Class ProvisionRequest.Builder
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com.google.protobuf.Message.Builder,com.google.protobuf.MessageLite.Builder,com.google.protobuf.MessageLiteOrBuilder,com.google.protobuf.MessageOrBuilder,java.lang.Cloneable,xyz.block.ftl.v1beta1.provisioner.ProvisionRequestOrBuilder
public final class ProvisionRequest.Builder extends GeneratedMessageV3.Builder<BuilderT> implements ProvisionRequestOrBuilder
Protobuf type
xyz.block.ftl.v1beta1.provisioner.ProvisionRequest
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Method Summary
Modifier and Type Method Description final static Descriptors.DescriptorgetDescriptor()ProvisionRequest.Builderclear()Descriptors.DescriptorgetDescriptorForType()ProvisionRequestgetDefaultInstanceForType()ProvisionRequestbuild()ProvisionRequestbuildPartial()ProvisionRequest.Builderclone()ProvisionRequest.BuildersetField(Descriptors.FieldDescriptor field, Object value)ProvisionRequest.BuilderclearField(Descriptors.FieldDescriptor field)ProvisionRequest.BuilderclearOneof(Descriptors.OneofDescriptor oneof)ProvisionRequest.BuildersetRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)ProvisionRequest.BuilderaddRepeatedField(Descriptors.FieldDescriptor field, Object value)ProvisionRequest.BuildermergeFrom(Message other)ProvisionRequest.BuildermergeFrom(ProvisionRequest other)final booleanisInitialized()ProvisionRequest.BuildermergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry)StringgetFtlClusterId()string ftl_cluster_id = 1;ByteStringgetFtlClusterIdBytes()string ftl_cluster_id = 1;ProvisionRequest.BuildersetFtlClusterId(String value)string ftl_cluster_id = 1;ProvisionRequest.BuilderclearFtlClusterId()string ftl_cluster_id = 1;ProvisionRequest.BuildersetFtlClusterIdBytes(ByteString value)string ftl_cluster_id = 1;StringgetModule()string module = 2;ByteStringgetModuleBytes()string module = 2;ProvisionRequest.BuildersetModule(String value)string module = 2;ProvisionRequest.BuilderclearModule()string module = 2;ProvisionRequest.BuildersetModuleBytes(ByteString value)string module = 2;List<Resource>getExistingResourcesList()The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;intgetExistingResourcesCount()The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;ResourcegetExistingResources(int index)The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;ProvisionRequest.BuildersetExistingResources(int index, Resource value)The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;ProvisionRequest.BuildersetExistingResources(int index, Resource.Builder builderForValue)The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;ProvisionRequest.BuilderaddExistingResources(Resource value)The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;ProvisionRequest.BuilderaddExistingResources(int index, Resource value)The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;ProvisionRequest.BuilderaddExistingResources(Resource.Builder builderForValue)The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;ProvisionRequest.BuilderaddExistingResources(int index, Resource.Builder builderForValue)The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;ProvisionRequest.BuilderaddAllExistingResources(Iterable<out Resource> values)The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;ProvisionRequest.BuilderclearExistingResources()The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;ProvisionRequest.BuilderremoveExistingResources(int index)The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;Resource.BuildergetExistingResourcesBuilder(int index)The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;ResourceOrBuildergetExistingResourcesOrBuilder(int index)The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;List<out ResourceOrBuilder>getExistingResourcesOrBuilderList()The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;Resource.BuilderaddExistingResourcesBuilder()The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;Resource.BuilderaddExistingResourcesBuilder(int index)The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;List<Resource.Builder>getExistingResourcesBuilderList()The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;List<ResourceContext>getDesiredResourcesList()The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;intgetDesiredResourcesCount()The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ResourceContextgetDesiredResources(int index)The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ProvisionRequest.BuildersetDesiredResources(int index, ResourceContext value)The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ProvisionRequest.BuildersetDesiredResources(int index, ResourceContext.Builder builderForValue)The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ProvisionRequest.BuilderaddDesiredResources(ResourceContext value)The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ProvisionRequest.BuilderaddDesiredResources(int index, ResourceContext value)The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ProvisionRequest.BuilderaddDesiredResources(ResourceContext.Builder builderForValue)The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ProvisionRequest.BuilderaddDesiredResources(int index, ResourceContext.Builder builderForValue)The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ProvisionRequest.BuilderaddAllDesiredResources(Iterable<out