Class BuildSuccess.Builder
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com.google.protobuf.Message.Builder,com.google.protobuf.MessageLite.Builder,com.google.protobuf.MessageLiteOrBuilder,com.google.protobuf.MessageOrBuilder,java.lang.Cloneable,xyz.block.ftl.language.v1.BuildSuccessOrBuilder
public final class BuildSuccess.Builder extends GeneratedMessageV3.Builder<BuilderT> implements BuildSuccessOrBuilder
Protobuf typeBuildSuccess should be sent when a build succeeds. FTL may ignore this event if it does not match FTL's current build context and state.xyz.block.ftl.language.v1.BuildSuccess
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Method Summary
Modifier and Type Method Description final static Descriptors.DescriptorgetDescriptor()BuildSuccess.Builderclear()Descriptors.DescriptorgetDescriptorForType()BuildSuccessgetDefaultInstanceForType()BuildSuccessbuild()BuildSuccessbuildPartial()BuildSuccess.Builderclone()BuildSuccess.BuildersetField(Descriptors.FieldDescriptor field, Object value)BuildSuccess.BuilderclearField(Descriptors.FieldDescriptor field)BuildSuccess.BuilderclearOneof(Descriptors.OneofDescriptor oneof)BuildSuccess.BuildersetRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)BuildSuccess.BuilderaddRepeatedField(Descriptors.FieldDescriptor field, Object value)BuildSuccess.BuildermergeFrom(Message other)BuildSuccess.BuildermergeFrom(BuildSuccess other)final booleanisInitialized()BuildSuccess.BuildermergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry)StringgetContextId()The id of build context used while building.string context_id = 1;ByteStringgetContextIdBytes()The id of build context used while building.string context_id = 1;BuildSuccess.BuildersetContextId(String value)The id of build context used while building.string context_id = 1;BuildSuccess.BuilderclearContextId()The id of build context used while building.string context_id = 1;BuildSuccess.BuildersetContextIdBytes(ByteString value)The id of build context used while building.string context_id = 1;booleangetIsAutomaticRebuild()Indicates whether the build was automatically started by the plugin, rather than due to a Build rpc call.bool is_automatic_rebuild = 2;BuildSuccess.BuildersetIsAutomaticRebuild(boolean value)Indicates whether the build was automatically started by the plugin, rather than due to a Build rpc call.bool is_automatic_rebuild = 2;BuildSuccess.BuilderclearIsAutomaticRebuild()Indicates whether the build was automatically started by the plugin, rather than due to a Build rpc call.bool is_automatic_rebuild = 2;booleanhasModule()Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;ModulegetModule()Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;BuildSuccess.BuildersetModule(Module value)Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;BuildSuccess.BuildersetModule(Module.Builder builderForValue)Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;BuildSuccess.BuildermergeModule(Module value)Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;BuildSuccess.BuilderclearModule()Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;Module.BuildergetModuleBuilder()Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;ModuleOrBuildergetModuleOrBuilder()Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;ProtocolStringListgetDeployList()Paths for files/directories to be deployedrepeated string deploy = 4;intgetDeployCount()Paths for files/directories to be deployedrepeated string deploy = 4;StringgetDeploy(int index)Paths for files/directories to be deployedrepeated string deploy = 4;ByteStringgetDeployBytes(int index)Paths for files/directories to be deployedrepeated string deploy = 4;BuildSuccess.BuildersetDeploy(int index, String value)Paths for files/directories to be deployedrepeated string deploy = 4;BuildSuccess.BuilderaddDeploy(String value)Paths for files/directories to be deployedrepeated string deploy = 4;BuildSuccess.BuilderaddAllDeploy(Iterable<String> values)Paths for files/directories to be deployedrepeated string deploy = 4;BuildSuccess.BuilderclearDeploy()Paths for files/directories to be deployedrepeated string deploy = 4;BuildSuccess.BuilderaddDeployBytes(ByteString value)Paths for files/directories to be deployedrepeated string deploy = 4;StringgetDockerImage()Name of the docker image to use for the runnerstring docker_image = 5;ByteStringgetDockerImageBytes()Name of the docker image to use for the runnerstring docker_image = 5;BuildSuccess.BuildersetDockerImage(String value)Name of the docker image to use for the runnerstring docker_image = 5;BuildSuccess.BuilderclearDockerImage()Name of the docker image to use for the runnerstring docker_image = 5;BuildSuccess.BuildersetDockerImageBytes(ByteString value)Name of the docker image to use for the runnerstring docker_image = 5;booleanhasErrors()Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;ErrorListgetErrors()Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;BuildSuccess.BuildersetErrors(ErrorList value)Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;BuildSuccess.BuildersetErrors(ErrorList.Builder