Class StatusRequest.Builder

  • All Implemented Interfaces:
    com.google.protobuf.Message.Builder , com.google.protobuf.MessageLite.Builder , com.google.protobuf.MessageLiteOrBuilder , com.google.protobuf.MessageOrBuilder , java.lang.Cloneable , xyz.block.ftl.v1beta1.provisioner.StatusRequestOrBuilder

    
    public final class StatusRequest.Builder
    extends GeneratedMessageV3.Builder<BuilderT> implements StatusRequestOrBuilder
                        

    Protobuf type xyz.block.ftl.v1beta1.provisioner.StatusRequest

    • Nested Class Summary

      Nested Classes 
      Modifier and Type Class Description
    • Field Summary

      Fields 
      Modifier and Type Field Description
    • Constructor Summary

      Constructors 
      Constructor Description
    • Enum Constant Summary

      Enum Constants 
      Enum Constant Description
    • Method Summary

      Modifier and Type Method Description
      final static Descriptors.Descriptor getDescriptor()
      StatusRequest.Builder clear()
      Descriptors.Descriptor getDescriptorForType()
      StatusRequest getDefaultInstanceForType()
      StatusRequest build()
      StatusRequest buildPartial()
      StatusRequest.Builder clone()
      StatusRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
      StatusRequest.Builder clearField(Descriptors.FieldDescriptor field)
      StatusRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
      StatusRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
      StatusRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
      StatusRequest.Builder mergeFrom(Message other)
      StatusRequest.Builder mergeFrom(StatusRequest other)
      final boolean isInitialized()
      StatusRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry)
      String getProvisioningToken() string provisioning_token = 1;
      ByteString getProvisioningTokenBytes() string provisioning_token = 1;
      StatusRequest.Builder setProvisioningToken(String value) string provisioning_token = 1;
      StatusRequest.Builder clearProvisioningToken() string provisioning_token = 1;
      StatusRequest.Builder setProvisioningTokenBytes(ByteString value) string provisioning_token = 1;
      List<Resource> getDesiredResourcesList()
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      int getDesiredResourcesCount()
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      Resource getDesiredResources(int index)
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      StatusRequest.Builder setDesiredResources(int index, Resource value)
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      StatusRequest.Builder setDesiredResources(int index, Resource.Builder builderForValue)
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      StatusRequest.Builder addDesiredResources(Resource value)
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      StatusRequest.Builder addDesiredResources(int index, Resource value)
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      StatusRequest.Builder addDesiredResources(Resource.Builder builderForValue)
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      StatusRequest.Builder addDesiredResources(int index, Resource.Builder builderForValue)
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      StatusRequest.Builder addAllDesiredResources(Iterable<out Resource> values)
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      StatusRequest.Builder clearDesiredResources()
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      StatusRequest.Builder removeDesiredResources(int index)
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      Resource.Builder getDesiredResourcesBuilder(int index)
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      ResourceOrBuilder getDesiredResourcesOrBuilder(int index)
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      List<out ResourceOrBuilder> getDesiredResourcesOrBuilderList()
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      Resource.Builder addDesiredResourcesBuilder()
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      Resource.Builder addDesiredResourcesBuilder(int index)
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      List<Resource.Builder> getDesiredResourcesBuilderList()
      The set of desired_resources used to initiate this provisioning request
      We need this as input here, so we can populate any resource fields in them
      when the provisioning finishes
      
      repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      final StatusRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
      final StatusRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
      • Methods inherited from class com.google.protobuf.GeneratedMessageV3.Builder

        getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, newBuilderForField
      • Methods inherited from class com.google.protobuf.AbstractMessage.Builder

        clear, clearOneof, clone, findInitializationErrors, getInitializationErrorString, mergeUnknownFields, toString
      • Methods inherited from class com.google.protobuf.AbstractMessageLite.Builder

        mergeDelimitedFrom
      • Methods inherited from class com.google.protobuf.Message.Builder

        addRepeatedField, clear, clearField, clearOneof, clone, mergeFrom, mergeUnknownFields, setField, setRepeatedField, setUnknownFields
      • Methods inherited from class com.google.protobuf.MessageLite.Builder

        build, buildPartial
      • Methods inherited from class com.google.protobuf.MessageLiteOrBuilder

        getDefaultInstanceForType
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

    • Method Detail

      • getDescriptor

         final static Descriptors.Descriptor getDescriptor()
      • getProvisioningTokenBytes

         ByteString getProvisioningTokenBytes()

        string provisioning_token = 1;

        Returns:

        The bytes for provisioningToken.

      • getDesiredResourcesList

         List<Resource> getDesiredResourcesList()
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • getDesiredResourcesCount

         int getDesiredResourcesCount()
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • getDesiredResources

         Resource getDesiredResources(int index)
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • setDesiredResources

         StatusRequest.Builder setDesiredResources(int index, Resource value)
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • setDesiredResources

         StatusRequest.Builder setDesiredResources(int index, Resource.Builder builderForValue)
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • addDesiredResources

         StatusRequest.Builder addDesiredResources(Resource value)
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • addDesiredResources

         StatusRequest.Builder addDesiredResources(int index, Resource value)
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • addDesiredResources

         StatusRequest.Builder addDesiredResources(Resource.Builder builderForValue)
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • addDesiredResources

         StatusRequest.Builder addDesiredResources(int index, Resource.Builder builderForValue)
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • addAllDesiredResources

         StatusRequest.Builder addAllDesiredResources(Iterable<out Resource> values)
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • clearDesiredResources

         StatusRequest.Builder clearDesiredResources()
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • removeDesiredResources

         StatusRequest.Builder removeDesiredResources(int index)
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • getDesiredResourcesBuilder

         Resource.Builder getDesiredResourcesBuilder(int index)
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • getDesiredResourcesOrBuilder

         ResourceOrBuilder getDesiredResourcesOrBuilder(int index)
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • getDesiredResourcesOrBuilderList

         List<out ResourceOrBuilder> getDesiredResourcesOrBuilderList()
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • addDesiredResourcesBuilder

         Resource.Builder addDesiredResourcesBuilder()
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • addDesiredResourcesBuilder

         Resource.Builder addDesiredResourcesBuilder(int index)
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;
      • getDesiredResourcesBuilderList

         List<Resource.Builder> getDesiredResourcesBuilderList()
        The set of desired_resources used to initiate this provisioning request
        We need this as input here, so we can populate any resource fields in them
        when the provisioning finishes
        
        repeated .xyz.block.ftl.v1beta1.provisioner.Resource desired_resources = 2;