FakeJsEngine

class FakeJsEngine : JsEngine

Maestro requires an implementation of a JS engine for a small feature that we don't plan to use currently. This allows us to set the value, satisfy the interface, and not have to worry about the actual implementation.

Constructors

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constructor()

Functions

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open override fun close()
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open override fun enterScope()
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open override fun evaluateScript(script: String, env: Map<String, String>, sourceName: String, runInSubScope: Boolean): Any?
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open override fun leaveScope()
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open override fun onLogMessage(callback: (String) -> Unit)
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open override fun putEnv(key: String, value: String)
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open override fun setCopiedText(text: String?)