builderForValue)Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;BuildSuccess.BuildermergeErrors(ErrorList value)Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;BuildSuccess.BuilderclearErrors()Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;ErrorList.BuildergetErrorsBuilder()Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;ErrorListOrBuildergetErrorsOrBuilder()Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;booleanhasDevEndpoint()Dev mode endpoint URI. If this is set then rather than trying to deploy the module, FTL will start a runner that connects to this endpoint.optional string dev_endpoint = 7;StringgetDevEndpoint()Dev mode endpoint URI. If this is set then rather than trying to deploy the module, FTL will start a runner that connects to this endpoint.optional string dev_endpoint = 7;ByteStringgetDevEndpointBytes()Dev mode endpoint URI. If this is set then rather than trying to deploy the module, FTL will start a runner that connects to this endpoint.optional string dev_endpoint = 7;BuildSuccess.BuildersetDevEndpoint(String value)Dev mode endpoint URI. If this is set then rather than trying to deploy the module, FTL will start a runner that connects to this endpoint.optional string dev_endpoint = 7;BuildSuccess.BuilderclearDevEndpoint()Dev mode endpoint URI. If this is set then rather than trying to deploy the module, FTL will start a runner that connects to this endpoint.optional string dev_endpoint = 7;BuildSuccess.BuildersetDevEndpointBytes(ByteString value)Dev mode endpoint URI. If this is set then rather than trying to deploy the module, FTL will start a runner that connects to this endpoint.optional string dev_endpoint = 7;booleanhasDebugPort()Dev mode debug portoptional int32 debug_port = 8;intgetDebugPort()Dev mode debug portoptional int32 debug_port = 8;BuildSuccess.BuildersetDebugPort(int value)Dev mode debug portoptional int32 debug_port = 8;BuildSuccess.BuilderclearDebugPort()Dev mode debug portoptional int32 debug_port = 8;booleanhasDevHotReloadEndpoint()Dev mode hot reload endpoint, this is used to allow the runner to communicate info back to the running processoptional string dev_hot_reload_endpoint = 9;StringgetDevHotReloadEndpoint()Dev mode hot reload endpoint, this is used to allow the runner to communicate info back to the running processoptional string dev_hot_reload_endpoint = 9;ByteStringgetDevHotReloadEndpointBytes()Dev mode hot reload endpoint, this is used to allow the runner to communicate info back to the running processoptional string dev_hot_reload_endpoint = 9;BuildSuccess.BuildersetDevHotReloadEndpoint(String value)Dev mode hot reload endpoint, this is used to allow the runner to communicate info back to the running processoptional string dev_hot_reload_endpoint = 9;BuildSuccess.BuilderclearDevHotReloadEndpoint()Dev mode hot reload endpoint, this is used to allow the runner to communicate info back to the running processoptional string dev_hot_reload_endpoint = 9;BuildSuccess.BuildersetDevHotReloadEndpointBytes(ByteString value)Dev mode hot reload endpoint, this is used to allow the runner to communicate info back to the running processoptional string dev_hot_reload_endpoint = 9;booleanhasDevHotReloadVersion()optional int64 dev_hot_reload_version = 10;longgetDevHotReloadVersion()optional int64 dev_hot_reload_version = 10;BuildSuccess.BuildersetDevHotReloadVersion(long value)optional int64 dev_hot_reload_version = 10;BuildSuccess.BuilderclearDevHotReloadVersion()optional int64 dev_hot_reload_version = 10;final BuildSuccess.BuildersetUnknownFields(UnknownFieldSet unknownFields)final BuildSuccess.BuildermergeUnknownFields(UnknownFieldSet unknownFields)-
Methods inherited from class com.google.protobuf.GeneratedMessageV3.Builder
getAllFields, getField, getFieldBuilder, getOneofFieldDescriptor, getRepeatedField, getRepeatedFieldBuilder, getRepeatedFieldCount, getUnknownFields, hasField, hasOneof, newBuilderForField -
Methods inherited from class com.google.protobuf.AbstractMessage.Builder
clear, clearOneof, clone, findInitializationErrors, getInitializationErrorString, mergeUnknownFields, toString -
Methods inherited from class com.google.protobuf.AbstractMessageLite.Builder
mergeDelimitedFrom -
Methods inherited from class com.google.protobuf.Message.Builder
addRepeatedField, clear, clearField, clearOneof, clone, mergeFrom, mergeUnknownFields, setField, setRepeatedField, setUnknownFields -
Methods inherited from class com.google.protobuf.MessageLite.Builder
build, buildPartial -
Methods inherited from class com.google.protobuf.MessageLiteOrBuilder
getDefaultInstanceForType -
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Method Detail
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getDescriptor
final static Descriptors.Descriptor getDescriptor()
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clear
BuildSuccess.Builder clear()
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getDescriptorForType
Descriptors.Descriptor getDescriptorForType()
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getDefaultInstanceForType
BuildSuccess getDefaultInstanceForType()
