lerp
fun lerp(start: ContinuousRoundedRectangle, stop: ContinuousRoundedRectangle, fraction: Float): ContinuousRoundedRectangle(source)
fun lerp(start: AbsoluteContinuousRoundedRectangle, stop: AbsoluteContinuousRoundedRectangle, fraction: Float): AbsoluteContinuousRoundedRectangle(source)