluteContinuousRectangle(continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle
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fun AbsoluteContinuousRoundedRectangle(corner: CornerSize, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle
fun AbsoluteContinuousRoundedRectangle(size: Dp, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle
fun AbsoluteContinuousRoundedRectangle(@FloatRange(from = 0.0 ) size: Float, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle
fun AbsoluteContinuousRoundedRectangle(@IntRange(from = 0, to = 100 ) percent: Int, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle
fun AbsoluteContinuousRoundedRectangle(topLeft: Dp = 0f.dp, topRight: Dp = 0f.dp, bottomRight: Dp = 0f.dp, bottomLeft: Dp = 0f.dp, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle
fun AbsoluteContinuousRoundedRectangle(@FloatRange(from = 0.0 ) topLeft: Float = 0.0f, @FloatRange(from = 0.0 ) topRight: Float = 0.0f, @FloatRange(from = 0.0 ) bottomRight: Float = 0.0f, @FloatRange(from = 0.0 ) bottomLeft: Float = 0.0f, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle
fun AbsoluteContinuousRoundedRectangle(@IntRange(from = 0, to = 100 ) topLeftPercent: Int = 0, @IntRange(from = 0, to = 100 ) topRightPercent: Int = 0, @IntRange(from = 0, to = 100 ) bottomRightPercent: Int = 0, @IntRange(from = 0, to = 100 ) bottomLeftPercent: Int = 0, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle
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fun ContinuousRoundedRectangle(corner: CornerSize, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
fun ContinuousRoundedRectangle(size: Dp, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
fun ContinuousRoundedRectangle(@FloatRange(from = 0.0 ) size: Float, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
fun ContinuousRoundedRectangle(@IntRange(from = 0, to = 100 ) percent: Int, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
fun ContinuousRoundedRectangle(topStart: Dp = 0f.dp, topEnd: Dp = 0f.dp, bottomEnd: Dp = 0f.dp, bottomStart: Dp = 0f.dp, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
fun ContinuousRoundedRectangle(@FloatRange(from = 0.0 ) topStart: Float = 0.0f, @FloatRange(from = 0.0 ) topEnd: Float = 0.0f, @FloatRange(from = 0.0 ) bottomEnd: Float = 0.0f, @FloatRange(from = 0.0 ) bottomStart: Float = 0.0f, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
fun ContinuousRoundedRectangle(@IntRange(from = 0, to = 100 ) topStartPercent: Int = 0, @IntRange(from = 0, to = 100 ) topEndPercent: Int = 0, @IntRange(from = 0, to = 100 ) bottomEndPercent: Int = 0, @IntRange(from = 0, to = 100 ) bottomStartPercent: Int = 0, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
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fun lerp(start: AbsoluteContinuousRoundedRectangle, stop: AbsoluteContinuousRoundedRectangle, fraction: Float): AbsoluteContinuousRoundedRectangle
fun lerp(start: ContinuousRoundedRectangle, stop: ContinuousRoundedRectangle, fraction: Float): ContinuousRoundedRectangle