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build
BuildSuccess build()
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buildPartial
BuildSuccess buildPartial()
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clone
BuildSuccess.Builder clone()
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setField
BuildSuccess.Builder setField(Descriptors.FieldDescriptor field, Object value)
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clearField
BuildSuccess.Builder clearField(Descriptors.FieldDescriptor field)
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clearOneof
BuildSuccess.Builder clearOneof(Descriptors.OneofDescriptor oneof)
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setRepeatedField
BuildSuccess.Builder setRepeatedField(Descriptors.FieldDescriptor field, int index, Object value)
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addRepeatedField
BuildSuccess.Builder addRepeatedField(Descriptors.FieldDescriptor field, Object value)
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mergeFrom
BuildSuccess.Builder mergeFrom(Message other)
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mergeFrom
BuildSuccess.Builder mergeFrom(BuildSuccess other)
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isInitialized
final boolean isInitialized()
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mergeFrom
BuildSuccess.Builder mergeFrom(CodedInputStream input, ExtensionRegistryLite extensionRegistry)
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getContextId
String getContextId()
The id of build context used while building.string context_id = 1;- Returns:
The contextId.
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getContextIdBytes
ByteString getContextIdBytes()
The id of build context used while building.string context_id = 1;- Returns:
The bytes for contextId.
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setContextId
BuildSuccess.Builder setContextId(String value)
The id of build context used while building.string context_id = 1;- Parameters:
value- The contextId to set.- Returns:
This builder for chaining.
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clearContextId
BuildSuccess.Builder clearContextId()
The id of build context used while building.string context_id = 1;- Returns:
This builder for chaining.
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setContextIdBytes
BuildSuccess.Builder setContextIdBytes(ByteString value)
The id of build context used while building.string context_id = 1;- Parameters:
value- The bytes for contextId to set.- Returns:
This builder for chaining.
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getIsAutomaticRebuild
boolean getIsAutomaticRebuild()
Indicates whether the build was automatically started by the plugin, rather than due to a Build rpc call.bool is_automatic_rebuild = 2;- Returns:
The isAutomaticRebuild.
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setIsAutomaticRebuild
BuildSuccess.Builder setIsAutomaticRebuild(boolean value)
Indicates whether the build was automatically started by the plugin, rather than due to a Build rpc call.bool is_automatic_rebuild = 2;- Parameters:
value- The isAutomaticRebuild to set.- Returns:
This builder for chaining.
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clearIsAutomaticRebuild
BuildSuccess.Builder clearIsAutomaticRebuild()
Indicates whether the build was automatically started by the plugin, rather than due to a Build rpc call.bool is_automatic_rebuild = 2;- Returns:
This builder for chaining.
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hasModule
boolean hasModule()
Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;- Returns:
Whether the module field is set.
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getModule
Module getModule()
Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;- Returns:
The module.
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setModule
BuildSuccess.Builder setModule(Module value)
Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;
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setModule
BuildSuccess.Builder setModule(Module.Builder builderForValue)
Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;
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mergeModule
BuildSuccess.Builder mergeModule(Module value)
Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;
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clearModule
BuildSuccess.Builder clearModule()
Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;
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getModuleBuilder
Module.Builder getModuleBuilder()
Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;
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getModuleOrBuilder
ModuleOrBuilder getModuleOrBuilder()
Module schema for the built module.xyz.block.ftl.schema.v1.Module module = 3;
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getDeployList
ProtocolStringList getDeployList()
Paths for files/directories to be deployedrepeated string deploy = 4;- Returns:
A list containing the deploy.