ResourceContext> values)The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ProvisionRequest.BuilderclearDesiredResources()The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ProvisionRequest.BuilderremoveDesiredResources(int index)The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ResourceContext.BuildergetDesiredResourcesBuilder(int index)The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ResourceContextOrBuildergetDesiredResourcesOrBuilder(int index)The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;List<out ResourceContextOrBuilder>getDesiredResourcesOrBuilderList()The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ResourceContext.BuilderaddDesiredResourcesBuilder()The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;ResourceContext.BuilderaddDesiredResourcesBuilder(int index)The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;List<ResourceContext.Builder>getDesiredResourcesBuilderList()The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;final ProvisionRequest.BuildersetUnknownFields(UnknownFieldSet unknownFields)final ProvisionRequest.BuildermergeUnknownFields(UnknownFieldSet unknownFields)-
Methods inherited from class com.google.protobuf.GeneratedMessageV3.Builder
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, newBuilderForField -
Methods inherited from class com.google.protobuf.AbstractMessage.Builder
clear, clearOneof, clone, findInitializationErrors, getInitializationErrorString, mergeUnknownFields, toString -
Methods inherited from class com.google.protobuf.AbstractMessageLite.Builder
mergeDelimitedFrom -
Methods inherited from class com.google.protobuf.Message.Builder
addRepeatedField, clear, clearField, clearOneof, clone, mergeFrom, mergeUnknownFields, setField, setRepeatedField, setUnknownFields -
Methods inherited from class com.google.protobuf.MessageLite.Builder
build, buildPartial -
Methods inherited from class com.google.protobuf.MessageLiteOrBuilder
getDefaultInstanceForType -
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Method Detail
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getDescriptor
final static Descriptors.Descriptor getDescriptor()
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clear
ProvisionRequest.Builder clear()
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getDescriptorForType
Descriptors.Descriptor getDescriptorForType()
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getDefaultInstanceForType
ProvisionRequest getDefaultInstanceForType()
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build
ProvisionRequest build()
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buildPartial
ProvisionRequest buildPartial()
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clone
ProvisionRequest.Builder clone()
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setField
ProvisionRequest.Builder setField(Descriptors.FieldDescriptor field, Object value)
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clearField
ProvisionRequest.Builder clearField(Descriptors.FieldDescriptor field)
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clearOneof
ProvisionRequest.Builder clearOneof(Descriptors.OneofDescriptor oneof)
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setRepeatedField
ProvisionRequest.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
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addRepeatedField
ProvisionRequest.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
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mergeFrom
ProvisionRequest.Builder mergeFrom(Message other)
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mergeFrom
ProvisionRequest.Builder mergeFrom(ProvisionRequest other)
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isInitialized
final boolean isInitialized()
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mergeFrom
ProvisionRequest.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry)
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getFtlClusterId
String getFtlClusterId()
string ftl_cluster_id = 1;- Returns:
The ftlClusterId.
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getFtlClusterIdBytes
ByteString getFtlClusterIdBytes()
string ftl_cluster_id = 1;- Returns:
The bytes for ftlClusterId.
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setFtlClusterId
ProvisionRequest.Builder setFtlClusterId(String value)
string ftl_cluster_id = 1;- Parameters:
value- The ftlClusterId to set.- Returns:
This builder for chaining.
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clearFtlClusterId
ProvisionRequest.Builder clearFtlClusterId()
string ftl_cluster_id = 1;- Returns:
This builder for chaining.
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setFtlClusterIdBytes
ProvisionRequest.Builder setFtlClusterIdBytes(ByteString value)
string ftl_cluster_id = 1;- Parameters:
value- The bytes for ftlClusterId to set.- Returns:
This builder for chaining.
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getModuleBytes
ByteString getModuleBytes()
string module = 2;- Returns:
The bytes for module.
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setModule
ProvisionRequest.Builder setModule(String value)
string module = 2;- Parameters:
value- The module to set.- Returns:
This builder for chaining.
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clearModule
ProvisionRequest.Builder clearModule()
string module = 2;- Returns:
This builder for chaining.
