Package-level declarations

Types

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open class AbsoluteContinuousRoundedRectangle(topLeft: CornerSize, topRight: CornerSize, bottomRight: CornerSize, bottomLeft: CornerSize, val continuity: Continuity = Continuity.Default) : CornerBasedShape
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open class ContinuousRoundedRectangle(topStart: CornerSize, topEnd: CornerSize, bottomEnd: CornerSize, bottomStart: CornerSize, val continuity: Continuity = Continuity.Default) : CornerBasedShape

Functions

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fun AbsoluteContinuousRoundedRectangle(@IntRange(from = 0, to = 100) percent: Int, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle
fun AbsoluteContinuousRoundedRectangle(topLeft: Dp = 0f.dp, topRight: Dp = 0f.dp, bottomRight: Dp = 0f.dp, bottomLeft: Dp = 0f.dp, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle
fun AbsoluteContinuousRoundedRectangle(@FloatRange(from = 0.0) topLeft: Float = 0.0f, @FloatRange(from = 0.0) topRight: Float = 0.0f, @FloatRange(from = 0.0) bottomRight: Float = 0.0f, @FloatRange(from = 0.0) bottomLeft: Float = 0.0f, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle
fun AbsoluteContinuousRoundedRectangle(@IntRange(from = 0, to = 100) topLeftPercent: Int = 0, @IntRange(from = 0, to = 100) topRightPercent: Int = 0, @IntRange(from = 0, to = 100) bottomRightPercent: Int = 0, @IntRange(from = 0, to = 100) bottomLeftPercent: Int = 0, continuity: Continuity = Continuity.Default): AbsoluteContinuousRoundedRectangle
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fun ContinuousCapsule(continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
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fun ContinuousRectangle(continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
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fun ContinuousRoundedRectangle(corner: CornerSize, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
fun ContinuousRoundedRectangle(size: Dp, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
fun ContinuousRoundedRectangle(@FloatRange(from = 0.0) size: Float, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
fun ContinuousRoundedRectangle(@IntRange(from = 0, to = 100) percent: Int, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
fun ContinuousRoundedRectangle(topStart: Dp = 0f.dp, topEnd: Dp = 0f.dp, bottomEnd: Dp = 0f.dp, bottomStart: Dp = 0f.dp, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
fun ContinuousRoundedRectangle(@FloatRange(from = 0.0) topStart: Float = 0.0f, @FloatRange(from = 0.0) topEnd: Float = 0.0f, @FloatRange(from = 0.0) bottomEnd: Float = 0.0f, @FloatRange(from = 0.0) bottomStart: Float = 0.0f, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle
fun ContinuousRoundedRectangle(@IntRange(from = 0, to = 100) topStartPercent: Int = 0, @IntRange(from = 0, to = 100) topEndPercent: Int = 0, @IntRange(from = 0, to = 100) bottomEndPercent: Int = 0, @IntRange(from = 0, to = 100) bottomStartPercent: Int = 0, continuity: Continuity = Continuity.Default): ContinuousRoundedRectangle