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getDeployCount
int getDeployCount()
Paths for files/directories to be deployedrepeated string deploy = 4;- Returns:
The count of deploy.
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getDeploy
String getDeploy(int index)
Paths for files/directories to be deployedrepeated string deploy = 4;- Parameters:
index- The index of the element to return.- Returns:
The deploy at the given index.
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getDeployBytes
ByteString getDeployBytes(int index)
Paths for files/directories to be deployedrepeated string deploy = 4;- Parameters:
index- The index of the value to return.- Returns:
The bytes of the deploy at the given index.
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setDeploy
BuildSuccess.Builder setDeploy(int index, String value)
Paths for files/directories to be deployedrepeated string deploy = 4;- Parameters:
index- The index to set the value at.value- The deploy to set.- Returns:
This builder for chaining.
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addDeploy
BuildSuccess.Builder addDeploy(String value)
Paths for files/directories to be deployedrepeated string deploy = 4;- Parameters:
value- The deploy to add.- Returns:
This builder for chaining.
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addAllDeploy
BuildSuccess.Builder addAllDeploy(Iterable<String> values)
Paths for files/directories to be deployedrepeated string deploy = 4;- Parameters:
values- The deploy to add.- Returns:
This builder for chaining.
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clearDeploy
BuildSuccess.Builder clearDeploy()
Paths for files/directories to be deployedrepeated string deploy = 4;- Returns:
This builder for chaining.
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addDeployBytes
BuildSuccess.Builder addDeployBytes(ByteString value)
Paths for files/directories to be deployedrepeated string deploy = 4;- Parameters:
value- The bytes of the deploy to add.- Returns:
This builder for chaining.
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getDockerImage
String getDockerImage()
Name of the docker image to use for the runnerstring docker_image = 5;- Returns:
The dockerImage.
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getDockerImageBytes
ByteString getDockerImageBytes()
Name of the docker image to use for the runnerstring docker_image = 5;- Returns:
The bytes for dockerImage.
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setDockerImage
BuildSuccess.Builder setDockerImage(String value)
Name of the docker image to use for the runnerstring docker_image = 5;- Parameters:
value- The dockerImage to set.- Returns:
This builder for chaining.
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clearDockerImage
BuildSuccess.Builder clearDockerImage()
Name of the docker image to use for the runnerstring docker_image = 5;- Returns:
This builder for chaining.
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setDockerImageBytes
BuildSuccess.Builder setDockerImageBytes(ByteString value)
Name of the docker image to use for the runnerstring docker_image = 5;- Parameters:
value- The bytes for dockerImage to set.- Returns:
This builder for chaining.
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hasErrors
boolean hasErrors()
Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;- Returns:
Whether the errors field is set.
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getErrors
ErrorList getErrors()
Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;- Returns:
The errors.
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setErrors
BuildSuccess.Builder setErrors(ErrorList value)
Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;
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setErrors
BuildSuccess.Builder setErrors(ErrorList.Builder builderForValue)
Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;
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mergeErrors
BuildSuccess.Builder mergeErrors(ErrorList value)
Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;
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clearErrors
BuildSuccess.Builder clearErrors()
Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;
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getErrorsBuilder
ErrorList.Builder getErrorsBuilder()
Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;
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getErrorsOrBuilder
ErrorListOrBuilder getErrorsOrBuilder()
Errors contains any errors that occurred during the build No errors can have a level of ERROR, instead a BuildFailure should be sent Instead this is useful for INFO and WARN level errors..xyz.block.ftl.language.v1.ErrorList errors = 6;
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hasDevEndpoint
boolean hasDevEndpoint()
Dev mode endpoint URI. If this is set then rather than trying to deploy the module, FTL will start a runner that connects to this endpoint.optional string dev_endpoint = 7;- Returns:
Whether the devEndpoint field is set.
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getDevEndpoint
String getDevEndpoint()
Dev mode endpoint URI. If this is set then rather than trying to deploy the module, FTL will start a runner that connects to this endpoint.optional string dev_endpoint = 7;- Returns:
The devEndpoint.
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getDevEndpointBytes
ByteString getDevEndpointBytes()
Dev mode endpoint URI. If this is set then rather than trying to deploy the module, FTL will start a runner that connects to this endpoint.optional string dev_endpoint = 7;- Returns:
The bytes for devEndpoint.