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setModuleBytes
ProvisionRequest.Builder setModuleBytes(ByteString value)
string module = 2;- Parameters:
value- The bytes for module to set.- Returns:
This builder for chaining.
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getExistingResourcesList
List<Resource> getExistingResourcesList()
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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getExistingResourcesCount
int getExistingResourcesCount()
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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getExistingResources
Resource getExistingResources(int index)
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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setExistingResources
ProvisionRequest.Builder setExistingResources(int index, Resource value)
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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setExistingResources
ProvisionRequest.Builder setExistingResources(int index, Resource.Builder builderForValue)
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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addExistingResources
ProvisionRequest.Builder addExistingResources(Resource value)
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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addExistingResources
ProvisionRequest.Builder addExistingResources(int index, Resource value)
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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addExistingResources
ProvisionRequest.Builder addExistingResources(Resource.Builder builderForValue)
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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addExistingResources
ProvisionRequest.Builder addExistingResources(int index, Resource.Builder builderForValue)
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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addAllExistingResources
ProvisionRequest.Builder addAllExistingResources(Iterable<out Resource> values)
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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clearExistingResources
ProvisionRequest.Builder clearExistingResources()
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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removeExistingResources
ProvisionRequest.Builder removeExistingResources(int index)
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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getExistingResourcesBuilder
Resource.Builder getExistingResourcesBuilder(int index)
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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getExistingResourcesOrBuilder
ResourceOrBuilder getExistingResourcesOrBuilder(int index)
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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getExistingResourcesOrBuilderList
List<out ResourceOrBuilder> getExistingResourcesOrBuilderList()
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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addExistingResourcesBuilder
Resource.Builder addExistingResourcesBuilder()
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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addExistingResourcesBuilder
Resource.Builder addExistingResourcesBuilder(int index)
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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getExistingResourcesBuilderList
List<Resource.Builder> getExistingResourcesBuilderList()
The resource FTL thinks exists currentlyrepeated .xyz.block.ftl.v1beta1.provisioner.Resource existing_resources = 3;
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getDesiredResourcesList
List<ResourceContext> getDesiredResourcesList()
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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getDesiredResourcesCount
int getDesiredResourcesCount()
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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getDesiredResources
ResourceContext getDesiredResources(int index)
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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setDesiredResources
ProvisionRequest.Builder setDesiredResources(int index, ResourceContext value)
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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setDesiredResources
ProvisionRequest.Builder setDesiredResources(int index, ResourceContext.Builder builderForValue)
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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addDesiredResources
ProvisionRequest.Builder addDesiredResources(ResourceContext value)
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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addDesiredResources
ProvisionRequest.Builder addDesiredResources(int index, ResourceContext value)
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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addDesiredResources
ProvisionRequest.Builder addDesiredResources(ResourceContext.Builder builderForValue)
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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addDesiredResources
ProvisionRequest.Builder addDesiredResources(int index, ResourceContext.Builder builderForValue)
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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addAllDesiredResources
ProvisionRequest.Builder addAllDesiredResources(Iterable<out ResourceContext> values)
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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clearDesiredResources
ProvisionRequest.Builder clearDesiredResources()
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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removeDesiredResources
ProvisionRequest.Builder removeDesiredResources(int index)
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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getDesiredResourcesBuilder
ResourceContext.Builder getDesiredResourcesBuilder(int index)
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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getDesiredResourcesOrBuilder
ResourceContextOrBuilder getDesiredResourcesOrBuilder(int index)
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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getDesiredResourcesOrBuilderList
List<out ResourceContextOrBuilder> getDesiredResourcesOrBuilderList()
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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addDesiredResourcesBuilder
ResourceContext.Builder addDesiredResourcesBuilder()
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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addDesiredResourcesBuilder
ResourceContext.Builder addDesiredResourcesBuilder(int index)
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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getDesiredResourcesBuilderList
List<ResourceContext.Builder> getDesiredResourcesBuilderList()
The resource FTL would like to exist after this provisioning run. This includes all new, existing, and changes resources in this change.repeated .xyz.block.ftl.v1beta1.provisioner.ResourceContext desired_resources = 4;
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setUnknownFields
final ProvisionRequest.Builder setUnknownFields(UnknownFieldSet unknownFields)
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mergeUnknownFields
final ProvisionRequest.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
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