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setDevEndpoint
BuildSuccess.Builder setDevEndpoint(String value)
Dev mode endpoint URI. If this is set then rather than trying to deploy the module, FTL will start a runner that connects to this endpoint.optional string dev_endpoint = 7;- Parameters:
value- The devEndpoint to set.- Returns:
This builder for chaining.
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clearDevEndpoint
BuildSuccess.Builder clearDevEndpoint()
Dev mode endpoint URI. If this is set then rather than trying to deploy the module, FTL will start a runner that connects to this endpoint.optional string dev_endpoint = 7;- Returns:
This builder for chaining.
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setDevEndpointBytes
BuildSuccess.Builder setDevEndpointBytes(ByteString value)
Dev mode endpoint URI. If this is set then rather than trying to deploy the module, FTL will start a runner that connects to this endpoint.optional string dev_endpoint = 7;- Parameters:
value- The bytes for devEndpoint to set.- Returns:
This builder for chaining.
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hasDebugPort
boolean hasDebugPort()
Dev mode debug portoptional int32 debug_port = 8;- Returns:
Whether the debugPort field is set.
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getDebugPort
int getDebugPort()
Dev mode debug portoptional int32 debug_port = 8;- Returns:
The debugPort.
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setDebugPort
BuildSuccess.Builder setDebugPort(int value)
Dev mode debug portoptional int32 debug_port = 8;- Parameters:
value- The debugPort to set.- Returns:
This builder for chaining.
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clearDebugPort
BuildSuccess.Builder clearDebugPort()
Dev mode debug portoptional int32 debug_port = 8;- Returns:
This builder for chaining.
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hasDevHotReloadEndpoint
boolean hasDevHotReloadEndpoint()
Dev mode hot reload endpoint, this is used to allow the runner to communicate info back to the running processoptional string dev_hot_reload_endpoint = 9;- Returns:
Whether the devHotReloadEndpoint field is set.
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getDevHotReloadEndpoint
String getDevHotReloadEndpoint()
Dev mode hot reload endpoint, this is used to allow the runner to communicate info back to the running processoptional string dev_hot_reload_endpoint = 9;- Returns:
The devHotReloadEndpoint.
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getDevHotReloadEndpointBytes
ByteString getDevHotReloadEndpointBytes()
Dev mode hot reload endpoint, this is used to allow the runner to communicate info back to the running processoptional string dev_hot_reload_endpoint = 9;- Returns:
The bytes for devHotReloadEndpoint.
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setDevHotReloadEndpoint
BuildSuccess.Builder setDevHotReloadEndpoint(String value)
Dev mode hot reload endpoint, this is used to allow the runner to communicate info back to the running processoptional string dev_hot_reload_endpoint = 9;- Parameters:
value- The devHotReloadEndpoint to set.- Returns:
This builder for chaining.
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clearDevHotReloadEndpoint
BuildSuccess.Builder clearDevHotReloadEndpoint()
Dev mode hot reload endpoint, this is used to allow the runner to communicate info back to the running processoptional string dev_hot_reload_endpoint = 9;- Returns:
This builder for chaining.
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setDevHotReloadEndpointBytes
BuildSuccess.Builder setDevHotReloadEndpointBytes(ByteString value)
Dev mode hot reload endpoint, this is used to allow the runner to communicate info back to the running processoptional string dev_hot_reload_endpoint = 9;- Parameters:
value- The bytes for devHotReloadEndpoint to set.- Returns:
This builder for chaining.
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hasDevHotReloadVersion
boolean hasDevHotReloadVersion()
optional int64 dev_hot_reload_version = 10;- Returns:
Whether the devHotReloadVersion field is set.
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getDevHotReloadVersion
long getDevHotReloadVersion()
optional int64 dev_hot_reload_version = 10;- Returns:
The devHotReloadVersion.
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setDevHotReloadVersion
BuildSuccess.Builder setDevHotReloadVersion(long value)
optional int64 dev_hot_reload_version = 10;- Parameters:
value- The devHotReloadVersion to set.- Returns:
This builder for chaining.
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clearDevHotReloadVersion
BuildSuccess.Builder clearDevHotReloadVersion()
optional int64 dev_hot_reload_version = 10;- Returns:
This builder for chaining.
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setUnknownFields
final BuildSuccess.Builder setUnknownFields(UnknownFieldSet unknownFields)
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mergeUnknownFields
final BuildSuccess.Builder mergeUnknownFields(UnknownFieldSet unknownFields)
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